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gitea-docker/desktop/src-common/advent/screens/scene.clj

414 lines
25 KiB
Clojure

(ns advent.screens.scene
(:require [play-clj.core :refer :all]
[play-clj.ui :refer :all]
[play-clj.utils :refer :all]
[play-clj.g2d :refer :all]
[clojure.pprint]
[advent.pathfind]
[advent.actions :as actions]
[advent.zone :as zone]
[advent.utils :as utils]
[advent.screens.dialogue :refer [talking-screen]]
[advent.screens.inventory :refer [inventory-screen]]
[clojure.core.async :refer [put! <! <!! >! chan go thread take! alts!!]])
(:import [com.badlogic.gdx.graphics Pixmap Pixmap$Filter Texture Texture$TextureFilter GL20 GL30]
[com.badlogic.gdx.graphics.g2d TextureRegion]
[java.lang Object]
[com.badlogic.gdx Gdx]))
(def +screen-width+ 320)
(def +screen-height+ 240)
(defprotocol IMouseIn
(mouse-in? [this location]))
(defprotocol ICursorOverridable
(cursor-override [this]))
(defprotocol IInteractable
(get-script [this location]))
(def default-interaction
(reify
IInteractable
(get-script [_ [x y]]
(actions/get-script entities
(actions/walk-to entities :ego [x y])))))
(defn find-override [screen entities [x y]]
(first (filter #(and (mouse-in? % [x y])
(satisfies? ICursorOverridable %))
(get-in entities [:background :interactions]))))
(defn open-inventory [screen entities]
(run! inventory-screen :show-screen))
(defn left-click [screen entities]
(let [{:keys [x y]} (input->screen screen {:x (:input-x screen) :y (:input-y screen)})]
(if ((:mouse-in? (:inventory entities)) x y)
(open-inventory screen entities)
(let [interaction (first (filter #(mouse-in? % [x y])
(get-in entities [:background :interactions])))
;; TODO - hacky way of resetting queue
entities (if-let [current-action (get-in entities [:actions :current])]
(assoc (actions/terminate current-action screen entities)
:actions {:channel (chan) :current nil :started? false})
entities)
script (or (when interaction
(get-script interaction [x y]))
(get-script default-interaction [x y]))]
(script entities)
entities))))
(defn flip [anim]
(animation (animation! anim :get-frame-duration)
(for [src-frame (animation! anim :get-key-frames)
:let [frame (texture (texture! src-frame :get-texture))]]
(do
(texture! frame :set-region src-frame)
(texture! frame :flip true false)
frame))))
(defn get-ego [screen]
(let [player-sheet (texture! (texture "player.png") :split 18 36)
talk-sheet (texture! (texture "ego/talk.png") :split 18 36)
stand-sheet (texture! (texture "ego/stand.png") :split 18 36)
walk-right (animation 0.075 (for [i (range 8)]
(texture (aget player-sheet 0 i))))
stand-anim (animation 0.1 (for [i (flatten [(repeat 6 [(repeat 10 0) (repeat 3 1) (repeat 20 0)]) 3 4 5 5 5 6 5 6 5 6 5 4 3 ])]
(texture (aget stand-sheet 0 i))))
talk-anim (animation 0.2 (for [i (range 8)]
(texture (aget talk-sheet 0 i))))
ego {:right {:walk walk-right
:stand stand-anim
:talk talk-anim}
:left {:walk (flip walk-right)
:stand (flip stand-anim)
:talk (flip talk-anim)}
:baseline 95
:facing :right
:origin-x 9
:origin-y 0
:scaled true
:inventory #{}
:x 150 :y 95
:id "ego"}]
(actions/start-animation screen
(merge (animation->texture screen (:stand (:right ego))) ego)
:stand)))
(defn update-from-script [screen {{:keys [current started? channel]} :actions :as entities}]
(if current
(let [entities (if started? entities (actions/begin current screen entities))
entities (actions/continue current screen entities)]
(if (actions/done? current screen entities)
(let [terminated (actions/terminate current screen entities)]
(put! (actions/get-channel current) terminated)
(recur screen (assoc terminated
:actions {:channel channel :current nil :started? false})))
(assoc-in entities [:actions :started?] true)))
(let [[current _] (alts!! [channel] :default nil)]
(assoc entities :actions {:channel channel :current current :started? false}))))
