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gitea-docker/desktop/src-common/advent/screens/rooms/tongue_fight.clj
Bryce Covert fc57a0b36e More sounds.
2018-02-11 20:03:43 -08:00

369 lines
22 KiB
Clojure

(ns advent.screens.rooms.tongue-fight
(:require [advent.screens.rooms :as rooms]
[advent.screens.rooms.common :as common]
[advent.screens.rooms.held :as held]
[advent.saves :as saves]
[advent.actions :as actions]
[advent.screens.items :as items]
[advent.utils :as utils]
[advent.tween :as tween]
[clojure.zip :as zip]
[clojure.set :as set]
[clojure.string :as str]
[play-clj.core :refer :all]
[play-clj.ui :refer :all]
[play-clj.utils :refer :all]
[play-clj.math :refer :all]
[play-clj.g2d :refer :all]))
(println "loading " *ns*)
(defn cause-damage [entities screen is-player-wound?]
(println "test" is-player-wound?)
(if is-player-wound?
(update-in entities [:room :tongue-hearts] dec)
(let [remaining-hearts (dec (get-in entities [:room :ego-hearts]))]
(-> entities
(assoc-in [:tweens :ego-heart-scale-x] (tween/tween :ego-heart-scale-x screen [:room :entities [:ego-heart remaining-hearts] :scale-x] 1 0.0 0.2 :ease tween/ease-in-cubic))
(assoc-in [:tweens :ego-heart-scale-y] (tween/tween :ego-heart-scale-y screen [:room :entities [:ego-heart remaining-hearts] :scale-y] 1 0.0 0.2 :ease tween/ease-in-cubic))
(assoc-in [:room :ego-hearts] remaining-hearts)))))
(defn show-heart [entities screen is-player-wound?]
(let [[x y] (if is-player-wound?
[256 163]
[146 185])]
(-> entities
(update-in [:room :entities :heart] #(assoc % :opacity 1 :x x :y y))
(update-in [:room :entities :heart] #(actions/start-animation screen % :beat))
(assoc-in [:tweens :heart-y] (tween/tween :heart-y screen [:room :entities :heart :y] y (+ y 10) 1.0 :ease tween/ease-out-cubic))
(assoc-in [:tweens :heart-opacity] (tween/tween :heart-opacity screen [:room :entities :heart :opacity] 1.0 0.0 1.2 :ease tween/ease-linear))
(cause-damage screen is-player-wound?))))
(defn stop-swing-if-necessary [screen {{{{:keys [anim anim-start] {:keys [tongue-swing]} :left } :ego} :entities} :room :as entities}]
(if (and (= tongue-swing anim)
(animation! anim
:is-animation-finished
(- (:total-time screen) anim-start)))
(update-in entities [:room :entities :ego] #(actions/start-animation screen % :tongue-idle))
entities))
(defn trigger-tongue [screen {{{{:keys [state started anim anim-start] :as tongue} :tongue
{ego-anim :anim ego-anim-start :anim-start {ego-windup :tongue-windup} :left } :ego
} :entities
:keys [ego-hearts tongue-hearts]} :room
:as entities}]
(if tongue
(let [time-in-state (- (:total-time screen) (or started (:total-time screen)))
tongue-finished? (animation! anim
:is-animation-finished
(- (:total-time screen) anim-start))
ego-finished? (animation! ego-anim
:is-animation-finished
(- (:total-time screen) ego-anim-start))
is-player-wound? (= ego-anim ego-windup)
entities (stop-swing-if-necessary screen entities)]
(cond
(and (not (get-in entities [:fg-actions :script-running?]))
(get-in entities [:state :active?])
(= 0 ego-hearts))
(do
((actions/get-script entities (common/do-win entities false)) entities)
entities)
(and (not (get-in entities [:fg-actions :script-running?]))
(get-in entities [:state :active?])
(= 0 tongue-hearts))
(do
((actions/get-script entities (common/do-win entities true)) entities)
entities)
(and
(= state :attack)
tongue-finished?)
(-> entities
(update-in [:room :entities :tongue] #(actions/start-animation screen % :idle))
(update-in [:room :entities :ego] #(actions/start-animation screen % :tongue-idle))
(update-in [:room :entities :tongue] assoc :state :idle :started (:total-time screen))
(update-in [:room :entities :heart] #(actions/start-animation screen % :idle)))
(and
(= state :windup)
tongue-finished?
(or (not is-player-wound?)
ego-finished?))
(-> entities
(update-in [:room :entities :tongue] #(if is-player-wound?
(actions/start-animation screen % :attack-hit)
(actions/start-animation screen % :attack)))
(update-in [:room :entities :tongue] assoc :state :attack :started (:total-time screen) )
(update-in [:room :entities :ego] #(if is-player-wound?
(actions/start-animation screen % :tongue-swing)
(actions/start-animation screen % :tongue-hit)))
(show-heart screen is-player-wound?))
(and (= state :idle)
is-player-wound?
ego-finished?)
(update-in entities [:room :entities :ego] #(actions/start-animation screen % :tongue-swing))
;; reset timer if you wind up while the tongue is idle
(and (= state :idle)
is-player-wound?)
