96 lines
7.1 KiB
Clojure
96 lines
7.1 KiB
Clojure
(ns advent.screens.rooms.outside-jail
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(:require [advent.screens.rooms :as rooms]
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[advent.actions :as actions]
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[advent.screens.items :as items]
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[advent.utils :as utils]
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[clojure.zip :as zip]
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[play-clj.core :refer :all]
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[play-clj.ui :refer :all]
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[play-clj.utils :refer :all]
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[play-clj.g2d :refer :all]))
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(defn make-night [entities]
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(-> entities
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(assoc-in [:room :entities :guard] (get-in entities [:room :guard]))))
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(defn make [screen]
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(let [fountain (utils/make-anim "outside-jail/fountain.png" [42 50] 0.2 (range 3))
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guard-sheet (texture! (texture "inside-cafeteria/ladder-guard.png") :split 37 87)
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guard-stand (animation 0.1 [(aget guard-sheet 0 0)])
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guard-talk (animation 0.2 (for [i [0 0 0 0 1 0 0 1]] (aget guard-sheet 0 i)))
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guard-sleep (utils/make-anim "outside-jail/guard-sleep.png" [43 67] 0.1 (range 4))]
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(rooms/make :music :town-2
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:interactions {:down-dir {:box [30 0 227 20]
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:script (actions/get-script entities
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(actions/walk-to entities :ego [159 5])
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(actions/walk-straight-to entities :ego [159 -20])
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(actions/transition-background entities :inside-castle [79 145]
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)
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(actions/walk-to entities :ego [159 74]))
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:cursor :down}
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:door {:box [22 42 46 124]
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:script (actions/get-script entities
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(if (= :night (get-in @entities [:state :time]))
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(actions/talk entities :ego "I do NOT want to go back in there!")
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(do (actions/walk-to entities :ego [50 46])
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(actions/talk entities :warden "NO VISITORS!"))))}
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:window {:box [62 175 80 212]
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:script (actions/get-script entities
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(actions/talk entities :ego "I wonder if anyone is prisoner up there?"))}
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:sign {:box [5 173 61 199]
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:script (actions/get-script entities
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(actions/talk entities :ego "J.A.I.L. Jail. Can't you read?"))}
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:my-house {:box [89 128 118 179]
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:script (actions/get-script entities
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(actions/talk entities :ego "That's my house. I'd rather play outside."))}
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:sherrif-house {:box [138 143 160 168]
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:script (actions/get-script entities
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(actions/do-dialogue entities
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:ego "That's the Sherrif's house."
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:ego "He hates me."
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:ego "All because I threw a rock through his window."
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:ego "Or windows."
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:ego "What's the big deal?"))}
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:mchulk-house {:box [223 137 282 172]
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:script (actions/get-script entities
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(actions/do-dialogue entities
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:ego "That's Captain McHulk's house!"
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:ego "He's the mightiest knight in all of Remington."
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:ego "If only I could be as strong as him one day."
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))}}
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:layers {:day [(assoc (texture "outside-jail/background.png") :x 0 :y 0 :baseline 0)]
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:night [(assoc (texture "outside-jail/background-dark.png") :x 0 :y 0 :baseline 0)]}
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:entities {:fountain (assoc (animation->texture screen fountain)
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:x 150 :y 126 :baseline 114
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:anim fountain
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:anim-start 0
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:script (actions/get-script entities
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(actions/walk-to entities :ego [151 119] :face :right)
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(actions/play-animation entities :ego :reach)
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(actions/do-dialogue entities :ego "Ahh, life-giving water."
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:ego "I feel strength."
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:ego "And renewal!")))
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:warden {:object nil
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:x 36
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:y 86
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:width 10
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:height 10
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:talk-color (color 0.9 0.3 0.9 1.0)}}
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:guard (assoc (animation->texture screen guard-stand)
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:x 70 :y 55 :baseline 185
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:stand guard-stand
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:talk guard-talk
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:sleep guard-sleep)
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:collision "outside-jail/collision.png"
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:scale-fn (utils/scaler-fn-with-baseline 40 0.001 1.3)
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:start-pos [145 15]
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:apply-state (fn [entities]
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(as-> entities entities
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(if (= :night (get-in entities [:state :time]))
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(make-night entities)
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entities)
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(if (get-in entities [:state :dropped-ball?])
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(update-in entities [:room :entities :guard] #(actions/start-animation % :sleep))
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entities))))))
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