# Room 7: Fisherman's Shack This room is the fisherman's shack area on the coastline. It features a weather-beaten cottage with a pier extending out into the ocean. The player can interact with the fisherman NPC, enter the cottage through a door, and walk on various terrain types (shore, pier, water edge). The room includes several animated wave effects and a fisherman who arrives via the pier at specific times. ## Look Description "A poor fisherman's shanty adorns this part of the coastline. A pier stretches, from the house, out into the ocean to the west. You see a pretty meadowland off to the east." ## Interactions | Status | Behavior Type | Command | Response | |--------|--------------|---------|----------| | TODO | Look | `look/room` `look/around` `look[20s→x:166). - **Door Interaction**: Can only open door when in position (rect 204-233, 129-148) and when global100=0 (unlocked). Opening door transitions to room 42. - **Entry Positions**: Various positioning based on previous room and global105 (terrain state). - **Window Peeking**: Can only look through window when in specific position rects near the cottage. - **Synonyms**: fisherman = man (for NPC reference) ### Props - **wave1, wave2, wave3**: Animated ocean waves at different positions - **newProp, newProp_2, newProp_3**: Additional animated water effects - **newProp_4**: Animated sky/cloud element - **door**: Cottage door with open/close animation - **fisherCage**: Collision detection area for fisherman NPC