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gitea-docker/desktop/src-common/advent/screens/rooms/outside_house.clj
2015-02-18 20:04:34 -08:00

378 lines
33 KiB
Clojure

(ns advent.screens.rooms.outside-house
(:require [advent.screens.items :as items]
[advent.screens.rooms :as rooms]
[advent.screens.rooms.common :as common]
[advent.screens.rooms.outside-castle :as outside-castle]
[advent.screens.rooms.inside-castle :as inside-castle]
[advent.actions :as actions]
[advent.utils :as utils]
[clojure.zip :as zip]
[play-clj.core :refer :all]
[play-clj.ui :refer :all]
[play-clj.math :refer :all]
[play-clj.utils :refer :all]
[play-clj.g2d :refer :all]))
(defn walk-to-castle [entities]
(actions/walk-to entities :ego [0 80])
(actions/walk-straight-to entities :ego [-20 80])
(actions/transition-background entities :outside-castle [330 80])
(actions/walk-straight-to entities :ego [310 80]))
(def ego-sheep-loc
[132 140])
(defn dist-to-sheep [entities]
(apply utils/dist (get-in entities [:room :entities :sheep :x]) (get-in entities [:room :entities :sheep :y])
ego-sheep-loc))
(defn is-sheep-close? [entities]
(< (dist-to-sheep entities) 45))
(defn is-ready-for-slingshot [entities]
(and (actions/has-obtained? entities :broken-clock)
(not (actions/has-item? entities :broken-clock))
(actions/has-obtained? entities :money)
(not (actions/has-item? entities :money))))
(defn put-something-in-cauldron [item]
(condp = item
:money (actions/get-script entities
(actions/walk-to entities :ego [141 90] :face :right)
(actions/play-animation entities :ego :reach)
(actions/remove-item entities :money)
(actions/talk entities :ego "I guess that's what you could call 'money in the pot'."))
:slingshot (actions/get-script entities
(if (is-ready-for-slingshot entities)
(do
(actions/walk-to entities :ego [141 90] :face :right)
(actions/talk entities :ego "Here goes!")
(actions/play-animation entities :ego :reach)
(actions/remove-item entities :slingshot)
(actions/give entities :magic-slingshot)
(actions/do-dialogue entities
:ego "It worked!"
:ego "I now have The Slinger's Shot."
:ego "And just in time, too. It's getting light.")
(actions/update-state entities #(assoc % :next-time :sunrise))
(walk-to-castle entities)
(outside-castle/go-through-gate entities)
(actions/update-state entities #(assoc % :next-time :day))
(inside-castle/walk-to-blergh entities)
(actions/do-dialogue entities
:ego "Bloodclot!"
:bloodclot-head "Oh, hello again."
:bloodclot-head "I thought I had taken care of you the last time I saw you."
:bloodclot-head "Any final words before I destroy you again?")
(actions/play-animation entities :ego :scared :continue? true)
(Thread/sleep 500)
(actions/walk-straight-to entities :ego [35 45] :override-dir :right :speed 3.0))))
:broken-clock (actions/get-script entities
(actions/walk-to entities :ego [141 90] :face :right)
(actions/play-animation entities :ego :reach)
(actions/remove-item entities :broken-clock)
(actions/talk entities :ego "Just in the nick of time."))
:recipe (actions/get-script entities
(actions/walk-to entities :ego [151 90] :face :right)
(actions/play-animation entities :ego :squat)
(actions/remove-item entities :recipe)
(actions/give entities :ash)
(actions/talk entities :ego "It burned up into ash."))
:spell-component (actions/get-script entities
(actions/walk-to entities :ego [141 90] :face :right)
(actions/play-animation entities :ego :reach)
(actions/remove-item entities :spell-component)
(actions/talk entities :ego "I poured it in. Now what?"))
(actions/get-script entities
(actions/talk entities :ego "I don't want to put something in there unless I'm sure I need to."))))
(defn wizard-dialogue [entities]
(actions/do-dialogue entities :ego "Hello there [RED]Gandarf[]!" :wizard "Oh no, not you again!")
(actions/present-choices entities
{:choices ["What do you mean, \"Not you again?\""
{:run #(actions/respond entities % :wizard "I mean, you've wrecked my life and I never want to see you again.")
:choices ["You mean the time I set your house on fire with a fire mint?"
{:run #(do
(actions/respond entities %
:wizard "That was you!?"
:wizard "My house was nearly destroyed!"
:wizard "I spent weeks rebuilding my home!"
:wizard "Leave, now, or I'll turn you into a ..."
:wizard "... a ..."
:wizard "... a frog!"
:ego "Okay, okay! I'm leaving.")
