Files
gitea-docker/desktop/src-common/advent/screens/rooms/outside_castle.clj
2014-12-10 18:05:35 -08:00

179 lines
18 KiB
Clojure

(ns advent.screens.rooms.outside-castle
(:require [advent.screens.items :as items]
[advent.screens.rooms :as rooms]
[advent.actions :as actions]
[advent.utils :as utils]
[clojure.zip :as zip]
[play-clj.core :refer :all]
[play-clj.ui :refer :all]
[play-clj.utils :refer :all]
[play-clj.math :refer :all]
[play-clj.g2d :refer :all]))
(defn make [screen]
(let [peddler-sheet (texture! (texture "outside-castle/peddler-talk.png" ) :split 18 36)
peddler-talk (animation 0.18 (for [i (flatten [2 3 2 3 2 3 6 1 0 1 0 1 0 1 0 1 2 3 2 3 2 3 6 4 5 4 5 4 5 4 5])]
(aget peddler-sheet 0 i)))
peddler-stand (animation 0.2 (for [i (flatten [(repeat 8 0) 6 (repeat 8 0) 6 (repeat 5 0) 4 5 4 5 4 5])]
(aget peddler-sheet 0 i)))
balloon-sheet (texture! (texture "outside-castle/balloons.png") :split 20 36)
balloon-stand (animation 0.25 (for [i [1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 1 0 1 2 1 0 1 2 1 0 1 2 1 0 1 2]]
(aget balloon-sheet 0 i)))
steer-sheet (texture! (texture "outside-castle/steer.png") :split 50 35)
steer-stand (animation 0.2 (for [i [0 0 0 0 0 0 0 0 0 1 0 2 0 1 0 2 0 1 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 3 3 3 3 3 3 3 3 3 0 0 0 0]]
(aget steer-sheet 0 i)))
flies-stand (utils/make-anim "outside-castle/flies.png" [15 15] 0.075 [0 1 2 1])]
(rooms/make :music :town-2
:interactions
{:right-dir {:box [300 40 320 140]
:script (actions/get-script
entities
(actions/walk-to entities :ego [310 80])
(actions/transition-background entities :outside-house [0 80]))
:cursor :right}
:door {:box [66 180 85 195]
:script (actions/get-script
entities
(actions/walk-to entities :ego [82 180])
(actions/transition-background entities :inside-castle [280 145])
(actions/walk-to entities :ego [245 90]))
:cursor :left}
:castle {:box [0 181 100 240]
:script (actions/get-script entities
(actions/do-dialogue entities :ego "That's the town of Remington in the distance."))}
:wares {:box [69 75 97 110]
:script (actions/get-script entities
(actions/talk entities :ego "That peddler has all kinds of strange trinkets."))}
:garden {:box [103 170 178 200]
:script (actions/get-script
entities
(if (actions/has-obtained? entities :carrot)
(actions/talk entities :ego "If I steal any more, I might get caught.")
(do
(actions/walk-to entities :ego [128 180])
(actions/talk entities :ego "Hey! Carrots.")
(actions/play-animation entities :ego :squat)
(actions/talk entities :ego "No one will notice one missing.")
(actions/give entities :carrot))))}
:peddler {:box [110 90 128 146]
:script (actions/get-script
entities
(actions/walk-to entities :ego [191 90] :face :left)
(if (actions/has-obtained? entities :balloon)
(do (actions/do-dialogue entities
:ego "Hello there, peddler."
:peddler "Hello again, sir! I trust you are enjoying your goods!"
:ego "I sure am."
:peddler "I thought so!"))
(do (actions/do-dialogue entities
:ego "Hello there, peddler."
:peddler "Good day sir! Care to see any of my wares?"
:peddler "I have only the choicest of wares."
:ego "What 'wares' are you selling?"
:peddler "I have the choicest of all types of wares..."
:peddler "...I'm well stocked on used earplugs..."
:peddler "...glass eyes..."
:peddler "... and motivational tapes."
:peddler "And today, I have a one day special!"
:peddler "Every purchase comes with a free balloon!")
(actions/present-choices entities {:choices ["I'm interested in your earplugs."
{:run #(do (actions/update-state entities (fn [state] (assoc state :wants-toy true)))
(actions/respond entities %
:peddler "A choice choice sir!"
:peddler "These earplugs have been used by the the choicest of wearers."
:peddler "I can see a young man like yourself enjoying these choice earplugs for ages to come!"
:peddler "And remember, every purchase comes with the choicest of balloons!"