(assoc-in entities [:room :entities :tongue :started] (:total-time screen))
(and (= state :idle)
(= 1 (rand-int (* 60 2)))
(> time-in-state 2.0)
(not is-player-wound?))
(-> entities
(update-in [:room :entities :tongue] #(actions/start-animation screen % :windup))
(update-in [:room :entities :tongue] assoc :state :windup :started (:total-time screen)))
(not started)
(assoc-in entities [:room :entities :tongue :started] (:total-time screen))
:else
entities
))
entities))
(defn make [screen atlas global-atlas]
(let [hair-0 (utils/make-anim-seq atlas "hair-0" [7 8] 0.12 (range 4))
hair-1 (utils/make-anim-seq atlas "hair-1" [23 16] 0.13 [0 1 2 1])
hair-2 (utils/make-anim-seq atlas "hair-2" [47 66] 0.15 [0 1 2 1])
hair-3 (utils/make-anim-seq atlas "hair-3" [7 8] 0.12 [0 1 2 1])
hair-4 (utils/make-anim-seq atlas "hair-4" [12 28] 0.12 [0 1 2 1])
hair-5 (utils/make-anim-seq atlas "hair-5" [8 10] 0.12 [0 1 2 1])
hair-6 (utils/make-anim-seq atlas "hair-6" [4 6] 0.16 [0 1 2 1])
hair-7 (utils/make-anim-seq atlas "hair-7" [5 7] 0.16 [0 1 2 1])
hair-8 (utils/make-anim-seq atlas "hair-8" [6 6] 0.16 [0 1 2 1])
hair-9 (utils/make-anim-seq atlas "hair-9" [12 18] 0.16 [0 1 2 1])
heart (utils/make-anim-seq atlas "heart" [24 24] 0.08 [3])
beat (utils/make-anim-seq atlas "heart" [24 24] 0.08 [0 1 0 2 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3])
black-blowup (particle-effect "particles/black-blowup")
tongue-idle (utils/make-anim-seq atlas "tongue-idle/tongue-idle" [135 145] 0.16 (range 5))
tongue-windup (utils/make-anim-seq atlas "tongue-windup" [135 145] 0.16 [0 1 2 3 2 1 2 3 2 1 0 ])
tongue-attack (utils/make-anim-seq atlas "tongue-attack" [135 145] 0.14 [ 2 3 4 5 6 0])
tongue-attack-hit (utils/make-anim-seq atlas "tongue-attack-hit" [135 145] 0.1 (range 7))
falling-bg (utils/make-anim-seq atlas "falling-bg" [128 128] 0.1 (range 6))
sword-spin (utils/make-anim-seq atlas "sword-spin" [300 238] 0.1 (range 6))
bloodclot-swallow-bottom (utils/make-anim-seq atlas "bloodclot-swallow-bottom" [116 83] 0.2 (concat [0 0 0 0 0 0] (range 3) (repeat 100 2)))
bloodclot-swallow-top (utils/make-anim-seq atlas "bloodclot-swallow-top" [116 83] 0.2 (concat [0 0 0 0 0 0] (range 3) (repeat 100 2)))
bloodclot-swallow-bottom-uhoh (utils/make-anim-seq atlas "bloodclot-swallow-bottom" [116 83] 0.3 [2 0 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3])
bloodclot-swallow-top-uhoh (utils/make-anim-seq atlas "bloodclot-swallow-top" [116 83] 0.3 [2 0 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3])
falling-ego (utils/make-anim-seq atlas "falling-ego" [40 72] 0.2 (range 4))
hearts (into {}
(for [x (range 5)]
[[:ego-heart x] (assoc (utils/atlas->texture atlas "heart" 0)
:origin-y 12
:origin-x 12
:x (+ 22 (* 16 x))
:y 221
:baseline 321
:opacity 1)]))]
(rooms/make :name "Tongue Fight"
:interactions {}
:layers [(assoc (utils/atlas->texture atlas "background") :x 0 :y 0 :baseline 0 :scale-x 1 :scale-y 1)]
:update-fn trigger-tongue
:ego-hearts 2
:tongue-hearts 5
:sounds {:swoosh (utils/load-sound "tongue-fight/swoosh.ogg")
:big-swoosh (utils/load-sound "tongue-fight/big-swoosh.ogg")
:impact (utils/load-sound "tongue-fight/impact.ogg")
:explode-sound (utils/load-sound "space/bloodclot-explode.ogg")
:swallow (utils/load-sound "tongue-fight/swallow.ogg")
:falling-ego (utils/load-sound "tongue-fight/falling-ego.ogg")}
:entities (into {:penultimate (assoc (utils/atlas->texture atlas "penultimate") :x 0 :y 0 :baseline 2 :scale-x 1 :scale-y 1 :opacity 0)
:penultimate-wall (assoc (utils/atlas->texture atlas "penultimate-wall") :x 0 :y 0 :baseline 5 :scale-x 1 :scale-y 1 :opacity 0)
:penultimate-black (assoc (utils/atlas->texture atlas "penultimate-black") :x 0 :y 0 :baseline 6 :scale-x 1 :scale-y 1 :opacity 0)
