84 lines
4.1 KiB
Plaintext
84 lines
4.1 KiB
Plaintext
+ shitty plates
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+ fight with blergh at end isn't great
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+ blergh taunts
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+ ending
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+ proper save/settings file location
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+ closing should stop all scripts
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+ descriptions for all items when used on self.
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+ alternate solutions to puzzle in jail (strength potion etc)
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+ Opening should include dialogue tree
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+ Antique shop dialogue
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+ Fire mints -> Lava mints everywhere
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+ Have a gag that is that the room is dark
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+ Have to open curtains
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+ "Specialty lava mints, hand delivered by Gandarf!"
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+ sometimes you can walk on stuff (like gandarf's door)
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+ Should be able to put back or give back antique shops stuff
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+ Computer cooks when I go in the wizards house
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+ Some games you have to try multiple times (make a joke about the multi click puzzles)
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+ putting out the candle in jail
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+ lighting the hay on fire in jail
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+ mark the squeaky board a bit
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+ some nattering noise while talking would be good
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+ Didn't have the earplugs, I had the tapes, thief talked about the ear plugs
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" wit's end" typo
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+ gang dude should pop the georgia dream
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+ you can drink the strength potion while in blood clots hand
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+ try to have dialogue for every wrong interaction
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+ z order pot in antique
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+ You cannot interrupt actions, for example, if I click the edge of
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the screen, but decide I don't want to go to the next screen,
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there's no way to interrupt. Similarly, when I'm coming onto the
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screen and I start clicking to move somewhere I have to wait for the
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"entering the screen" animation to finish before I can click. There
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are some other similar situations not having to do with screen
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transitions.
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- Sometimes I end up clicking places kind of expecting to go there,
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but you have to click on the path. One example is going to see the
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sheep. I'd like to click in the sheep pasture and expect Tick to
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move over to the sheep, but currently it's not on the path, so he
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just doesn't move.
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+ When in the jail, if you try to use the ball and chain with the
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jailer before you are out of the jail, he will say something like
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"how'd you get out" and then you restart the jail sequence even
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though you never escaped from the jail
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+ It took several times to get through the jail escape sequence
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(which I think was expected and was entertaining), but after you've
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gone through it the first time some of the sequences can be
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shortened. I shouldn't have to go through all the dialog to get the
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key every time, or see the Georgia dream every time I click on the
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jail window.
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+ Items on yourself should glow just like other places
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+ In the jail, when you've pried the window bars and dropped the
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ball and chain, if you try to climb out the window with the rope,
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Tick says "there's a knight right below the window" which is
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technically true, but also a little surprising. Perhaps to encourage
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Tick to go down the stairs he could say something like, "The knight
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is unconscious. I don't need to risk breaking my neck when I can
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just go down the stairs." when you try to use the rope on the
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window.
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+ I think the hotspot for the fountain should be tweaked, when I
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wanted to fill the flask I wanted to click on the water, but I guess
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I needed to click on the base of the fountain?
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+ When you have an item and you click somewhere on the screen that
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is not a possible interaction, Tick should move to that location,
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instead of saying "I don't know what to do with that"
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+ All characters should say something instead of Tick's "I don't know
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what to do with that."
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+ after completing the strength test, Tick got stuck in a loop
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jumping in victory.
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- at one point I locked up the game by clicking too quickly on the
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fountain somehow. I'll have to try to reproduce it.
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+ when you use the slingshot on Bloodclot his lightening gem does
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not disappear, but then when he picks you up to eat you it is gone,
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then when he puts you down it appears again, then it is gone again
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during the animation when he drinks the potion.
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+ only interact with something if you started your click on it
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+ Frankie should talk less when you enter room
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+ Frankie should say something "Shhh, Tick's here."
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+ You can find Gandarf's stash too quickly
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+Click on active item, move off, cursor is still active
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