[0000] You couldn't get the fisherman.
[0001] What fisherman?
[0002] It's his, Rosella!
[0003] You don't see one here.
[0004] You're not a thief, Rosella!
[0005] You think, for a moment, that it might help, but then change your mind.
[0006] Who?
[0007] The fisherman ignores you.
[0008] To whom?
[0009] How can you do that, Rosella?
[0010] A poor fisherman's shanty adorns this part of the coastline. A pier stretches, from the house, out into the ocean to the west. You see a pretty meadowland off to the east.
[0011] An old, rusted anchor leans against the wall of the house.
[0012] The fisherman's shack looks badly in need of repair, as the sun, wind, and salt spray have taken their toll. From the house, an old pier leads out into the ocean.
[0013] There is only ocean under the old pier.
[0014] This is a plain wooden door.
[0015] You peek through the window, but can make out no details.
[0016] The old, worn pier juts out into the ocean from the weather-beaten house.
[0017] You see a grizzled old fisherman on the pier. Apparently, he isn't having any luck today.
[0018] A pretty meadow leads eastward from here.
[0019] It's too heavy for you to move.
[0020] That's vandalism!
[0021] You could never do that.
[0022] The windows do not open.
[0023] The door is already closed.
[0024] You say a few words to the old fisherman. However, he must have other things on his mind as he seems to ignore you.
[0025] The door is already unlocked.
[0026] You can't. It's locked and you don't have the key.
[0027] You knock loudly on the shanty door. A woman's voice answers, "Jest come on in!"
[0028] You knock loudly on the shanty door. From inside, a man's voice calls out, "D'ya know what TIME it is?! GO AWAY!!"
[0029] Try waiting until it closes.