(defn scaler-fn-with-baseline [baseline minimum-size & [maximum-size]]
(let [maximum-size (or maximum-size 1.0)]
(fn [y]
(if (< y baseline) maximum-size
(let [percent-complete (- 1.0 (/ (- y baseline) (- +screen-height+ baseline)))
range (+ (* percent-complete (- maximum-size minimum-size)) minimum-size)]
range)))))
(defn update-cursor [screen {{:keys [current override last]} :cursor :as entities}]
(when-not (= (or override current)
last)
(input! :set-cursor-image (utils/cursor "cursor.png" (or override current)) 0 0))
(assoc-in entities [:cursor :last] (or override current)))
(defn make-background [& {:keys [collision interactions] :as params}]
(let [interactions-as-list (for [[id spec] interactions]
(reify
IMouseIn
(mouse-in? [_ location]
(apply (apply zone/box (:box spec)) location))
IInteractable
(get-script [_ location]
(:script spec))
ICursorOverridable
(cursor-override [this] (:cursor spec)))
)]
(merge params {:collision (advent.pathfind/map-from-resource collision)
:interactions interactions-as-list})))
(defn make-dialogue-tree [entities target-id tree]
(let [[e-line t-line options] tree
option-scripts (when options (for [option options]
[(first option) (actions/get-script entities
(make-dialogue-tree entities target-id option))]))]
(actions/talk entities :ego e-line)
(if (string? t-line)
(actions/talk entities target-id t-line)
(t-line))
(when options
(apply actions/present-choices entities option-scripts))))
(defn backgrounds [screen]
(let [sheep-sheet (texture! (texture "outsidehouse/sheep-anim.png") :split 33 21)
sheep (animation 0.15 (for [i (flatten [(repeat 10 0) 1 2 3 4 5 6 7 4 5 6 7 8 9 10 (repeat 25 11) (repeat 15 12)])]
(aget sheep-sheet 0 i)))
peddler-sheet (texture! (texture "outside-castle/peddler-talk.png" ) :split 18 36)
peddler-talk (animation 0.18 (for [i (flatten [2 3 2 3 2 3 6 1 0 1 0 1 0 1 0 1 2 3 2 3 2 3 6 4 5 4 5 4 5 4 5])]
(aget peddler-sheet 0 i)))
peddler-stand (animation 0.2 (for [i (flatten [(repeat 5 0) 6])]
(aget peddler-sheet 0 i)))
wizard-sheet (texture! (texture "wizard/talk.png") :split 20 46)
wizard-stand (animation 0.2 (for [i (flatten [(repeat 10 0) 1])]
(aget wizard-sheet 0 i)))
wizard-talk (animation 0.2 (for [i [0 2 0 2 1 2 0 3 0 2 0 1 0 2]]
(aget wizard-sheet 0 i)))]
{:inside-house
(make-background :interactions {:down-dir {:box [151 0 320 20]
:script (actions/get-script entities
(actions/walk-to entities :ego [237 1])
(actions/transition-background entities :outside-house [262 88]))
:cursor :down}
:wizard {:box [228 80 248 126]
:script (actions/get-script entities
(make-dialogue-tree entities :wizard ["Hello there Mr. Fangald!"
"Oh no, not you again!"
[["You're not my friend, Mr. Fangald?"
"No, you are a rascally little boy who is nothing but a cheat!"
[["Oh come on, I'm not that bad."
"Yes you are. Shoo!"]
["I'm sorry I stole your magic cowboy hat."
#(do (actions/talk entities :wizard "Go.")
(actions/talk entities :wizard "Away.")
(actions/transition-background entities :outside-house [262 88]))]]]
["What do you mean, 'not you again'?"
"I mean get lost kid."]]]))}}
:layers [(assoc (texture "inside-house/background.png") :x 0 :y 0 :baseline 0)
(assoc (texture "inside-house/desk.png") :x 0 :y 0 :baseline 200)
(assoc (texture "inside-house/sillhoute.png") :x 0 :y 0 :baseline 240)]
:entities {:wizard (actions/start-animation screen (assoc (animation->texture screen wizard-stand) :x 228 :y 80 :baseline 160 :scale-x 1.75 :scale-y 1.75
:left {:talk (flip wizard-talk)
:stand (flip wizard-stand)}
:right {:talk wizard-talk
:stand wizard-stand}
:facing :left)
:stand)}
:collision "inside-house/collision.png"
:scale-fn (scaler-fn-with-baseline 110 0.10 1.75))
:outside-house
(make-background :interactions
{:door {:box [258 100 281 160]
:script (actions/get-script
entities
(actions/walk-to entities :ego [262 88])
(actions/talk entities :ego (str "Anyone home?"))