:peddler "That'll just be 10 sheckels."
:ego "But I haven't got any money!"
:peddler "Well I'm afraid you won't have the choicest of earplugs."
:ego "Can't I give you something else for them?"
:peddler "Well, I am low on choice children's toys."
:peddler "If you can bring me one, and I mean the choicest of toys, I will give you the earplugs."))}
"I'm interested in a glass eye."
{:run #(do (actions/update-state entities (fn [state] (assoc state :wants-toy true)))
(actions/respond entities %
:peddler "The choicest choice, young man!"
:peddler "This glass eye is made out of the choicest glass, from across the sea."
:peddler "And remember, every purchase comes with the choicest of balloons!"
:peddler "That'll just be 95 sheckels."
:ego "But I haven't got any money!"
:peddler "Well I'm afraid you won't have the choicest of glass eyes."
:ego "Can't I give you something else for them?"
:peddler "I'll tell you what, I don't have any thing for the kids that come to my stand."
:peddler "If you can bring me the choicest of toys, I will give you the glass eye."))}
"I'm interested in the motivational tapes."
{:run #(do (actions/update-state entities (fn [state] (assoc state :wants-toy true)))
(actions/respond entities %
:peddler "Sure thing!"
:peddler "Has your luck got you down? Feeling pathetic?"
:peddler "These choicest of motivation tapes will convince you that life isn't so bad."
:peddler "For only 3 easy payments of 29.99 scheckles, they're yours!"
:ego "But I'm broke!"
:peddler "Well I'm afraid you won't have the choicest of motivational tapes."
:ego "Is there anything else you'd take instead?"
:peddler "If you can bring me a nice kid's toy, I will give you the tapes."))}
"Nevermind." {:run #(actions/respond entities % :peddler "Goodbye, sir.")}]})))
)
:scripts {:teddy (actions/get-script entities
(actions/walk-to entities :ego [191 90] :face :left)
(actions/remove-item entities :teddy)
(actions/do-dialogue entities
:peddler "That is the choicest of teddy bears!"
:peddler "True to my word, I will give you one of my wares."
:peddler "What would you like?")
(actions/present-choices entities
{:choices ["The glass eye."
{:run #(do (actions/respond entities % :peddler "Of course sir. Here you go.")
(actions/give entities :glass-eye))}
"The motivational tapes."
{:run #(do (actions/respond entities % :peddler "Of course sir. Here you go.")
(actions/give entities :motivational-tapes))}
"The used earplugs."
{:run #(do (actions/respond entities % :peddler "Of course sir. Here you go.")
(actions/give entities :used-earplugs))}]})
(actions/talk entities :peddler "And, of course, here is your balloon.")
(actions/give entities :balloon)
(actions/talk entities :peddler "Thank you for your business!"))}}}
:layers [(assoc (texture "outside-castle/background.png") :x 0 :y 0 :baseline 0)]
:entities {:peddler (actions/start-animation screen
(assoc (texture "outside-castle/peddler.png") :x 110 :y 90 :baseline 150 :anim nil
:talk peddler-talk :stand peddler-stand)
:stand)
:steer (actions/start-animation screen (assoc (animation->texture screen steer-stand) :x 203 :y 155 :baseline 80
:stand steer-stand
:script (actions/get-script entities
(actions/do-dialogue entities
:ego "It's Angus, Remington's buff bull."
:ego "Farmer doug feeds him a special grass diet to keep him in tip top shape."))
:scripts {:grass (actions/get-script entities
(actions/walk-to entities :ego [168 150] :face :right)
(actions/play-animation entities :ego :reach)
(actions/remove-item entities :grass)
(actions/talk entities :ego "Eww! He slobbered on my hand.")
(actions/give entities :slobber))})
:stand)
:balloons (actions/start-animation screen
(assoc (animation->texture screen balloon-stand)
:x 75
:y 100
:baseline 140
:stand balloon-stand
:script (actions/get-script entities
(actions/talk entities :ego "Those look like the choicest of balloons.")))
:stand)
:bird (utils/make-bird screen (as-> [[82 235] [134 215] [185 235] [165 238]
[220 225] [210 230] [250 235]] p
(concat p (reverse p))))
:flies (assoc (animation->texture screen flies-stand)
:x 201
:y 175
:anim flies-stand
:anim-start 0
:baseline 240)}
:collision "outside-castle/collision.png"
:scale-fn (utils/scaler-fn-with-baseline 110 0.10 1.00)
:start-pos [310 80])))