(actions/transition-background entities :outside-house [262 88])
(actions/do-dialogue entities :ego "I guess he's really upset with me."
:ego "I wonder if I can convince him to let me stay..."))}
"You're still cross about my stealing your magic cowboy hat?"
{:run #(do (actions/respond entities %
:wizard "Of course I'm cross! It's irreplaceable!"
:wizard "That cowboy hat accented my facial physique."
:wizard "And complemented my skin color."
:wizard "And you little pipsqueak stole it from me!"
:wizard "That's why I bought my Magi-Safe 5000, to keep out intruders like you."
:wizard "Now leave, before I get really angry!.")
(actions/transition-background entities :outside-house [262 88])
(actions/do-dialogue entities :ego "I guess he's really upset with me."
:ego "I wonder if I can convince him to let me stay..."))}
"Even an old hoot like you needs a kick in the pants every now and again."
{:run #(actions/respond entities % :wizard "What gives you the right to try to teach me a lesson?")
:choices ["My good looks?"
{:run #(do (actions/respond entities %
:wizard "You know, handsome looks aren't all they're chocked up to be."
:wizard "Take me for example."
:wizard "When you have a bod like man, you can hardly go to the grocery store without being noticed."
:wizard "But no. Your looks, however good they may be, don't give you the right to teach me a lesson."
:wizard "Now please leave me in peace.")
(actions/transition-background entities :outside-house [262 88])
(actions/talk entities :ego "Gandarf is pretty upset, but I bet he can be reasoned with."))}
"My good standing within the community?"
{:run #(do (actions/respond entities %
:wizard "Ha! Good standing?"
:wizard "You're the neighborhood cheat and everyone knows it."
:wizard "Now please leave me in peace.")
(actions/transition-background entities :outside-house [262 88])
(actions/talk entities :ego "Gandarf is pretty upset, but I bet he can be reasoned with."))}
"I'm going to be a knight! That counts for something doesn't it?"
{:run #(do (actions/respond entities %
:wizard "You are, are you?"
:wizard "Pray tell, how do you, a mere reckless youth, plan on becoming a knight?"))
:choices ["By pulling the Sword of Blergh from its stone!"
{:run #(actions/respond entities %
:wizard "Well, well. It sounds like you've turned over a new leaf."
:wizard "But know this, the stone cannot be cheated easily."
:wizard "You must fulfill the age-old prophecy."
:wizard "'The Sword of Blergh with magic sting,\nShall yield to no earthly king'"
:wizard "'To draw from hardened, weathered stone,\nHe must have valor, to the bone.'"
:wizard "'Worthy in courage, wisdom and might,\nOnly then with sword he'll fight.'"
:wizard "'But a hero should he prove not be,\nOnly ruin will fall on he.'"
:wizard "'Fight he must, for one more test...'")
:choices ["Is this almost over?"
{:run #(do (actions/update-state entities (fn [state] (assoc state :convinced-wizard? true)))
(actions/respond entities %
:wizard "Patience, boy."
:wizard "... 'He will die if not the best.'"
:wizard "If this is truely your quest, boy, then I will help you. "
:ego "So you're my friend now, Gandarf?"
:wizard "No, but I won't kick you out of my house, as long as you behave."))}
"*cough* *cough* *ahem*"
{:run #(do (actions/update-state entities (fn [state] (assoc state :convinced-wizard? true)))
(actions/respond entities %
:wizard "Excuse you. Moving on..."
:wizard "... 'He will die if not the best'"
:wizard "If this is truely your quest, boy, then I will help you. "
:ego "So you're my friend now, Gandarf?"
:wizard "No, but I won't kick you out of my house, as long as you behave.")
(utils/save @entities))}]}
"By besting swamp, foe, and the occasional bizarre conversation tree."
{:run #(do (actions/respond entities %
:wizard "While your goal sounds noble, no amount of bizarre conversation tree searching will earn my respect."
:wizard "Now please leave.")
(actions/transition-background entities :outside-house [262 88])
(actions/talk entities :ego "If only Gandarf could be tricked into seeing the valiant side of me..."))}]}]}]}
"You're not happy to see me, Gandarf?"
{:run #(actions/respond entities % :wizard "Of course not, you little brat. You've made my life a living hell!")
:choices #(-> % zip/left)}
"Goodbye, Gandarf!"
{:run #(do
(actions/respond entities % :wizard "Now scram!")
(actions/transition-background entities :outside-house [262 88]))}]}))
(defn talk-to-gandarf-outside [entities]
(actions/walk-to entities :ego [120 80] :face :right)
(if (actions/has-item? entities :flask-2)
(actions/do-dialogue entities :wizard "Have you gotten me water from the fountain yet?"
