Draw entities with a protocol instead of a multi-method

This commit is contained in:
oakes
2014-03-15 20:29:36 -04:00
parent 8544ab94b6
commit 07c296fee6
3 changed files with 70 additions and 68 deletions

View File

@@ -236,56 +236,12 @@ with the tiled map file at `path` and `unit` scale
`(let [^Stage object# (u/get-obj ~screen :renderer)]
(u/call! object# ~k ~@options)))
; draw-entity
(defmulti draw-entity!
"Internal use only"
(fn [_ entity] (:type entity)))
(defmethod draw-entity! nil [_ _])
(defmethod draw-entity! :texture
[^SpriteBatch batch {:keys [^TextureRegion object x y width height]}]
(let [x (float (or x 0))
y (float (or y 0))
width (float (or width (.getRegionWidth object)))
height (float (or height (.getRegionHeight object)))]
(.draw batch object x y width height)))
(defmethod draw-entity! :nine-patch
[^SpriteBatch batch {:keys [^NinePatch object x y width height]}]
(let [x (float (or x 0))
y (float (or y 0))
width (float (or width (.getTotalWidth object)))
height (float (or height (.getTotalHeight object)))]
(.draw object batch x y width height)))
(defmethod draw-entity! :particle-effect
[^SpriteBatch batch {:keys [^ParticleEffect object x y delta-time]}]
(let [x (float (or x 0))
y (float (or y 0))
delta-time (float (or delta-time (graphics! :get-delta-time)))]
(.setPosition object x y)
(.draw object batch delta-time)))
(defmethod draw-entity! :actor
[^SpriteBatch batch {:keys [^Actor object] :as entity}]
(doseq [[k v] entity]
(case k
:x (.setX object v)
:y (.setY object v)
:width (.setWidth object v)
:height (.setHeight object v)
nil))
(.draw object batch 1))
(defmethod draw-entity! :model
[{:keys [^ModelBatch renderer ^Environment attributes]}
{:keys [^ModelInstance object]}]
(.render renderer object attributes))
; draw
(defn filter-entities
[entities]
(filter #(isa? (type %) Entity) entities))
(defmulti draw!
"Internal use only"
(fn [screen _] (-> screen :renderer class)))
@@ -294,8 +250,8 @@ with the tiled map file at `path` and `unit` scale
[{:keys [^BatchTiledMapRenderer renderer]} entities]
(let [^SpriteBatch batch (.getSpriteBatch renderer)]
(.begin batch)
(doseq [entity entities]
(draw-entity! batch entity))
(doseq [entity (filter-entities entities)]
(u/draw-entity! entity batch))
(.end batch))
entities)
@@ -303,16 +259,16 @@ with the tiled map file at `path` and `unit` scale
[{:keys [^Stage renderer]} entities]
(let [^SpriteBatch batch (.getSpriteBatch renderer)]
(.begin batch)
(doseq [entity entities]
(draw-entity! batch entity))
(doseq [entity (filter-entities entities)]
(u/draw-entity! entity batch))
(.end batch))
entities)
(defmethod draw! ModelBatch
[{:keys [^ModelBatch renderer ^Camera camera] :as screen} entities]
(.begin renderer camera)
(doseq [entity entities]
(draw-entity! screen entity))
(doseq [entity (filter-entities entities)]
(u/draw-entity! entity screen))
(.end renderer)
entities)
@@ -421,11 +377,11 @@ specify which layers to render with or without
(let [^SpriteBatch batch (.getSpriteBatch renderer)]
(.begin batch)
(doseq [entity (->> (map #(get-in screen [:layers %]) layer-names)
(apply concat entities)
(apply concat (filter-entities entities))
(sort-by :y #(compare %2 %1)))]
(if-let [layer (:layer entity)]
(.renderTileLayer renderer layer)
(draw-entity! batch entity)))
(u/draw-entity! entity batch)))
(.end batch))
entities)