Draw entities with a protocol instead of a multi-method

This commit is contained in:
oakes
2014-03-15 20:29:36 -04:00
parent 8544ab94b6
commit 07c296fee6
3 changed files with 70 additions and 68 deletions

View File

@@ -7,9 +7,8 @@
[com.badlogic.gdx.assets AssetManager]
[com.badlogic.gdx.graphics Camera Color GL20 OrthographicCamera
PerspectiveCamera Texture VertexAttributes$Usage]
[com.badlogic.gdx.graphics.g2d NinePatch ParticleEffect SpriteBatch
TextureRegion]
[com.badlogic.gdx.graphics.g3d Environment ModelBatch ModelInstance]
[com.badlogic.gdx.graphics.g2d SpriteBatch]
[com.badlogic.gdx.graphics.g3d ModelBatch]
[com.badlogic.gdx.input GestureDetector
GestureDetector$GestureListener]
[com.badlogic.gdx.maps MapLayer MapLayers MapProperties]
@@ -25,7 +24,8 @@
[com.badlogic.gdx.scenes.scene2d Actor Stage]
[com.badlogic.gdx.scenes.scene2d.utils ActorGestureListener Align
ChangeListener ClickListener DragListener FocusListener]
[com.badlogic.gdx.utils Timer$Task]))
[com.badlogic.gdx.utils Timer$Task]
[play_clj.utils Entity]))
(load "core_global")
(load "core_graphics")