Files
gitea-docker/desktop/src-common/advent/screens/rooms/dream.clj
2015-09-28 12:49:26 -07:00

510 lines
37 KiB
Clojure

(ns advent.screens.rooms.dream
(:require
[clojure.core.async :as a]
[advent.screens.rooms :as rooms]
[advent.screens.rooms.common :as common]
[advent.actions :as actions]
[advent.screens.items :as items]
[advent.tween :as tween]
[advent.utils :as utils]
[advent.saves :as saves]
[clojure.zip :as zip]
[clojure.set :as set]
[clojure.string :as str]
[play-clj.core :refer :all]
[play-clj.math :refer :all]
[play-clj.ui :refer :all]
[play-clj.utils :refer :all]
[play-clj.g2d :refer :all]))
(def walk-chan (a/chan))
(defn set-opacity [entities opacity tool-opacity]
(-> entities
(assoc-in [:room :layers 0 :opacity] opacity)
(assoc-in [:room :layers 1 :opacity] opacity)
(assoc-in [:room :layers 2 :opacity] opacity)
(assoc-in [:room :layers 3 :opacity] opacity)
(assoc-in [:room :layers 4 :opacity] opacity)
(assoc-in [:room :layers 5 :opacity] opacity)
(assoc-in [:room :layers 6 :opacity] opacity)
(assoc-in [:room :entities :sword :opacity] tool-opacity)
(assoc-in [:room :entities :case :opacity] tool-opacity)
(assoc-in [:room :entities :broom :opacity] tool-opacity)
(assoc-in [:room :entities :shovel :opacity] tool-opacity)
(assoc-in [:room :entities :fairy-godfather :opacity] opacity)
(assoc-in [:room :entities :sign :opacity] opacity)
(assoc-in [:room :entities :plaque-1 :opacity] tool-opacity)
(assoc-in [:room :entities :plaque-2 :opacity] tool-opacity)
(assoc-in [:room :entities :plaque-3 :opacity] tool-opacity)))
(defn fade-in [entities]
(actions/run-action entities
(begin [this screen entities]
(-> entities
(assoc-in [:tweens :fade-in]
(tween/tween :fade-in screen [:room :layers 0 :opacity] 0.0 1.0 0.5 :ease tween/ease-in-out-quintic))))
(continue [this screen entities]
(set-opacity entities (get-in entities [:room :layers 0 :opacity] ) 0.0))
(done? [this screen entities]
(= 1.0 (get-in entities [:room :layers 0 :opacity])))
(terminate [this screen entities]
entities)
(skip-type [this screen entities]
:none)))
(defn fade-in-tools [entities]
(actions/run-action entities
(begin [this screen entities]
(-> entities
(assoc-in [:tweens :fade-in]
(tween/tween :fade-in screen [:room :entities :sword :opacity] 0.0 1.0 0.5 :ease tween/ease-in-out-quintic))))
(continue [this screen entities]
(set-opacity entities 1.0 (get-in entities [:room :entities :sword :opacity])))
(done? [this screen entities]
(= 1.0 (get-in entities [:room :entities :sword :opacity])))
(terminate [this screen entities]
entities)
(skip-type [this screen entities]
:none)))
(defn face-fairy [entities]
(if (< (get-in @entities [:room :entities :fairy-godfather :x])
(get-in @entities [:room :entities :ego :x]))
(actions/do-stop entities :ego :face :left)
(actions/do-stop entities :ego :face :right)))
(defn read-sword-plaque [entities]
(actions/walk-to entities :ego [168 76] :face :left)
(if-not (get-in @entities [:state :plaques-read :sword])
(do
(actions/talk entities :ego "There's a plaque here.")
(actions/play-animation entities :ego :squat)
(actions/do-dialogue entities
:ego "'A noble choice to be a knight,\nBe a hero, do what's right.'"
:ego "'There's no need to shove,\nTo find your true love,'"
:ego "'Because maidens love guys with might.'"
:ego "Awesome!"
:ego "If I become a knight, maybe Georgia McGorgeous will love me!")
(actions/in-love entities))
(actions/talk entities :ego "I can't get through that glass!"))
(actions/stop-walking entities :ego :face :right)
(when-not (get-in @entities [:room :entities :fairy-godfather :distracted?])
(face-fairy entities)
(actions/do-dialogue entities
:fairy-godfather "Tick, I told you that you can't be a knight."
:fairy-godfather "I think you'd be much better suited for a more menial job."
