227 lines
22 KiB
Clojure
227 lines
22 KiB
Clojure
(ns advent.screens.rooms.outside-house
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(:require [advent.screens.items :as items]
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[advent.screens.rooms :as rooms]
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[advent.actions :as actions]
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[advent.utils :as utils]
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[clojure.zip :as zip]
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[play-clj.core :refer :all]
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[play-clj.ui :refer :all]
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[play-clj.math :refer :all]
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[play-clj.utils :refer :all]
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[play-clj.g2d :refer :all]))
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(def ego-sheep-loc
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[132 140])
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(defn dist-to-sheep [entities]
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(apply utils/dist (get-in entities [:room :entities :sheep :x]) (get-in entities [:room :entities :sheep :y])
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ego-sheep-loc))
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(defn is-sheep-close? [entities]
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(< (dist-to-sheep entities) 45))
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(defn wizard-dialogue [entities]
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(actions/do-dialogue entities :ego "Hello there Gandarf!" :wizard "Oh no, not you again!")
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(actions/present-choices entities
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{:choices ["What do you mean, \"Not you again?\""
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{:run #(actions/respond entities % :wizard "I mean, you've wrecked my life and I never want to see you again.")
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:choices ["You mean the time I set your house on fire with a fire mint?"
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{:run #(do
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(actions/respond entities %
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:wizard "That was you!?"
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:wizard "My house was nearly destroyed!"
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:wizard "I spent weeks rebuilding my home!"
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:wizard "Leave, now, or I'll turn you into a ..."
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:wizard "... a ..."
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:wizard "... a frog!"
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:ego "Okay, okay! I'm leaving.")
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(actions/transition-background entities :outside-house [262 88])
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(actions/do-dialogue entities :ego "I guess he's really upset with me."
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:ego "I wonder if I can convince him to like me..."))}
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"You're still cross about my stealing your magic cowboy hat?"
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{:run #(do (actions/respond entities %
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:wizard "Of course I'm cross! It's irreplaceable!"
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:wizard "That cowboy hat accented my facial physique."
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:wizard "And complemented my skin color."
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:wizard "And you little pipsqueak stole it from me!"
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:wizard "That's why I bought my Magi-Safe 5000, to keep out intruders like you."
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:wizard "Now leave, before I get really angry!.")
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(actions/transition-background entities :outside-house [262 88])
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(actions/do-dialogue entities :ego "I guess he's really upset with me."
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:ego "I wonder if I can convince him to like me..."))}
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"Even an old hoot like you needs a kick in the pants every now and again."
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{:run #(actions/respond entities % :wizard "What gives you the right to try to teach me a lesson?")
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:choices ["My good looks?"
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{:run #(do (actions/respond entities %
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:wizard "You know, handsome looks aren't all they're chocked up to be."
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:wizard "Take me for example."
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:wizard "When you have a bod like man, you can hardly go to the grocery store without being noticed."
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:wizard "But no. Your looks, however good they may be, don't give you the right to teach me a lesson."
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:wizard "Now please leave me in peace.")
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(actions/transition-background entities :outside-house [262 88]))}
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"My good standing within the community?"
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{:run #(do (actions/respond entities %
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:wizard "Ha! Good standing?"
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:wizard "You're the neighborhood cheat and everyone knows it."
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:wizard "Now please leave me in peace.")
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(actions/transition-background entities :outside-house [262 88]))}
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"I'm going to be a knight! That counts for something doesn't it?"
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{:run #(do (actions/respond entities %
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:wizard "You are, are you?"
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:wizard "Pray tell, how do you, a mere reckless youth, plan on becoming a knight?"))
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:choices ["By pulling the Sword of Blergh from its stone!"
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{:run #(actions/respond entities %
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:wizard "Well, well. It sounds like you've turned over a new leaf."
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:wizard "But know this, the stone cannot be cheated easily."
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:wizard "You must fulfill the age-old prophecy."