:ego "No, not yet."
:wizard "Hurry, boy! Time's-a-wastin'!")
(do
(actions/do-dialogue entities :ego "Gandarf! Boy am I glad to see you."
:wizard "There is no time, boy."
:wizard "We must hurry if you are to defeat Blergh."
:ego "Wait, you knew about Blergh all along?"
:ego "And you never told me?"
:wizard "Honestly, I've always thought you were a loser."
:wizard "I never thought you'd be able to pull the sword."
:wizard "But we have to hurry."
:wizard "Blergh spent his entire time in sword prison making that helmet that zapped you."
:wizard "There's only one way to neutralize it:"
:wizard "The Slinger's Shot."
:wizard "It's a magical slingshot that has long lost its power."
:wizard "Here, take it.")
(actions/give entities :slingshot)
(actions/do-dialogue entities
:wizard "Whatever happens, do not lose that slingshot!"
:wizard "You and me, boy, we're going to return it to its powerful state."
:wizard "Then you can beat Blergh, come sunrise."
:wizard "Now, time is of the essence."
:wizard "Take this flask. Fill it with water from the fountain."
:wizard "And remember. Don't lose the slingshot.")
(actions/give entities :flask-2))))
(defn add-wizard-if-necessary [entities]
(if (actions/has-obtained? entities :money)
entities
(update-in entities [:room :entities] #(assoc % :wizard (get-in entities [:room :wizard])))))
(defn add-note-if-necessary [entities]
(if (and (actions/has-obtained? entities :money)
(not (actions/has-obtained? entities :note-1)))
(update-in entities [:room :entities] #(assoc % :note (get-in entities [:room :note])))
entities))
(defn make-night [entities]
(-> entities
(update-in [:room :entities] #(dissoc % :butterfly))
(update-in [:room :entities] #(assoc % :cauldron (get-in entities [:room :cauldron])))
add-wizard-if-necessary
add-note-if-necessary))
(defn make [screen]
(let [sheep-stand-sheet (texture! (texture "outsidehouse/sheep-anim.png") :split 33 21)
sheep-walk-sheet (texture! (texture "outsidehouse/sheep-walk.png") :split 33 21)
sheep-stand (animation 0.15 (for [i (flatten [(repeat 10 0) 1 2 3 4 5 6 7 4 5 6 7 8 9 10 (repeat 25 11) (repeat 15 12)])]
(aget sheep-stand-sheet 0 i)))
sheep-walk (animation 0.05 (for [i (range 6)]
(aget sheep-walk-sheet 0 i)))
butterfly-stand (utils/make-anim "butterfly.png" [7 7] 0.1 [0 1])
cauldron (utils/make-anim "outsidehouse/cauldron.png" [50 38] 0.15 (range 4))]
(rooms/make :music {:day :town-2 :night :night}
:interactions
{:door {:box [258 100 281 160]
:script
(actions/get-unsaved-script
entities
(actions/walk-to entities :ego [267 90])
(actions/talk entities :ego (str "Anyone home?"))
(sound! (sound "door.ogg") :play)
(actions/play-animation entities :ego :reach)
(if (= :night (get-in @entities [:state :time]))
(actions/talk entities :ego "It's locked.")
(do (actions/transition-background entities :inside-house [237 0])
(if (get-in @entities [:state :convinced-wizard?])
(do (actions/talk entities :wizard (str "Oh, hello there boy."))
(utils/save @entities))
(wizard-dialogue entities)))))
:cursor :right}
:right-dir {:box [220 141 320 224]
:script (actions/get-script
entities
(actions/walk-to entities :ego [244 150])
(actions/transition-background entities :behind-house [122 140])
(actions/walk-to entities :ego [172 122]))
:cursor :right}
:up-dir {:box [60 180 224 240]
:script (actions/get-script
entities
(actions/walk-to entities :ego [137 204])
(actions/transition-background entities :cat-tree [203 1]))
:cursor :up}
:left-dir {:box [0 40 20 140]
:script (actions/get-script
entities
(walk-to-castle entities)
)
:cursor :left}}
:layers {:day [(assoc (texture "outsidehouse/background.png") :x 0 :y 0 :baseline 0)
(assoc (texture "outsidehouse/house.png") :x 0 :y 0 :baseline 122)
(assoc (texture "outsidehouse/fence.png") :x 0 :y 0 :baseline 95)
(assoc (texture "outsidehouse/background-trees.png") :x 0 :y 0 :baseline 44)]
:night [(assoc (texture "outsidehouse/background-dark.png") :x 0 :y 0 :baseline 0)
(assoc (texture "outsidehouse/house-dark.png") :x 0 :y 0 :baseline 122)
(assoc (texture "outsidehouse/fence-dark.png") :x 0 :y 0 :baseline 95)
(assoc (texture "outsidehouse/background-trees-dark.png") :x 0 :y 0 :baseline 44)]}
:entities {:sheep (actions/start-animation screen
(assoc (animation->texture screen sheep-stand) :x 38 :y 160 :baseline 160
:box [38 160 71 181]
:script (actions/get-script
entities
(if (actions/has-item? entities :wool)
(actions/talk entities :ego "The sheep has given me enough wool.")