:bloodclot-swallow-top (assoc (utils/atlas->texture atlas "bloodclot-swallow-top" 0) :x 167 :y 118 :baseline 3 :scale-x 1 :scale-y 1 :opacity 0 :swallow bloodclot-swallow-top :uhoh bloodclot-swallow-top-uhoh)
:bloodclot-swallow-bottom (assoc (utils/atlas->texture atlas "bloodclot-swallow-bottom" 0) :x 167 :y 118 :baseline 5 :scale-x 1 :scale-y 1 :opacity 0 :swallow bloodclot-swallow-bottom :uhoh bloodclot-swallow-bottom-uhoh)
:black-blowup (assoc black-blowup
:x 222 :y 85
:baseline 241)
:hair-0 (assoc (animation->texture screen hair-0)
:x 35
:y 46
:width 6
:height 7
:baseline 1
:anim hair-0
:anim-start 0)
:hair-1 (assoc (animation->texture screen hair-1)
:x 113
:y 176
:width 23
:height 16
:baseline 1
:anim hair-1
:anim-start 0)
:hair-2 (assoc (animation->texture screen hair-2)
:x 243
:y 104
:width 47
:height 66
:baseline 1
:anim hair-2
:anim-start 0)
:hair-3 (assoc (animation->texture screen hair-3)
:x 121
:y 222
:width 7
:height 8
:baseline 1
:anim hair-3
:anim-start 0)
:hair-4 (assoc (animation->texture screen hair-4)
:x 71
:y 6
:width 12
:height 28
:baseline 1
:anim hair-4
:anim-start 0)
:hair-5 (assoc (animation->texture screen hair-5)
:x 100
:y 12
:width 8
:height 10
:baseline 1
:anim hair-5
:anim-start 0)
:hair-6 (assoc (animation->texture screen hair-6)
:x 113
:y 38
:width 4
:height 6
:baseline 1
:anim hair-6
:anim-start 0)
:hair-7 (assoc (animation->texture screen hair-7)
:x 125
:y 21
:width 5
:height 7
:baseline 1
:anim hair-7
:anim-start 0)
:hair-8 (assoc (animation->texture screen hair-8)
:x 145
:y 6
:width 6
:height 6
:baseline 1
:anim hair-8
:anim-start 0)
:hair-9 (assoc (animation->texture screen hair-9)
:x 23
:y 29
:width 12
:height 18
:baseline 1
:anim hair-9
:anim-start 0)
:heart (assoc (animation->texture screen heart)
:x 23
:y 29
:width 32
:height 32
:baseline 321
:opacity 0
:anim heart
:idle heart
:beat beat
:anim-start 0)
:falling-bg (assoc (animation->texture screen falling-bg)
:x 0
:y 0
:width 320
:height 240
:baseline 320
:anim falling-bg
:opacity 0
:anim-start 0)
:belly-bottom (assoc (utils/atlas->texture atlas "belly-bottom") :x 0 :y 0 :baseline 321 :scale-x 1 :scale-y 1 :opacity 0)
:falling-ego (assoc (animation->texture screen falling-ego)
:x 160
:y 120
:scale-x 2
:scale-y 2
:origin-x 20
:origin-y 35
:baseline 321
:opacity 0
:anim falling-ego
:anim-start 0)
:sword-spin (assoc (animation->texture screen sword-spin)
:x 160
:y 120
:origin-x 150
:origin-y 120
:width 300
:height 238
:baseline 321
:opacity 0
:anim sword-spin
:anim-start 0)
:tongue (assoc (animation->texture screen tongue-idle)
:x 211
:y 40
:origin-x 23
:origin-y 10
:width 135
:height 145
:baseline 4
:anim tongue-idle
:windup tongue-windup
:idle tongue-idle
:attack tongue-attack
:hit-sound (utils/load-sound "georgia/kick.ogg")
:slice-sound (utils/load-sound "tongue-fight/impact.ogg")
:attack-hit tongue-attack-hit
:anim-merges {tongue-idle {:origin-x 23 :origin-y 10}
tongue-windup {:origin-x 23 :origin-y 10}
tongue-attack {:origin-x 90 :origin-y 10}
tongue-attack-hit {:origin-x 100 :origin-y 10}}
:anim-sound-frames {tongue-attack {1 [:hit-sound (constantly 0.6)]}
tongue-attack-hit {1 [:slice-sound (constantly 0.6)]}}
:anim-start 0
:state :idle
:script (actions/get-script
entities
(actions/begin-animation entities :ego :tongue-windup)))
}
hearts)
:collision "space/collision.png"
:scale-fn (constantly 1.0)
:start-pos [141 110]
:apply-state (fn [screen e]
(-> e
(update-in [:room :entities :ego] #(actions/start-animation screen % :tongue-idle))
(assoc-in [:room :entities :ego :stand-override] :tongue-idle)
(assoc-in [:room :entities :ego :baseline] 3)
(assoc-in [:room :entities :ego :x] 141)
(assoc-in [:room :entities :ego :y] 110))))))