:ego "Hey! Why can't I be a knight? It's my destiny!"
:ego "And plus, it's the only way to get Georgia McGorgeous to love me!"
:ego "And this plaque here says that maidens love knights."
:fairy-godfather "As long as you're under my watch, Tick, I forbid it!"
:fairy-godfather "And you're just not cut out for it!"))
(actions/update-state entities #(update-in % [:plaques-read] conj :sword)))
(defn read-broom-plaque [entities]
(actions/walk-to entities :ego [267 70] :face :right)
(actions/talk entities :ego "There's a plaque here.")
(actions/play-animation entities :ego :squat)
(actions/do-dialogue entities
:ego "'Grab the broom, and sweep that dirt!\nSweep, and mop till your arms hurt.'"
:ego "'You'll smell like a hog,\nwith stench like a fog,'"
:ego "'So with you, no girl will flirt.'")
(actions/play-animation entities :ego :sigh)
(when-not (get-in @entities [:room :entities :fairy-godfather :distracted?])
(face-fairy entities)
(actions/talk entities :ego "So can I at least slay ghouls with this broom?")
(actions/stop-walking entities :ego :face :left)
(actions/do-dialogue entities :fairy-godfather "Not quite, young Tick."
:fairy-godfather "This weapon is used to fight a more persistent foe."
:fairy-godfather "Dust and grime!"
:fairy-godfather "Take the broom, and cast it into the pit of fate."
:fairy-godfather "Then you can fulfill your fate as a janitor."))
(actions/update-state entities #(update-in % [:plaques-read] conj :broom)))
(defn read-shovel-plaque [entities]
(actions/walk-to entities :ego [61 72] :face :left)
(actions/talk entities :ego "There's a plaque here.")
(actions/play-animation entities :ego :squat)
(actions/do-dialogue entities
:ego "'Choose the shovel, dig some holes,\ntis the boringest of roles,'"
:ego "'You can work by night,\nBut suffer a plight:'"
:ego "'Gals dislike guys who bury souls.'")
(actions/play-animation entities :ego :sigh)
(when-not (get-in @entities [:room :entities :fairy-godfather :distracted?])
(face-fairy entities)
(actions/do-dialogue entities
:fairy-godfather "Don't be dismayed, young Tick."
:fairy-godfather "Remember, these destinies can't be mistaken."
:ego "But it sounds so dull!"))
(actions/update-state entities #(update-in % [:plaques-read] conj :shovel)))
(defn do-intro [entities]
(Thread/sleep 2000)
(actions/talk entities :ego "What's going on?")
(actions/walk-straight-to entities :ego [160 60])
(actions/do-dialogue entities :ego "Who turned out the lights?")
(actions/walk-straight-to entities :ego [120 50])
(Thread/sleep 900)
(actions/talk entities :ego "Am I...")
(Thread/sleep 500)
(actions/talk entities :ego "... dead?")
(Thread/sleep 900)
(actions/talk entities :ego "... But I'm too young to die!" :anim :frustrated-talk :stop? false)
(Thread/sleep 200)
(actions/talk entities :ego "I promise I'll be a better boy!" :anim :frustrated-talk :stop? false)
(Thread/sleep 200)
(actions/talk entities :ego "I'll never steal another one of Gandarf's potions!" :anim :frustrated-talk :stop? false)
(Thread/sleep 200)
(actions/talk entities :ego "I swear!" :anim :frustrated-talk :stop? false)
(actions/talk entities :fairy-godfather "... Tick ...")
(Thread/sleep 500)
(actions/walk-straight-to entities :ego [140 55] :face :right)
(Thread/sleep 500)
(actions/do-dialogue entities :ego "Huh?")
(actions/talk entities :fairy-godfather "... Tiiiiccckk ...")
(Thread/sleep 500)
(actions/present-choices entities {:choices ["Who is that?"
{:run #(actions/talk entities :ego %)}
"What do you want from me?"
{:run #(actions/talk entities :ego %)}
"Show yourself!"
{:run #(actions/talk entities :ego %)}]})
(actions/talk entities :fairy-godfather "Taaaaaaaaaaaaaaaaaa-")
(sound! (utils/load-sound "dream/appear.ogg") :play (utils/current-sound-volume))
(particle-effect! (get-in @entities [:room :entities :magic]) :reset)
(particle-effect! (get-in @entities [:room :entities :magic]) :start)
(fade-in entities)
(actions/transition-music entities :dream :duration 0.25 )
(actions/talk entities :fairy-godfather "-daaaaaaaaaaaaa!")
