# Room 48: Ogres' Bedroom This is the ogres' upstairs bedroom in the cottage. The room features a large bed that dominates the space, a locked door leading to the hallway, windows looking out to the forest, a mirror, and various furniture. The player can find an axe leaning against the right wall. Most significantly, this room contains the ogress (giantess) who will chase and capture the player if they linger too long. The bed animation differs based on whether both ogres are present. Players must grab the axe and escape quickly before the ogress catches them. ## Look Description "You have entered the ogres' upstairs bedroom where a huge bed dominates the place. In the left wall, you notice a closed door. %s" ## Interactions | Status | Behavior Type | Command | Response | |--------|--------------|---------|----------| | TODO | Look | `look under bed` / `look 128, ogress takes alternate path - Ogress uses view 245 when chasing, view 48 when catching - Player is hidden and game over is triggered when caught - Death message appears in dialog with special formatting (67 -1 10 parameters) - The bed shows different cel (animated vs static) based on global100 flag - Two windows at different positions player can look out of