(actions/transition-background entities :inside-house [237 0]))}
:sword {:box [274 55 305 88]
:script (actions/get-script
entities
(actions/talk entities :ego (str "It's the coolest sword I've ever seen!"))
(actions/walk-to entities :ego [290 66])
(actions/talk entities :ego "Maybe I can pull it out."))}
:sheep {:box [38 160 71 181]
:script (actions/get-script
entities
(if ((get-in @entities [:background :entities :ego :inventory]) :wool)
(actions/talk entities :ego "The sheep has given me enough wool.")
(do (actions/give entities :ego :wool)
(actions/talk entities :ego "I guess his wool is shedding."))))}
:right-dir {:box [300 131 320 224]
:script (actions/get-script
entities
(actions/walk-to entities :ego [244 150])
(actions/transition-background entities :behind-house [122 140])
(actions/walk-to entities :ego [172 122]))
:cursor :right}
:up-dir {:box [60 180 224 240]
:script (actions/get-script
entities
(actions/walk-to entities :ego [137 204])
(actions/transition-background entities :cat-tree [203 1]))
:cursor :up}
:left-dir {:box [0 40 20 140]
:script (actions/get-script
entities
(actions/walk-to entities :ego [0 80])
(actions/transition-background entities :outside-castle [310 80]))
:cursor :left}}
:layers [(assoc (texture "bg5.png") :x 0 :y 0 :baseline 0)
(assoc (texture "house.png") :x 0 :y 0 :baseline 122)
(assoc (texture "overdirt.png") :x 0 :y 0 :baseline 240)
(assoc (texture "background-trees.png") :x 0 :y 0 :baseline 44)]
:entities {:sheep (actions/start-animation screen
(assoc (animation->texture screen sheep) :x 38 :y 160 :baseline 160)
sheep)}
:collision "outsidehouse/collision.png"
:scale-fn (scaler-fn-with-baseline 110 0.10 1.00))
:behind-house
(make-background :interactions
{:left-dir {:box [0 131 20 224]
:script (actions/get-script
entities
(actions/walk-to entities :ego [122 140])
(actions/transition-background entities :outside-house [244 150])
(actions/walk-to entities :ego [195 140]))
:cursor :left}
:crack {:box [68 100 73 114]
:script (actions/get-script
entities
(actions/walk-to entities :ego [70 80])
(actions/talk entities :ego "I can see Fangald, the wizard inside.")
(actions/talk entities :ego "It looks like he's opening his Magi-safe.")
(actions/talk entities :ego "[todo: sounds play.]")
(actions/talk entities :ego "A lot of good it'll do me to know his password while he's still there."))}
:mushrooms {:box [247 59 269 76]
:script (actions/get-script
entities
(if ((get-in @entities [:background :entities :ego :inventory]) :mushrooms)
(actions/talk entities :ego "I've already got a junk ton of mushrooms.")
(do
(actions/walk-to entities :ego [242 75])
(actions/give entities :ego :mushrooms)
(actions/talk entities :ego "Perfectly ripe mushrooms!"))))}
:window {:box [103 44 130 140]
:script (actions/get-script
entities
(actions/walk-to entities :ego [128 100])
(actions/talk entities :ego "I can see Fangald moving around in there but it's hard to see at this angle."))}}
:layers [(assoc (texture "behindhouse/background.png") :x 0 :y 0 :baseline 0)
(assoc (texture "behindhouse/house.png") :x 0 :y 0 :baseline 122)
(assoc (texture "behindhouse/brush.png") :x 0 :y 0 :baseline 240)]
:entities {}
:collision "behindhouse/collision.png"
:scale-fn (scaler-fn-with-baseline 110 0.10 1.00))
:cat-tree
(make-background :interactions
{:down-dir {:box [150 0 270 20]
:script (actions/get-script entities
(actions/walk-to entities :ego [203 1])
(actions/transition-background entities :outside-house [137 204])
(actions/walk-to entities :ego [195 140]))
:cursor :down}}
:layers [(assoc (texture "cat-tree/background.png") :x 0 :y 0 :baseline 0)
(assoc (texture "cat-tree/tree-and-rock.png") :x 0 :y 0 :baseline 161)
(assoc (texture "cat-tree/sillhoute.png") :x 0 :y 0 :baseline 240)]
:entities {}
:collision "cat-tree/collision.png"
:scale-fn (scaler-fn-with-baseline 110 0.10 1.20))
:outside-castle
(make-background :interactions
{:right-dir {:box [300 40 320 140]
:script (actions/get-script
entities
(actions/walk-to entities :ego [310 80])
(actions/transition-background entities :outside-house [0 80]))
:cursor :right}
:peddler {:box [110 90 128 146]
:script (actions/get-script
entities
(actions/walk-to entities :ego [191 90])
(actions/talk entities :ego "Hello there, peddler.")