(Thread/sleep 1500)
(actions/talk entities :ego "Oh no! The grim reaper!" :anim :frustrated-talk)
(actions/do-dialogue entities
:fairy-godfather "Relax, Tick. You're dreaming!"
:ego "I am?"
:ego "Then who are you?"
:fairy-godfather "Why, I'm your fairy godfather of course!"
:fairy-godfather "I've brought you here, to the pit of destiny."
:fairy-godfather "Today you will choose your trade!"
:fairy-godfather "Let us see what your fate could bring!"
:fairy-godfather "Behold!")
(particle-effect! (get-in @entities [:room :entities :magic]) :reset)
(particle-effect! (get-in @entities [:room :entities :magic]) :start)
(sound! (utils/load-sound "dream/appear.ogg") :play (utils/current-sound-volume))
(fade-in-tools entities)
(Thread/sleep 2500)
(actions/do-dialogue entities
:fairy-godfather "These, young Tick, represent the potential destinies for your life."
:fairy-godfather "They have been selected since the dawn of time."
:fairy-godfather "These destinies are never mistaken.")
(actions/present-choices entities {:choices ["So I'm destined to be a shovel?"
{:run #(actions/talk entities :ego %)}
"So I'm destined to be a broom?"
{:run #(actions/talk entities :ego %)}
"So I'm destined to be a sword?"
{:run #(actions/talk entities :ego %)}]})
(actions/do-dialogue entities :fairy-godfather "No, no, no!")
(actions/update-entities entities #(update-in % [:room :entities :fairy-godfather] dissoc :path))
(actions/walk-straight-to entities :fairy-godfather [87 120] :speed 1.75 :update-baseline? false)
(actions/update-entities entities (fn [e] (update-in e [:room :entities :fairy-godfather] assoc :path (catmull-rom-spline (map #(apply vector-2* %) [[87 120] [87 124]]) true))))
(actions/do-dialogue entities :fairy-godfather "This shovel represents the job of grave-digger."
:fairy-godfather "A simple job, for a simple fellow."
:ego "Hey! "
:ego "I'm not simple.")
(actions/update-entities entities #(update-in % [:room :entities :fairy-godfather] dissoc :path))
(actions/walk-straight-to entities :fairy-godfather [260 120] :speed 1.75 :update-baseline? false)
(actions/update-entities entities (fn [e] (update-in e [:room :entities :fairy-godfather] assoc :path (catmull-rom-spline (map #(apply vector-2* %) [[260 120] [260 124]]) true))))
(actions/do-dialogue entities :fairy-godfather "Next, we have the broom, representing the humble job of a janitor."
:ego "I'm not going to be a janitor!"
:ego "What about that sword?"
:fairy-godfather "Hmm? Sword?")
(actions/update-entities entities #(update-in % [:room :entities :fairy-godfather] dissoc :path))
(actions/walk-straight-to entities :fairy-godfather [192 120] :speed 1.75 :update-baseline? false)
(actions/update-entities entities (fn [e] (update-in e [:room :entities :fairy-godfather] assoc :path (catmull-rom-spline (map #(apply vector-2* %) [[192 118] [192 124]]) true))))
(actions/do-dialogue entities
:fairy-godfather "Sword...?"
:fairy-godfather "Uh, oh. There must be some mistake."
:fairy-godfather "Ahem."
:fairy-godfather "You must choose between being a janitor and grave-digger."
:ego "But I want that sword, and be a knight!"
:ego "And you said that these destinies are never mistaken!"
:fairy-godfather "Nevermind that."
:fairy-godfather "Choose the broom or shovel, and cast it into the pit of fate."
:ego "But..."
:fairy-godfather "No buts.")
(utils/snapshot-state @entities :beginning)
(actions/update-state entities #(assoc % :seen-intro? true)))
(defn swing [entities]
(actions/run-action entities
(begin [this screen entities]
(update-in entities [:room :entities :ego] #(actions/start-animation screen % :swing-shovel) ))
(continue [this screen entities]
(if (and (= (get-in entities [:room :entities :ego :current-frame-index]) 3)
(not= (get-in entities [:room :entities :ego :previous-frame-index]) 3))
(do
(particle-effect! (get-in entities [:room :entities :explode]) :reset)
(particle-effect! (get-in entities [:room :entities :explode]) :start)
(update-in entities [:room :entities] dissoc :case))
entities))
(done? [this screen entities]
(animation! (actions/find-animation (get-in entities [:room :entities :ego]) :swing-shovel)
:is-animation-finished
(- (:total-time screen) (get-in entities [:room :entities :ego :anim-start]))))
(terminate [this screen entities]
(actions/stop screen entities :ego))
(skip-type [this screen entities]
:none)))
(defn return-from-island [screen entities]
(when (and (not (get-in entities [:actions :script-running?]))
