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gitea-docker/desktop/src-common/advent/screens/rooms/outside_jail.clj
2015-07-23 20:52:02 -07:00

255 lines
19 KiB
Clojure

(ns advent.screens.rooms.outside-jail
(:require [advent.screens.rooms :as rooms]
[advent.actions :as actions]
[advent.screens.items :as items]
[advent.utils :as utils]
[clojure.zip :as zip]
[play-clj.core :refer :all]
[play-clj.ui :refer :all]
[play-clj.utils :refer :all]
[play-clj.g2d :refer :all]))
(defn add-spear-if-necessary [entities]
(if (and (not (actions/has-obtained? entities :spear))
(get-in entities [:state :dropped-ball?]))
(assoc-in entities [:room :entities :spear] (get-in entities [:room :spear]))
entities))
(defn add-clock-if-necessary [entities]
(if (and (not (actions/has-obtained? entities :broken-clock))
(not (actions/has-item? entities :alarm-clock))
(actions/has-obtained? entities :alarm-clock))
(assoc-in entities [:room :entities :alarm-clock] (get-in entities [:room :alarm-clock]))
entities))
(defn add-rope-if-necessary [entities]
(if (and (actions/has-obtained? entities :rope)
(not (actions/has-item? entities :rope))
(get-in entities [:state :knows-about-stash?]))
(assoc-in entities [:room :entities :rope] (get-in entities [:room :rope]))
entities))
(defn make-night [entities]
(-> entities
(assoc-in [:room :entities :guard] (get-in entities [:room :guard]))
add-spear-if-necessary
add-clock-if-necessary
(assoc-in [:room :entities :stash] (get-in entities [:room :stash]))
add-rope-if-necessary))
(defn search-guard [entities]
(actions/walk-to entities :ego [121 75] :face :left)
(actions/play-animation entities :ego :squat)
(if (actions/has-obtained? entities :sack-lunch)
(actions/talk entities :ego "He doesn't have anything else on him.")
(do (actions/do-dialogue entities
:ego "He has a sack lunch here."
:ego "Looks like it's pretty mangled from his spill.")
(actions/give entities :sack-lunch))))
(defn grab-spear [entities]
(actions/walk-to entities :ego [76 49] :face :left)
(actions/play-animation entities :ego :reach)
(actions/remove-entity entities :spear)
(actions/give entities :spear)
(actions/talk entities :ego "I guess he won't need this anymore."))
(defn interact-with-lever [entities]
(cond (get-in @entities [:room :entities :rope])
(do (actions/walk-to entities :ego [48 36] :face :left)
(actions/play-animation entities :ego :reach)
(actions/give entities :rope)
(actions/remove-entity entities :rope))
(get-in @entities [:state :knows-about-stash?])
(do
(actions/walk-to entities :ego [48 36] :face :left)
(actions/play-animation entities :ego :reach-start :stop? false)
(actions/play-animation entities :stash :open :stop? false)
(Thread/sleep 500)
(actions/play-animation entities :ego :reach-stop :stop? false)
(actions/play-animation entities :stash :close :stop? false)
(actions/talk entities :ego "That trapdoor closes as soon as I let the lever go!"))))
(defn try-to-go-in-stash [entities]
(when (get-in @entities [:room :entities :rope])
(actions/walk-to entities :ego [167 100] :face :right)
(actions/talk entities :ego "Here goes nothing!")
(actions/play-animation entities :ego :squat)
(actions/play-animation entities :stash :open :stop? false)
(actions/walk-straight-to entities :ego [212 97])
(actions/transition-background entities :inside-stash [118 96])
(actions/walk-straight-to entities :ego [142 96])
(actions/talk entities :ego "This must be Frankie Rockfist's secret stash!")))
