# Room 26: River Meadow

A tranquil riverside meadow with animated water and flower features. The cold river carves through a lush floral landscape. Players can look at the surroundings but have limited interaction options in this transitional room.

## Look Description

"A cold river carves its way through this lush flowery meadow."

## Interactions

| Status | Behavior Type | Command | Response |
|--------|--------------|---------|----------|
| TODO | Look | `look around` / `look room` / `look[<around]` | "A cold river carves its way through this lush flowery meadow." |

## Scripts

| Status | Behavior Type | Name | Trigger | Behavior |
|--------|--------------|------|---------|----------|
| TODO | Background | newProp | Continuous | Animated prop at position 171,85 with view 658, loop 6 (water animation) |
| TODO | Background | newProp_2 | Continuous | Animated prop at position 184,118 with view 658, loop 2 (flower animation) |
| TODO | Background | newProp_3 | Continuous | Animated prop at position 117,169 with view 658, loop 5 (flower animation) |
| TODO | Background | newProp_4 | Continuous | Animated prop at position 68,181 with view 658, loop 7 (flower animation) |
| TODO | Background | newProp_5 | Continuous | Animated prop at position 159,159 with view 658, loop 4 (flower animation) |
| TODO | Background | newProp_6 | Continuous | Animated prop at position 125,137 with view 658, loop 3 (flower animation) |

## Technical Notes

- **Room Number**: 26
- **Picture**: 26
- **Region**: 501, 512, 506, 518 (various region scripts)
- **Exits**: North→20, South→2, East→27, West→25
- **Horizon**: 75
- **Music**: Unknown

### State Variables

| Variable | Values | Description |
|----------|--------|-------------|
| `global101` | `0` | Room-specific state flag (initialized to 0) |
| `global100` | Any | Overlay flag - if set, overlays picture 126 |
| `local0` | Various | Local temporary variable |
| `newProp` through `newProp_6` | Prop instances | Animated feature props (water, flowers) |

### Additional Technical Details

- Room uses overlay system: if `global100` is set, picture 126 is overlaid on the room
- Six animated props using view 658 with different loops for water and flower animations
- Edge behavior: If player exits north past x>202, they're transported to Room 21 instead of 20
- Entry positions vary based on previous room:
  - From Room 2 (south): Position at y=188, x between 80-251
  - From Room 20 (north): Position at horizon + yStep, x based on current position
  - From Room 25 (west): Position at x=1
  - From Room 27 (east): Position at x=318
  - Default (new game): Position at 150, 149
- All props have `isExtra: 1` and `ignoreActors: 1` for background animation
- Props cycle forward continuously with cycleSpeed 1