(get-in entities [:state :active?])
(get-in entities [:room :entities :fairy-godfather :distracted?]))
((actions/get-script entities
(actions/update-entities entities (fn [e] (update-in e [:room :entities :fairy-godfather] dissoc :distracted?)))
(actions/walk-straight-to entities :fairy-godfather [240 120] :speed 3.0 :update-baseline? false :face :left)
(actions/update-entities entities (fn [e] (update-in e [:room :entities :fairy-godfather] assoc :path (catmull-rom-spline (map #(apply vector-2* %) [[240 120] [240 124]]) true))))
(actions/do-dialogue entities
:fairy-godfather "Hey! I didn't see anything over there!"
:ego "Oh, yes, it must have flown off."))
entities))
nil)
(defn distract [entities message subject]
(actions/respond entities message
:fairy-godfather (str "A " subject "!? Where?")
:ego "Err..."
:ego "Umm..."
)
(actions/play-animation entities :ego :idea)
(actions/do-dialogue entities
:ego "On that island over there!"
:ego (str "Yes, that's it! There's a " subject " on that island!")
:fairy-godfather "Let me go check it out.")
(actions/update-entities entities (fn [e] (update-in e [:room :entities :fairy-godfather] dissoc :path)))
(actions/update-entities entities (fn [e] (update-in e [:room :entities :fairy-godfather] assoc :distracted? true)))
(actions/walk-straight-to entities :fairy-godfather [211 210] :face :left))
(defn talk-to-fairy [entities]
(do
(face-fairy entities)
(actions/do-dialogue entities :fairy-godfather "Young Tick, you must choose your destiny!")
(actions/present-choices entities {:choices ["What if I don't like any of these choices?"
{:run #(do (actions/respond entities %
:fairy-godfather "Who wouldn't want to be a grave digger or janitor?"
:fairy-godfather "That's the problem with kids these days."
:fairy-godfather "Always complaining about what they can't have."
:fairy-godfather "You need an attitude adjustment, mister."))
:choices actions/previous-choices}
"Look out!"
{:run #(do (actions/respond entities %
:fairy-godfather "What is it?"
:ego "Err... Um..."
:ego "I saw a, um..."))
:choices ["... a dragon!"
{:run #(distract entities % "dragon")}
"... a ghost!"
{:run #(distract entities % "ghost")}
"... a fairy godfather-eating plant!"
{:run #(distract entities % "fairy godfather-eating plant")}] }
"Nevermind."
{:run #(actions/respond entities % :fairy-godfather "Don't worry, Tick.")}]})))
(defn describe-shovel [entities]
(actions/do-dialogue entities :fairy-godfather "Grave-digging is just the thing for you, Tick."
:fairy-godfather "Just think about it."
:fairy-godfather "You'll have your own little shack at the cemetery..."
:fairy-godfather "... where you can stay at not see another person for months on end ..."
:fairy-godfather "well, another alive person anyways."))
(defn describe-broom [entities]
(actions/do-dialogue entities :fairy-godfather "Janitoring is just the thing for you, Tick."
:fairy-godfather "Just think about it."
:fairy-godfather "Imagine the sweet smell of victory once you've mopped up some spilled milk."
:fairy-godfather "Or the smell of soap in the bathroom, where you'll spend a lot of your time."))
(defn make [screen]
(let [fairy-godfather-anim (utils/make-anim "dream/fairy-godfather.png" [63 77] 0.15 [0 1 2 3 2 1 0 1 4 3 2 1])
fairy-godfather-talk-anim (utils/make-anim "dream/fairy-godfather.png" [63 77] 0.15 [5 6 7 8 7 6])]
(rooms/make :music :dream
:interactions {:pit {:box [54 0 219 36]
:script (actions/get-script entities
(actions/walk-to entities :ego [154 41])
(actions/talk entities :ego "Wow! That's a long way down."))
