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gitea-docker/desktop/src-common/advent/screens/rooms/inside_house.clj

218 lines
21 KiB
Clojure

(ns advent.screens.rooms.inside-house
(:require [advent.screens.items :as items]
[advent.screens.rooms :as rooms]
[advent.screens.safe :as safe]
[advent.actions :as actions]
[advent.utils :as utils]
[clojure.zip :as zip]
[play-clj.core :refer :all]
[play-clj.ui :refer :all]
[play-clj.utils :refer :all]
[play-clj.g2d :refer :all]))
(defn open-safe [entities]
(screen! safe/safe-screen :show-screen
:success (actions/get-script entities
(if (actions/has-item? entities :recipe)
(do
(actions/play-animation entities :ego :squat)
(actions/talk entities :ego "I already took everything interesting from there."))
(do
(actions/talk entities :ego "Yes! That worked.")
(actions/talk entities :ego "Let's see here...")
(actions/play-animation entities :ego :squat)
(actions/talk entities :ego "No, that's a recipe to turn someone into a professional dancer...")
(actions/play-animation entities :ego :squat)
(actions/talk entities :ego "Here's a recipe to make everything taste like cotton candy. I'll just put that back.")
(actions/play-animation entities :ego :squat)
(actions/give entities :recipe)
(actions/talk entities :ego "Aha! Here it is! I found a recipe for a strength potion!")
(actions/talk entities :ego "Looks like there's something else in here too...")
(actions/play-animation entities :ego :squat)
(actions/give entities :mandrake)
(actions/talk entities :ego "Weird. It's some kind of root."))))
:failure (actions/get-script entities
(actions/talk entities :ego "I don't think that worked...")))
(actions/update-state entities #(assoc % :active? false)))
(defn do-wizard-dialogue [entities]
(actions/do-dialogue entities :wizard "What can I do for you boy?")
(actions/present-choices entities
{:choices ["What's with the safe?"
{:run #(actions/respond entities %
:wizard "That's my MagiSafe 5000."
:wizard "It's used to keep whipper-snappers like you out of my precious belongings."
:wizard "It's a magical safe only opened when the correct musical password is entered."
:ego "What's the password?"
:wizard "That's for me to know.")
:choices actions/previous-choices}
(when (not (actions/has-obtained-all-of? entities [:trophy :medal :kiss]))
"Will you help me become a knight?")
{:run #(actions/respond entities %
:wizard "To become a knight you will need to be worthy in courage, wisdom, and might."
:wizard "Only then can you become worthy to pull the Sword of Blergh, and become a knight.")
:choices [(when (not (actions/has-obtained? entities :trophy))
"How can I prove that I'm worthy in wisdom?")
{:run #(actions/respond entities %
:wizard "Every year we have the annual Town of Remington Junior Smarty Pants Derby."
:wizard "The whole town gets together to vote on who is the wisest in town, by a game of riddles."
:wizard "Last year's winner was a young man named Brian O'Brainy, in town."
:wizard "Maybe you can ask him.")
:choices actions/previous-choices}
(when (not (actions/has-obtained? entities :medal))
"Can you make some kind of potion to make me strong?")
{:run #(actions/respond entities %
:wizard "Of course I could."
:wizard "I keep all sorts of potion recipes in my MagiSafe 5000."
:wizard "I can turn a weakling into an olympic lifter."
:wizard "But that would be cheating wouldn't it?"
:wizard "Unfortunately, you're on your own.")
:choices actions/previous-choices}
(when (not (actions/has-obtained? entities :kiss))
"Aren't I already courageous enough?")
{:run #(actions/respond entities %
:wizard "When was the last time you rescued a damsel in distress?"
:ego "Erm..."
:wizard "Fought a firebreathing dragon?"
:ego "Umm..."
:wizard "Saved an old lady from a burning building?"
:wizard "Stave off zombies from the eternal graveyard?"
:wizard "Rescued a stranded cat?"
:ego "I haven't done any of those things!"
:wizard "Seems to me you have to go do some heroic deeds!")
:choices actions/previous-choices}
"Something else."
{:choices actions/something-else}]}
(when (actions/has-obtained-all-of? entities [:trophy :medal :kiss])
"Will you help me become a knight?")
{:run #(actions/respond entities % :wizard "It looks to me as if you are ready to pull the sword, boy!")
:choices actions/previous-choices}
(when (= 3 (get-in @entities [:state :mints-eaten]))
"The antique shopkeeper needs more fire mints.")
{:run #(do (actions/respond entities %
:wizard "Already?"
:wizard "Ok, I'll deliver them myself. Don't touch anything while I'm gone.")
(actions/update-state entities (fn [s] (assoc s :mints-eaten 0
:wizard-left? true)))
(sound! (sound "inside-house/disappear.ogg") :play)
(actions/play-animation entities :wizard :disappear :stop? false)
(actions/remove-entity entities :wizard))}
"Nevermind."