(defn fountain-vol [entities]
(utils/proximity-volume entities [172 120] :scale 0.5))
(defn make [screen]
(let [guard-sheet (texture! (texture "inside-cafeteria/ladder-guard.png") :split 37 87)
guard-stand (animation 0.1 [(aget guard-sheet 0 0)])
guard-talk (animation 0.2 (for [i [0 0 0 0 1 0 0 1]] (aget guard-sheet 0 i)))
guard-sleep (utils/make-anim "outside-jail/guard-sleep.png" [43 67] 0.1 (range 4))
open-stash (utils/make-anim "outside-jail/open-stash.png" [58 41] 0.075 (reverse (range 5)))
close-stash (utils/make-anim "outside-jail/open-stash.png" [58 41] 0.075 (range 5))]
(rooms/make :music {:day :town-1 :night :night}
:interactions {:down-dir {:box [30 0 227 20]
:script (actions/get-script entities
(actions/walk-to entities :ego [159 5])
(actions/walk-straight-to entities :ego [159 -20])
(actions/transition-background entities :inside-castle [92 150])
(actions/walk-straight-to entities :ego [79 145] :stop? false)
(actions/walk-to entities :ego [159 74]))
:cursor :down}
:door {:box [22 42 46 124]
:script (actions/get-script entities
(if (= :night (get-in @entities [:state :time]))
(actions/talk entities :ego "I do NOT want to go back in there!")
(do (actions/walk-to entities :ego [50 46])
(actions/play-animation entities :ego :idea)
(actions/talk entities :warden "NO VISITORS!"))))}
:window {:box [62 175 80 212]
:script (actions/get-script entities
(actions/talk entities :ego "I wonder if anyone is prisoner up there?"))}
:sign {:box [5 173 61 199]
:script (actions/get-script entities
(actions/talk entities :ego "J.A.I.L. Jail. Can't you read?"))}
:my-house {:box [89 128 118 179]
:script (actions/get-script entities
(actions/talk entities :ego "That's my house. I'd rather play outside."))}
:sherrif-house {:box [138 143 160 168]
:script (actions/get-script entities
(actions/do-dialogue entities
:ego "That's the Sherrif's house."
:ego "He hates me."
:ego "All because I threw a rock through his window."
:ego "Or windows."
:ego "What's the big deal?"))}
:mchulk-house {:box [223 137 282 172]
:script (actions/get-script entities
(actions/do-dialogue entities
:ego "That's Captain McHulk's house!"
:ego "He's the mightiest knight in all of Remington."
:ego "If only I could be as strong as him one day."
))}
:stump {:box [205 68 251 89]
:script (actions/get-script entities
(actions/walk-to entities :ego [170 71] :face :right)
(actions/walk-straight-to entities :ego [188 71] :face :right)
(actions/play-animation entities :ego :reach)
(actions/update-entities entities #(assoc-in % [:room :entities :axe :opacity] 0.0))
(actions/play-animation entities :ego :axe-wood)
(actions/play-animation entities :ego :reach)
(actions/update-entities entities #(assoc-in % [:room :entities :axe :opacity] 1.0))
(actions/walk-straight-to entities :ego [170 71]))
:scripts {:alarm-clock (actions/get-script entities
(actions/walk-to entities :ego [170 71] :face :right)
(actions/walk-straight-to entities :ego [188 71] :face :right)
(actions/play-animation entities :ego :reach)
(actions/remove-item entities :alarm-clock)
(actions/add-entity entities :alarm-clock (get-in @entities [:room :alarm-clock]))
(actions/play-animation entities :ego :axe)
(actions/update-entities entities #(assoc-in % [:room :entities :axe :opacity] 0.0))
(actions/talk entities :ego "It's split right down the middle!")
(actions/play-animation entities :ego :reach)
(actions/remove-entity entities :alarm-clock)
(actions/update-entities entities #(assoc-in % [:room :entities :axe :opacity] 1.0))
(actions/give entities :broken-clock)
(actions/walk-straight-to entities :ego [170 71]))
:sword (actions/get-script entities (actions/talk entities :ego "I can just use the axe."))}}
:lever {:box [10 72 17 85]
:script (actions/get-script entities
(interact-with-lever entities))
:scripts {:rope (actions/get-script entities
(when (get-in @entities [:state :knows-about-stash?])