:scripts {:shovel (actions/get-script entities
(actions/walk-to entities :ego [154 41])
(actions/talk entities :ego "I guess I'm doomed to be a grave-digger.")
(actions/play-animation entities :ego :sigh)
(actions/play-animation entities :ego :reach-start :stop? false)
(describe-shovel entities)
(actions/play-animation entities :ego :reach-stop :stop? true)
(actions/do-dialogue entities
:ego "I can't bring myself to do it."
:ego "It seems like misery!"
:ego "Plus, how can I ever win the heart of my true love, Georgia McGorgeous?"))
:broom (actions/get-script entities
(actions/walk-to entities :ego [154 41])
(actions/talk entities :ego "I guess I'm doomed to be a janitor.")
(actions/play-animation entities :ego :sigh)
(actions/play-animation entities :ego :reach-start :stop? false)
(describe-broom entities)
(actions/play-animation entities :ego :reach-stop :stop? true)
(actions/do-dialogue entities
:ego "I can't bring myself to do it."
:ego "It seems like misery!"
:ego "Plus, how can I ever win the heart of my true love, Georgia McGorgeous?"))}}}
:timers {:return [15.0 15.0 return-from-island]}
:layers [(assoc (utils/get-texture "dream/clouds1.png") :x -10 :y 0 :baseline -1 :parallax 0.2 :scale-x 1.1 :scale-y 1.1)
(assoc (utils/get-texture "dream/island.png") :x 180 :y 180 :baseline 0 :parallax 0.3 :scale-x 1.1 :scale-y 1.1)
(assoc (utils/get-texture "dream/cliff.png") :x 50 :y 133 :baseline 1 :parallax 0.6 :scale-x 1.2 :scale-y 1.2)
(assoc (utils/get-texture "dream/background.png") :x 0 :y 0 :baseline 2)
(assoc (utils/get-texture "dream/corner-l.png") :x -10 :y -10 :baseline 240 :parallax 2.0 )
(assoc (utils/get-texture "dream/corner-r.png") :x (- 320 80) :y -20 :baseline 240 :parallax 3.2)
(assoc (utils/get-texture "dream/pedestals.png") :x 0 :y 0 :baseline 139)]
:wind-sound {:sound (utils/load-sound "dream/wind.ogg")
:id nil}
:entities {:magic (assoc (particle-effect "particles/dream-magic") :x 160 :y 80 :baseline 240)
:clouds (assoc (particle-effect "particles/cloudy2") :x 160 :y 120 :baseline 241)
:case (assoc (utils/get-texture "dream/case.png")
:x 144 :y 122 :baseline 139
:script (actions/get-script entities
(read-sword-plaque entities))
:scripts {:shovel (actions/get-script entities
(if (get-in @entities [:room :entities :fairy-godfather :distracted?])
(do (actions/walk-to entities :ego [148 76] :face :right)
(swing entities)
(actions/play-animation entities :ego :reach-start :stop? false)
(actions/remove-entity entities :sword)
(actions/play-animation entities :ego :reach-stop)
(actions/give entities :dream-sword)
(actions/do-dialogue entities :ego "Yes! Now, before he gets back!")
(actions/pause-camera entities)
(actions/walk-straight-to entities :ego [173 51] :anim :jump :update-baseline? false :speed 2.0)
(actions/walk-straight-to entities :ego [200 -80] :anim :stand :update-baseline? false :speed 3.0)
(actions/remove-item entities :dream-sword)
(actions/remove-item entities :broom)
(actions/remove-item entities :shovel)
(actions/transition-background entities :inside-castle [92 150] :time 8.0)
(actions/resume-camera entities)
(actions/walk-straight-to entities :ego [79 145] :stop? false)
(actions/walk-to entities :ego [159 74])
(actions/do-dialogue entities
:ego "Man! What a dream!"
:ego "If I only really could be a knight."
:ego "Then I'd be able to win Georgia McGorgeous' heart.")
(actions/in-love entities))
(do (actions/walk-to entities :ego [148 76] :face :right)
(actions/do-dialogue entities
:fairy-godfather "What are you doing?" :ego "Erm... Nothing."))))
:broom (actions/get-script entities
(if (get-in @entities [:room :entities :fairy-godfather :distracted?])
(actions/talk entities :ego "I don't think this is hard enough to break the case.")