{:run #(actions/do-dialogue entities :ego %)}]}))
(defn make [screen]
(let [wizard-sheet (texture! (texture "wizard/talk.png") :split 20 46)
wizard-stand (animation 0.2 (for [i (flatten [(repeat 10 0) 1])]
(aget wizard-sheet 0 i)))
wizard-disappear (utils/make-anim "wizard/disappear.png" [20 46] 0.075 (range 19))
wizard-talk (animation 0.2 (for [i [0 2 0 2 1 2 0 3 0 2 0 1 0 2]]
(aget wizard-sheet 0 i)))
safelock-sheet (texture! (texture "inside-house/safe-lock.png") :split 9 2)
safe-lock (animation 0.1 (for [i (flatten [(repeat 20 0) 1 2 1 2 1 2 1 2 1 2 1 1 2 1 2 1 2 1 2 1 2 1 (range 3 20) 20 20 20 20 21 21 21 21 21 20 20 21 21 21 21 21 20 20 20 ])]
(aget safelock-sheet 0 i)))
candle (utils/make-anim (texture "inside-house/candle.png") [34 32] 0.2 [1 0 1 2])]
(rooms/make :music :inside-fangald
:interactions {:down-dir {:box [151 0 320 20]
:script (actions/get-script entities
(actions/update-state entities #(assoc % :wizard-left? false))
(actions/walk-to entities :ego [237 1])
(actions/transition-background entities :outside-house [262 88]))
:cursor :down}
:safe {:box [34 70 70 115]
:script (actions/get-script entities
(actions/walk-to entities :ego [59 65])
(if (get-in @entities [:room :entities :wizard])
(actions/talk entities :wizard "Don't touch my MagiSafe!!")
(open-safe entities)))}
:knight {:box [71 70 102 190]
:script (actions/get-script entities
(actions/talk entities :ego "Maybe when I am an older knight, Gandarf will give me his armor!"))}
:shelves {:box [215 100 320 220]
:script (actions/get-script entities
(actions/talk entities :ego "His shelves are full of books and strange ingredients."))}
:window {:box [119 120 203 190]
:script (actions/get-script entities
(actions/talk entities :ego "It's a really big window!"))}}
:layers [(assoc (texture "inside-house/background.png") :x 0 :y 0 :baseline 0)
(assoc (texture "inside-house/desk.png") :x 0 :y 0 :baseline 200)
(assoc (texture "inside-house/sillhoute.png") :x 0 :y 0 :baseline 240)]
:entities {:wizard (actions/start-animation screen (assoc (animation->texture screen wizard-stand) :x 228 :y 80 :baseline 160 :scale-x 1.75 :scale-y 1.75
:left {:talk (utils/flip wizard-talk)
:stand (utils/flip wizard-stand)
:disappear (utils/flip wizard-disappear)}
:right {:talk wizard-talk
:stand wizard-stand
:disappear wizard-disappear}
:talk-color (color 0.95 0.3 1.0 1.0)
:facing :left
:script (actions/get-script entities (do-wizard-dialogue entities))
:scripts #(condp = %
:kiss (actions/get-script entities
(actions/do-dialogue entities
:wizard "Good job boy! You saved a damsel in distress."
:wizard "You have proven yourself worthy in courage."))
:medal (actions/get-script entities
(actions/do-dialogue entities
:wizard "So you beat Captain McHulk at arm wrestling? "
:wizard "You must have been working out!"))
:trophy (actions/get-script entities
(actions/do-dialogue entities
:wizard "My, my, you have proven your worth in wisdom!"
:wizard "One day you'll be as wise as me!"))
:recipe (actions/get-script entities
(actions/do-dialogue entities
:ego "I probably shouldn't show him that I have his stolen posessions."))
:frog-legs (actions/get-script entities
(actions/do-dialogue entities
:ego "I probably shouldn't show him that I have his stolen posessions."))
:mandrake (actions/get-script entities
(actions/do-dialogue entities
:ego "I probably shouldn't show him that I have his stolen posessions."))
:flask-1 (actions/get-script entities
(actions/do-dialogue entities
:wizard "You can keep the flask."))
(actions/get-script entities
(actions/do-dialogue entities
:wizard "No thank you."))))
:stand)
:safe-lock (actions/start-animation screen (assoc (animation->texture screen safe-lock) :x 51 :y 95 :baseline 145
:stand safe-lock)
:stand)
:candle (assoc (animation->texture screen candle)
:x 157
:y 92
:baseline 200
:anim candle
:anim-start 0
:script (actions/get-script entities (actions/do-dialogue entities :ego "It's just a candle.")))
:flask (assoc (texture "inside-house/flask.png")
:x 265 :y 80 :baseline 240
:script (actions/get-script entities
(actions/remove-entity entities :flask)
(actions/give entities :flask-1)
(when (get-in @entities [:room :entities :wizard])
(actions/do-dialogue entities :ego "Hey you think I could have this flask?"
:wizard "Sure."))))
:frog-legs (assoc (texture "inside-house/frog-legs.png")
:x 180 :y 77 :baseline 240
:script (actions/get-script entities
(if (get-in @entities [:room :entities :wizard])
(actions/do-dialogue entities :wizard "Hey, I need those frog legs for one of my spells!")
(do (actions/give entities :frog-legs)
(actions/remove-entity entities :frog-legs)
(actions/do-dialogue entities :ego "Eww. Frog legs.")))))}
:collision "inside-house/collision.png"
:scale-fn (utils/scaler-fn-with-baseline 110 0.10 1.75)
:apply-state (fn [entities]
(as-> entities entities
(if (actions/has-obtained? entities :flask-1)
(update-in entities [:room :entities] #(dissoc % :flask))
entities)
(if (actions/has-obtained? entities :frog-legs)
(update-in entities [:room :entities] #(dissoc % :frog-legs))
entities)
(if (get-in entities [:state :wizard-left?])
(update-in entities [:room :entities] #(dissoc % :wizard))
entities)))
:start-pos [237 0])))