# Room 6: Cave Entrance The player begins in a dark, ominous area surrounded by craggy mountains and vicious-looking trees. A cave bearing a skull-like resemblance juts from the mountainside, with large boulders blocking the northern exit. This room serves as an entrance area connecting to the forest and mountain regions. ## Look Description "A cave, bearing a slight resemblance to a skull, juts out from the craggy mountainside. Huge rocks block your exit to the north, and you're completely surrounded by those grabby trees! Nice situation, huh?" ## Interactions | Status | Behavior Type | Command | Response | |--------|--------------|---------|----------| | TODO | Look | `look[= 160 → x:1 y:160, y <= 84 → x:2 y:84, else x:1) - From south: Positioned at y:187 with x based on position (x >= 265 → x:265, x <= 100 → x:100, else maintain x) - From room 57: Loop 1, x:200 y:152 - New game: x:180 y:160 - **Prop Animation**: A prop with view 628 creates an animated effect at the cave entrance. - **Global100 Overlay**: If global100 is true, room overlay 106 is applied (nighttime variant).