(do (actions/walk-to entities :ego [148 76] :face :right)
(actions/do-dialogue entities
:fairy-godfather "What are you doing?" :ego "Erm... Nothing."))))})
:sword (assoc (utils/get-texture "dream/sword.png")
:x 144 :y 122 :baseline 139)
:explode (assoc (particle-effect "particles/explode") :x 150 :y 138 :baseline 240)
:broom (assoc (utils/get-texture "dream/broom.png") :x 286 :y 122
:path (catmull-rom-spline (map #(apply vector-2* %) [[286 122] [286 128]]) true)
:update-fn (partial utils/update-path-location 0.30)
:baseline 240
:script (actions/get-script entities
(if ((get-in @entities [:state :plaques-read]) :broom)
(do
(actions/walk-to entities :ego [267 70] :face :right)
(actions/play-animation entities :ego :sigh)
(actions/play-animation entities :ego :reach)
(actions/remove-entity entities :broom)
(actions/give entities :broom))
(read-broom-plaque entities))))
:shovel (assoc (utils/get-texture "dream/shovel.png") :x 33 :y 122
:path (catmull-rom-spline (map #(apply vector-2* %) [[22 122] [22 128]]) true)
:update-fn (partial utils/update-path-location 0.33)
:baseline 240
:script (actions/get-script entities
(if ((get-in @entities [:state :plaques-read]) :shovel)
(do
(actions/walk-to entities :ego [61 72] :face :left)
(actions/play-animation entities :ego :sigh)
(actions/play-animation entities :ego :reach)
(actions/remove-entity entities :shovel)
(actions/give entities :shovel))
(read-shovel-plaque entities))))
:sign (assoc (utils/get-texture "dream/sign.png") :x 229 :y 33 :baseline 207)
:plaque-1 (assoc (utils/get-texture "dream/plaque1.png") :x 39 :y 99 :baseline 139 :script (actions/get-script entities (read-shovel-plaque entities)))
:plaque-2 (assoc (utils/get-texture "dream/plaque2.png") :x 147 :y 104 :baseline 139 :script (actions/get-script entities (read-sword-plaque entities)))
:plaque-3 (assoc (utils/get-texture "dream/plaque3.png") :x 283 :y 98 :baseline 139 :script (actions/get-script entities (read-broom-plaque entities)))
:outside-particles (common/make-outside-particles)
:fairy-godfather (assoc (animation->texture screen fairy-godfather-anim)
:x 200 :y 130
:baseline 240
:origin-x 31
:origin-y 0
:test true
:anim fairy-godfather-anim :anim-start 0
:path (catmull-rom-spline (map #(apply vector-2* %) [[200 130] [200 134]]) true)
:scaled true
:left {:walk fairy-godfather-anim
:talk fairy-godfather-talk-anim
:stand fairy-godfather-anim}
:right {:walk (utils/flip fairy-godfather-anim)
:stand (utils/flip fairy-godfather-anim)
:talk (utils/flip fairy-godfather-talk-anim)}
:facing :left
:update-fn (fn [s es e] (if (:path e)
(utils/update-path-location 0.2 s es e)
e))
:script (actions/get-script entities
(if (get-in @entities [:room :entities :fairy-godfather :distracted?])
(actions/do-dialogue entities :ego "He wouldn't be able to hear me from there.")
(talk-to-fairy entities)))
:scripts {:shovel (actions/get-script entities
(describe-shovel entities)
(actions/play-animation entities :ego :sigh))
:broom (actions/get-script entities
(describe-broom entities)
(actions/play-animation entities :ego :sigh))})}
:collision "dream/collision.png"
:scale-fn (utils/scaler-fn-from-image "dream/scale.png" 0.1 1.3)
:stop-fn (fn [_ entities]
(when-let [wind-sound-id (get-in entities [:room :wind-sound :id])]
(sound! (get-in entities [:room :wind-sound :sound]) :stop wind-sound-id))
entities)
:apply-state (fn [_ entities]
(utils/fast-forward-particle (get-in entities [:room :entities :outside-particles]))
(as-> entities entities
(if (get-in entities [:state :seen-intro?])
(set-opacity entities 1.0 1.0)
(set-opacity entities 0.0 0.0))
(if (actions/has-item? entities :broom)
(update-in entities [:room :entities] dissoc :broom)
entities)
(if (actions/has-item? entities :shovel)
(update-in entities [:room :entities] dissoc :shovel)
entities)
(assoc-in entities [:room :wind-sound :id] (sound! (get-in entities [:room :wind-sound :sound]) :loop 0.2))))
:start-pos [140 55])))