# Room 20: Meadow This is a green meadowland transitional area filled with beautiful wildflowers. The room serves as a connector between the coastal cliffs to the west and other areas to the north, south, and east. It is a simple passage room with no interactive objects, NPCs, or special scripts - players simply pass through while traveling between locations. ## Look Description "A green meadowland, filled with beautiful wildflowers, surrounds you." ## Interactions | Status | Behavior Type | Command | Response | |--------|--------------|---------|----------| | TODO | Look | `look/room` / `look[]` / `look` | "A green meadowland, filled with beautiful wildflowers, surrounds you." | ## Scripts | Status | Behavior Type | Name | Trigger | Behavior | |--------|--------------|------|---------|----------| | TODO | Background | Overlay | Init when `global100` is set | Displays overlay picture 120 over the base room | ## Technical Notes - **Room Number**: 20 - **Picture**: 20 - **Regions**: 506, 518 - **Exits**: North→14, South→26, East→21, West→19 - **Horizon**: 68 ### State Variables | Variable | Values | Description | |----------|--------|-------------| | `global101` | 0 | Reset to 0 on room entry | | `global100` | boolean | Overlay flag - if set, overlay 120 is displayed | ### Additional Technical Details - Room uses setRegions: 506 518 (region scripts applied) - Player enters in normal form (view 2) - When global100 is set, overlay 120 is displayed on top of the base picture - This is a simple transitional room with no interactive elements - Horizon is set at y=68, defining the upper walkable boundary