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gitea-docker/desktop/gametodos.txt
2015-08-14 12:59:16 -07:00

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+ shitty plates
+ fight with blergh at end isn't great
+ blergh taunts
+ ending
+ proper save/settings file location
+ descriptions for all items when used on self.
+ alternate solutions to puzzle in jail (strength potion etc)
+ Opening should include dialogue tree
+ Antique shop dialogue
+ Fire mints -> Lava mints everywhere
+ Have a gag that is that the room is dark
+ Have to open curtains
+ "Specialty lava mints, hand delivered by Gandarf!"
+ sometimes you can walk on stuff (like gandarf's door)
+ Should be able to put back or give back antique shops stuff
+ Computer cooks when I go in the wizards house
+ Some games you have to try multiple times (make a joke about the multi click puzzles)
+ putting out the candle in jail
+ lighting the hay on fire in jail
+ mark the squeaky board a bit
+ some nattering noise while talking would be good
+ Didn't have the earplugs, I had the tapes, thief talked about the ear plugs
" wit's end" typo
+ gang dude should pop the georgia dream
+ you can drink the strength potion while in blood clots hand
+ try to have dialogue for every wrong interaction
- Sometimes I end up clicking places kind of expecting to go there,
but you have to click on the path. One example is going to see the
sheep. I'd like to click in the sheep pasture and expect Tick to
move over to the sheep, but currently it's not on the path, so he
just doesn't move.
+ Items on yourself should glow just like other places
+ When you have an item and you click somewhere on the screen that
is not a possible interaction, Tick should move to that location,
instead of saying "I don't know what to do with that"
+ All characters should say something instead of Tick's "I don't know
what to do with that."
+ after completing the strength test, Tick got stuck in a loop
jumping in victory.
- at one point I locked up the game by clicking too quickly on the
fountain somehow. I'll have to try to reproduce it.
+ when you use the slingshot on Bloodclot his lightening gem does
not disappear, but then when he picks you up to eat you it is gone,
then when he puts you down it appears again, then it is gone again
during the animation when he drinks the potion.
+ only interact with something if you started your click on it
+ Frankie should talk less when you enter room
+ Frankie should say something "Shhh, Tick's here."
+ You can find Gandarf's stash too quickly
+Click on active item, move off, cursor is still active
+ Click on cauldron should tell you what you need to add
+can walk to top corner in house screen