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:wizard "'The Sword of Blergh with magic sting,\nShall yield to no earthly king'"
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:wizard "'To draw from hardened, weathered stone,\nHe must have valor, to the bone.'"
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:wizard "'Worthy in courage, wisdom and might,\nOnly then with sword he'll fight.'"
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:wizard "'But a hero should he prove not be,\nOnly ruin will fall on he.'"
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:wizard "'Fight he must, for one more test...'")
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:choices ["Is this almost over?"
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{:run #(do (actions/update-state entities (fn [state] (assoc state :convinced-wizard? true)))
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(actions/respond entities %
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:wizard "Patience, boy."
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:wizard "... 'He will die if not the best.'"
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:wizard "If this is truely your quest, boy, then I will help you. "
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:ego "So you're my friend now, Gandarf?"
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:wizard "No, but I won't kick you out of my house, as long as you behave."))}
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"*cough* *cough* *ahem*"
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{:run #(do (actions/update-state entities (fn [state] (assoc state :convinced-wizard? true)))
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(actions/respond entities %
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:wizard "Excuse you. Moving on..."
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:wizard "... 'He will die if not the best'"
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:wizard "If this is truely your quest, boy, then I will help you. "
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:ego "So you're my friend now, Gandarf?"
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:wizard "No, but I won't kick you out of my house, as long as you behave.")
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(utils/save @entities))}]}
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"By besting swamp, foe, and the occasional bizarre conversation tree."
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{:run #(do (actions/respond entities %
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:wizard "While your goal sounds noble, no amount of bizarre conversation tree searching will earn my respect."
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:wizard "Now please leave.")
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(actions/transition-background entities :outside-house [262 88]))}]}]}]}
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"You're not happy to see me, Gandarf?"
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{:run #(actions/respond entities % :wizard "Of course not, you little brat. You've made my life a living hell!")
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:choices #(-> % zip/left)}
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"Goodbye, Gandarf!"
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{:run #(do
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(actions/respond entities % :wizard "Now scram!")
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(actions/transition-background entities :outside-house [262 88]))}]}))
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(defn make [screen]
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(let [sheep-stand-sheet (texture! (texture "outsidehouse/sheep-anim.png") :split 33 21)
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sheep-walk-sheet (texture! (texture "outsidehouse/sheep-walk.png") :split 33 21)
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sheep-stand (animation 0.15 (for [i (flatten [(repeat 10 0) 1 2 3 4 5 6 7 4 5 6 7 8 9 10 (repeat 25 11) (repeat 15 12)])]
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(aget sheep-stand-sheet 0 i)))
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sheep-walk (animation 0.05 (for [i (range 6)]
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(aget sheep-walk-sheet 0 i)))
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butterfly-stand (utils/make-anim "butterfly.png" [7 7] 0.1 [0 1])]
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(rooms/make :music :town-2
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:interactions
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{:door {:box [258 100 281 160]
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:script
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(actions/get-unsaved-script
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entities
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(actions/walk-to entities :ego [267 90])
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(actions/talk entities :ego (str "Anyone home?"))
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(sound! (sound "door.ogg") :play)
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(actions/play-animation entities :ego :reach)
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(actions/transition-background entities :inside-house [237 0])
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(if (get-in @entities [:state :convinced-wizard?])
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(do (actions/talk entities :wizard (str "Oh, hello there boy."))
