# Room 5: Forest Grove This is the exterior of the Dwarf Cottage, a creepy forest grove with ominous trees surrounding a large thatched-roof house. The room features multiple animated trees (views 690, 691) that act as a hazard - walking into certain areas triggers a "grabbed" sequence where the trees catch the player. There are also firefly/sparkle effects (view 689) adding atmosphere. The room connects to the cottage interior (room 11) and leads to other forest areas. ## Look Description "This is a creepy place! You have found a grove of very odd, (and scary-looking), trees. A thick forest surrounds the grove." ## Interactions | Status | Behavior Type | Command | Response | |--------|--------------|---------|----------| | TODO | Look | `look/room` / `look/around` / `look[ 135 - Entry from Room 6 (east): Position at x=318, y=133 or y unchanged if y >= 133 - Entry from Room 11 (south): Position at x=207, y=187 or x unchanged if x <= 207 - Entry from Room 29 (north): Position at x=x, y=horizon+yStep, clamp x to 258 if x > 272 - Entry from new game (0): Start at x=290, y=161 - Trees are static Props with ignoreActors, some at different priorities - Firefly props use isExtra flag with cycling animations - The grabbed script ends with global127=1 (likely triggers death/respawn) - Tree pun death messages: "Wooden you know it!", "out on a limb", "torn limb from limb", "leaf this mortal world", "real sap", "discover your roots"