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gitea-docker/desktop/src-common/advent/screens/rooms/outside_jail.clj

96 lines
7.1 KiB
Clojure

(ns advent.screens.rooms.outside-jail
(:require [advent.screens.rooms :as rooms]
[advent.actions :as actions]
[advent.screens.items :as items]
[advent.utils :as utils]
[clojure.zip :as zip]
[play-clj.core :refer :all]
[play-clj.ui :refer :all]
[play-clj.utils :refer :all]
[play-clj.g2d :refer :all]))
(defn make-night [entities]
(-> entities
(assoc-in [:room :entities :guard] (get-in entities [:room :guard]))))
(defn make [screen]
(let [fountain (utils/make-anim "outside-jail/fountain.png" [42 50] 0.2 (range 3))
guard-sheet (texture! (texture "inside-cafeteria/ladder-guard.png") :split 37 87)
guard-stand (animation 0.1 [(aget guard-sheet 0 0)])
guard-talk (animation 0.2 (for [i [0 0 0 0 1 0 0 1]] (aget guard-sheet 0 i)))
guard-sleep (utils/make-anim "outside-jail/guard-sleep.png" [43 67] 0.1 (range 4))]
(rooms/make :music :town-2
:interactions {:down-dir {:box [30 0 227 20]
:script (actions/get-script entities
(actions/walk-to entities :ego [159 5])
(actions/walk-straight-to entities :ego [159 -20])
(actions/transition-background entities :inside-castle [79 145]
)
(actions/walk-to entities :ego [159 74]))
:cursor :down}
:door {:box [22 42 46 124]
:script (actions/get-script entities
(if (= :night (get-in @entities [:state :time]))
(actions/talk entities :ego "I do NOT want to go back in there!")
(do (actions/walk-to entities :ego [50 46])
(actions/talk entities :warden "NO VISITORS!"))))}
:window {:box [62 175 80 212]
:script (actions/get-script entities
(actions/talk entities :ego "I wonder if anyone is prisoner up there?"))}
:sign {:box [5 173 61 199]
:script (actions/get-script entities
(actions/talk entities :ego "J.A.I.L. Jail. Can't you read?"))}
:my-house {:box [89 128 118 179]
:script (actions/get-script entities
(actions/talk entities :ego "That's my house. I'd rather play outside."))}
:sherrif-house {:box [138 143 160 168]
:script (actions/get-script entities
(actions/do-dialogue entities
:ego "That's the Sherrif's house."
:ego "He hates me."
:ego "All because I threw a rock through his window."
:ego "Or windows."
:ego "What's the big deal?"))}
:mchulk-house {:box [223 137 282 172]
:script (actions/get-script entities
(actions/do-dialogue entities
:ego "That's Captain McHulk's house!"
:ego "He's the mightiest knight in all of Remington."
:ego "If only I could be as strong as him one day."
))}}
:layers {:day [(assoc (texture "outside-jail/background.png") :x 0 :y 0 :baseline 0)]
:night [(assoc (texture "outside-jail/background-dark.png") :x 0 :y 0 :baseline 0)]}
:entities {:fountain (assoc (animation->texture screen fountain)
:x 150 :y 126 :baseline 114
:anim fountain
:anim-start 0
:script (actions/get-script entities
(actions/walk-to entities :ego [151 119] :face :right)
(actions/play-animation entities :ego :reach)
(actions/do-dialogue entities :ego "Ahh, life-giving water."
:ego "I feel strength."
:ego "And renewal!")))
:warden {:object nil
:x 36
:y 86
:width 10
:height 10
:talk-color (color 0.9 0.3 0.9 1.0)}}
:guard (assoc (animation->texture screen guard-stand)
:x 70 :y 55 :baseline 185
:stand guard-stand
:talk guard-talk
:sleep guard-sleep)
:collision "outside-jail/collision.png"
:scale-fn (utils/scaler-fn-with-baseline 40 0.001 1.3)
:start-pos [145 15]
:apply-state (fn [entities]
(as-> entities entities
(if (= :night (get-in entities [:state :time]))
(make-night entities)
entities)
(if (get-in entities [:state :dropped-ball?])
(update-in entities [:room :entities :guard] #(actions/start-animation % :sleep))
entities))))))