(if (is-sheep-close? @entities)
(do (actions/walk-to entities :ego ego-sheep-loc :face :left)
(actions/play-animation entities :ego :reach)
(actions/give entities :wool)
(actions/talk entities :ego "I guess her wool is shedding."))
(actions/talk entities :ego "She's too far away for me to pet her."))))
:scripts #(condp = %
:wool (actions/get-script entities
(actions/talk entities :ego "She doesn't need it back."))
:grass (actions/get-script entities
(actions/walk-to entities :ego ego-sheep-loc :face :left)
(actions/talk entities :ego "Come on girl, get the grass!")
(actions/play-animation entities :ego :reach)
(actions/talk entities :ego "I think she's not interested."))
:carrot (actions/get-script entities
(actions/walk-to entities :ego ego-sheep-loc :face :left)
(actions/talk entities :ego "Come on girl, get the carrot!")
(actions/walk-straight-to entities :sheep [95 150])
(actions/play-animation entities :ego :reach)
(actions/remove-item entities :carrot)
(actions/update-state entities (fn [s] (assoc s :coaxed-sheep? true))))
:flask-1 (actions/get-script entities
(if (is-sheep-close? @entities)
(do (actions/walk-to entities :ego ego-sheep-loc :face :left)
(actions/play-animation entities :ego :reach)
(actions/remove-item entities :flask-1)
(actions/give entities :flask-1-with-milk)
(actions/talk entities :ego "Sheeps milk."))
(actions/talk entities :ego "She's too far away.")))
:flask-1-with-mushrooms
(actions/get-script entities
(if (is-sheep-close? @entities)
(do (actions/walk-to entities :ego ego-sheep-loc :face :left)
(actions/play-animation entities :ego :reach)
(items/make-cream-of-mushroom entities))
(actions/talk entities :ego "She's too far away.")))
nil)
:left {:walk (utils/flip sheep-walk)
:stand (utils/flip sheep-stand)}
:right {:walk sheep-walk
:stand sheep-stand})
sheep-stand)
:butterfly (assoc (animation->texture screen butterfly-stand)
:x 161
:y 218
:baseline 240
:anim butterfly-stand
:anim-start 0
:path (catmull-rom-spline (map #(apply vector-2* %) (take 10 (repeatedly #(vector (rand-int 320) (rand-int 180))))) true)
:update-fn (fn [screen entities entity]
(let [speed 0.009
pos-f (- (* (:total-time screen) speed) (int (* (:total-time screen) speed)))
v (vector-2 0 0)
a (catmull-rom-spline! (:path entity) :value-at v pos-f)]
(assoc entity :x (vector-2! v :x) :y (vector-2! v :y)))))}
:cauldron (rooms/make-entity :cauldron (assoc (animation->texture screen cauldron)
:x 139 :y 73 :baseline 167
:anim cauldron
:anim-start 0
:script (actions/get-script entities (actions/talk entities :ego "That's a big cauldron!"))
:scripts put-something-in-cauldron))
:wizard (rooms/make-entity :wizard (common/make-wizard screen {:x 190 :y 78 :baseline 162 :scale-x 1.2 :scale-y 1.2
:script (actions/get-script entities (talk-to-gandarf-outside entities))}))
:note (rooms/make-entity :note (assoc (texture "outsidehouse/note.png")
:x 286 :y 80 :baseline 160
:script (actions/get-script entities
(actions/walk-to entities :ego [280 80] :face :right)
(actions/play-animation entities :ego :squat)
(actions/remove-entity entities :note)
(actions/give entities :note-1)
(common/read-note-1 entities))))
:collision "outsidehouse/collision.png"
:scale-fn (utils/scaler-fn-with-baseline 110 0.10 1.00)
:apply-state (fn [entities]
(as-> entities entities
(if (get-in entities [:state :coaxed-sheep?])
(update-in entities [:room :entities :sheep] #(assoc % :x 95 :y 150 :baseline 40))
entities)
(if (= :night (get-in entities [:state :time]))
(make-night entities)
entities)))
:start-pos [30 80])))