(actions/walk-to entities :ego [48 36] :face :left)
(actions/play-animation entities :ego :reach)
(actions/remove-item entities :rope)
(actions/add-entity entities :rope (get-in @entities [:room :rope]))))}}
:end-of-rope {:box [177 101 185 108]
:script (actions/get-script entities (try-to-go-in-stash entities))}
:fountain {:box [150 126 193 147]
:script (actions/get-script entities
(actions/walk-to entities :ego [151 119] :face :right)
(actions/do-dialogue entities :ego "Some would say this is life-giving nectar."
:ego "... Me?"
:ego "I'd just as soon say it's nasty public fountain water.")
(actions/play-animation entities :ego :get-sick))
:scripts {:flask-2 (actions/get-script entities
(actions/walk-to entities :ego [151 119] :face :right)
(actions/play-animation entities :ego :reach)
(actions/remove-item entities :flask-2)
(actions/give entities :flask-water)
(actions/talk entities :ego "Filled up with water, just as Gandarf wanted."))}}}
:layers {:day [(assoc (texture "outside-jail/background.png") :x 0 :y 0 :baseline 0)
(assoc (texture "outside-jail/fountain.png") :x 0 :y 0 :baseline 114)]
:night [(assoc (texture "outside-jail/background.png") :x 0 :y 0 :baseline 0)
(assoc (texture "outside-jail/fountain.png") :x 0 :y 0 :baseline 114)]}
:entities {:warden {:object nil
:x 36
:y 86
:width 10
:height 10
:talk-color (color 0.9 0.3 0.9 1.0)}
:fountain-particle (assoc (doto (particle-effect "outside-jail/fountain")
(particle-effect! :reset)
(particle-effect! :start))
:x 172
:y 140
:baseline 114)
:axe (assoc (texture "outside-jail/axe.png") :x 213 :y 63 :baseline 176 :night-profile :sprite)}
:fountain-sound {:sound (sound "outside-jail/fountain-2.ogg")
:id nil}
:guard (rooms/make-entity :guard (assoc (animation->texture screen guard-stand)
:x 70 :y 55 :baseline 185
:stand guard-stand
:talk guard-talk
:sleep guard-sleep
:script (actions/get-script entities (search-guard entities))
:night-profile :sprite))
:rope (rooms/make-entity :rope (assoc (texture "outside-jail/rope.png")
:x 14 :y 20 :baseline 1 :night-profile :sprite))
:spear (rooms/make-entity :spear (assoc (texture "outside-jail/spear.png")
:night-profile :none
:x 60 :y 65 :baseline 180
:script (actions/get-script entities (grab-spear entities))))
:alarm-clock (rooms/make-entity :alarm-clock (assoc (texture "outside-jail/alarm-clock.png")
:x 217 :y 83 :baseline 160
:script (actions/get-script entities
(actions/walk-to entities :ego [189 65] :face :right)
(actions/play-animation entities :ego :reach)
(actions/remove-entity entities :alarm-clock)
(actions/give entities :alarm-clock))))
:stash (rooms/make-entity :stash (assoc (animation->texture screen open-stash)
:x 197 :y 94 :baseline 146
:open open-stash
:close close-stash))
:collision "outside-jail/collision.png"
:scale-fn (utils/scaler-fn-with-baseline 40 0.001 1.3)
:start-pos [145 15]
:update-fn (fn [_ entities]
(when-let [fountain-sound-id (get-in entities [:room :fountain-sound :id])]
(sound! (get-in entities [:room :fountain-sound :sound]) :set-volume fountain-sound-id (fountain-vol entities)))
entities)
:stop-fn (fn [_ entities]
(when-let [fountain-sound-id (get-in entities [:room :fountain-sound :id])]
(sound! (get-in entities [:room :fountain-sound :sound]) :stop fountain-sound-id))
entities)
:apply-state (fn [_ entities]
(as-> entities entities
(assoc-in entities [:room :fountain-sound :id] (sound! (get-in entities [:room :fountain-sound :sound]) :loop (fountain-vol entities)))
(if (= :night (get-in entities [:state :time]))
(make-night entities)
entities)
(if (get-in entities [:state :dropped-ball?])
(update-in entities [:room :entities :guard] #(actions/start-animation % :sleep))
entities))))))