# Room 62: Bedroom This is the interior of an abandoned bedroom in what appears to have been the master bedroom of a house. The room features a large bed, a dresser with a broken mirror, a chandelier (lamp), and a tattered carpet. The room has exits leading north and south. The chandeliers are only visible when global100 is set. The player can look at various objects but cannot interact with the bed meaningfully. ## Look Description "It appears as if this was once the master bedroom. However, cobwebs hang everywhere, and dust covers the furniture." ## Interactions | Status | Behavior Type | Command | Response | |--------|--------------|---------|----------| | TODO | Look | `look under bed` / `look = 150): "A chest of drawers, sporting a broken mirror, sets against the wall." | | TODO | Look | `look wall` | "There is nothing of importance on the walls." | | TODO | Look | `look chandelier` / `look lamp` | "The lamp is old and dusty." | | TODO | Look | `look dirt` / `look down` | "There is nothing of interest on the floor." | | TODO | Look | `look mirror` | (If near mirror positions): "You look in the mirror and see the reflection of a poor, but beautiful, peasant girl." / (Otherwise): "You're not close enough to look in either mirror." | | TODO | Look | `look carpet` / `look rug` | "A tattered oriental rug covers the floor at the foot of the bed." | | TODO | Look | `look around` / `look room` / `look [= 150) - Uses region 603 for ghost NPC wandering behavior