(actions/talk entities :peddler "Good day sir! Care to see any of my wares?" :stop? false)
(actions/talk entities :peddler "I have only the choicest of wares.")
(actions/talk entities :ego "What 'wares' are you selling?")
(actions/talk entities :peddler "I have the choicest of all types of wares..." :stop? false)
(actions/talk entities :peddler "...I'm well stocked on used earplugs..." :stop? false)
(actions/talk entities :peddler "...glass eyes, motivational tapes... " :stop? false)
(actions/talk entities :peddler "...and useful books like this:" :stop? false)
(actions/talk entities :peddler "'Checkers Mastery in Less Than 10 Seconds'")
(actions/talk entities :ego "I sure am interested on that book on checkers.")
(actions/talk entities :peddler "An excellent selection! It is the choicest of checkers book you'll ever find." :stop? false)
(actions/talk entities :peddler "This book will only set you back 75 sheckels.")
(actions/talk entities :ego "But I haven't got any money!")
(actions/talk entities :peddler "Then you won't have the choicest of checkers books."))}}
:layers [(assoc (texture "outside-castle/background.png") :x 0 :y 0 :baseline 0)]
:entities {:peddler (actions/start-animation screen
(assoc (texture "outside-castle/peddler.png") :x 110 :y 90 :baseline 150 :anim nil
:talk peddler-talk :stand peddler-stand)
:stand)}
:collision "outside-castle/collision.png"
:scale-fn (scaler-fn-with-baseline 110 0.10 1.00))}))
(defn animate [entity screen]
(merge entity (animation->texture (update-in screen [:total-time] #(- % (:anim-start entity)))
(:anim entity))))
(defscreen scene
:on-show
(fn [screen entities]
(update! screen :renderer (stage) :camera (orthographic))
(let [_ (input! :set-cursor-image (utils/cursor "cursor.png" :main) 0 0)
music (sound "town-music.mp3")
_ (sound! music :loop 0.20)
backgrounds (backgrounds screen)]
{:backgrounds backgrounds
:state {:object nil
:active? true}
:actions {:object nil
:channel (chan)
:current nil
:started? false}
:cursor {:id "cursor"
:current :main
:last :main
:override nil}
:background (assoc-in (:outside-house backgrounds)
[:entities :ego] (get-ego screen))
:inventory (assoc (texture "inventory.png") :x 278 :y 0 :baseline 9000
:mouse-in? (zone/box 278 0 320 42))
:fps (assoc (label "0" (color :white) ) :x 5 :baseline 0)}))
:on-render
(fn [screen [entities]]
(clear!)
(.glEnable (.getGL20 Gdx/graphics) GL20/GL_BLEND)
#_(.glEnable (.getGL30 Gdx/graphics) GL30/GL_BLEND)
(let [entities (update-cursor screen entities)
entities (update-from-script screen entities)
entities (update-in entities [:background :entities] (fn [entities]
(into entities
(for [[id entity] entities]
(if (:anim entity)
[id (animate entity screen)]
[id entity])))))
all-entities (concat (vals entities) (get-in entities [:background :layers]) (vals (get-in entities [:background :entities])))]
(label! (:fps entities) :set-text (str (game :fps)))
(render! screen (sort-by :baseline all-entities))
entities))
:on-resize (fn [screen entities]
(size! screen 320 240))
:on-mouse-moved
(fn [screen [entities]]
(when (get-in entities [:state :active?])
(let [{:keys [x y]} (input->screen screen {:x (:input-x screen) :y (:input-y screen)})]
(if-let [mouse-override (find-override screen entities [x y])]
(assoc-in entities [:cursor :override] (cursor-override mouse-override))
(assoc-in entities [:cursor :override] nil)))))
:on-touch-down (fn [screen [entities]]
(when (get-in entities [:state :active?])
(if (= (button-code :right)
(:button screen))
(assoc-in entities [:cursor :current] :main)
(left-click screen entities))))
:on-deactivate (fn [screen [entities]]
(assoc-in entities [:state :active?] false))
:on-reactivate (fn [screen [entities]]
(assoc-in entities [:state :active?] true))
:on-start-script (fn [{:keys [script]} [entities]]
(script entities)
entities))