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(utils/save @entities))
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(wizard-dialogue entities)))
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:cursor :right}
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:right-dir {:box [220 141 320 224]
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:script (actions/get-script
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entities
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(actions/walk-to entities :ego [244 150])
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(actions/transition-background entities :behind-house [122 140])
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(actions/walk-to entities :ego [172 122]))
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:cursor :right}
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:up-dir {:box [60 180 224 240]
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:script (actions/get-script
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entities
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(actions/walk-to entities :ego [137 204])
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(actions/transition-background entities :cat-tree [203 1]))
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:cursor :up}
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:left-dir {:box [0 40 20 140]
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:script (actions/get-script
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entities
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(actions/walk-to entities :ego [0 80])
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(actions/walk-straight-to entities :ego [-20 80])
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(actions/transition-background entities :outside-castle [330 80])
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(actions/walk-straight-to entities :ego [310 80])
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)
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:cursor :left}}
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:layers [(assoc (texture "bg5.png") :x 0 :y 0 :baseline 0)
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(assoc (texture "house.png") :x 0 :y 0 :baseline 122)
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(assoc (texture "outsidehouse/fence.png") :x 0 :y 0 :baseline 95)
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(assoc (texture "overdirt.png") :x 0 :y 0 :baseline 240)
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(assoc (texture "background-trees.png") :x 0 :y 0 :baseline 44)]
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:entities {:sheep (actions/start-animation screen
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(assoc (animation->texture screen sheep-stand) :x 38 :y 160 :baseline 160
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:box [38 160 71 181]
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:script (actions/get-script
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entities
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(if (actions/has-item? entities :wool)
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(actions/talk entities :ego "The sheep has given me enough wool.")
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(if (is-sheep-close? @entities)
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(do (actions/walk-to entities :ego ego-sheep-loc :face :left)
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(actions/play-animation entities :ego :reach)
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(actions/give entities :wool)
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(actions/talk entities :ego "I guess her wool is shedding."))
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(actions/talk entities :ego "She's too far away for me to pet her."))))
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:scripts {:wool (actions/get-script entities
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(actions/talk entities :ego "She doesn't need it back."))
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:carrot (actions/get-script entities
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(actions/walk-to entities :ego ego-sheep-loc :face :left)
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(actions/talk entities :ego "Come on girl, get the carrot!")
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(actions/walk-straight-to entities :sheep [95 150])
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(actions/play-animation entities :ego :reach)
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(actions/remove-item entities :carrot)
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(actions/update-state entities #(assoc % :coaxed-sheep? true)))
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:flask-1 (actions/get-script entities
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(if (is-sheep-close? @entities)
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(do (actions/walk-to entities :ego ego-sheep-loc :face :left)
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(actions/play-animation entities :ego :reach)
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(actions/remove-item entities :flask-1)
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(actions/give entities :flask-1-with-milk)
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(actions/talk entities :ego "Sheeps milk."))
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(actions/talk entities :ego "She's too far away.")))
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:flask-1-with-mushrooms
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(actions/get-script entities
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(if (is-sheep-close? @entities)
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(do (actions/walk-to entities :ego ego-sheep-loc :face :left)
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(actions/play-animation entities :ego :reach)
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(items/make-cream-of-mushroom entities))
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(actions/talk entities :ego "She's too far away.")))}
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:left {:walk (utils/flip sheep-walk)
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:stand (utils/flip sheep-stand)}
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:right {:walk sheep-walk
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:stand sheep-stand})
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sheep-stand)
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:butterfly (assoc (animation->texture screen butterfly-stand)
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:x 161
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:y 218
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:baseline 240
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:anim butterfly-stand
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:anim-start 0
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:path (catmull-rom-spline (map #(apply vector-2* %) (take 10 (repeatedly #(vector (rand-int 320) (rand-int 180))))) true)
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:update-fn (fn [screen entities entity]
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(let [speed 0.009
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pos-f (- (* (:total-time screen) speed) (int (* (:total-time screen) speed)))
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v (vector-2 0 0)
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a (catmull-rom-spline! (:path entity) :value-at v pos-f)]
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(assoc entity :x (vector-2! v :x) :y (vector-2! v :y)))))}
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:collision "outsidehouse/collision.png"
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:scale-fn (utils/scaler-fn-with-baseline 110 0.10 1.00)
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:apply-state (fn [entities]
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(as-> entities entities
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(if (get-in entities [:state :coaxed-sheep?])
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(update-in entities [:room :entities :sheep] #(assoc % :x 95 :y 150 :baseline 40))
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entities)))
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:start-pos [30 80])))
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