Files
gitea-docker/desktop/src-common/advent/screens/rooms/castle_gate.clj
2015-01-03 14:36:44 -08:00

145 lines
7.8 KiB
Clojure

(ns advent.screens.rooms.castle-gate
(:require [advent.screens.rooms :as rooms]
[advent.actions :as actions]
[advent.screens.items :as items]
[advent.utils :as utils]
[clojure.zip :as zip]
[play-clj.core :refer :all]
[play-clj.ui :refer :all]
[play-clj.utils :refer :all]
[play-clj.g2d :refer :all]))
(defn make-night [entities]
entities)
(defn walk-to-frankie [entities]
(actions/walk-to entities :ego [268 61] :face :left))
(defn drop-walkie-talkie [entities]
(actions/talk entities :ego "I'll drop one of these off in here.")
(actions/walk-to entities :ego [155 64])
(actions/walk-straight-to entities :ego [106 18] :face :left)
(actions/play-animation entities :ego :squat)
(actions/remove-item entities :walkie-talkies)
(actions/give entities :walkie-talkie)
(actions/walk-straight-to entities :ego [155 64]))
(defn present-frankie-choices [entities]
(actions/present-choices entities {:choices ["Please, Frankie. Give me my stuff back!"
{:run #(do (actions/respond entities %
:frankie "Not a chance, Faceplant."
:frankie "Burglers like us gotta eat too, you know."
:ego "But it's a matter of life and death! Georgia McGorgeous is counting on me!"
:frankie "Georgia's going steady with me now, Faceplant.")
(actions/play-animation entities :frankie :laugh)
(actions/do-dialogue entities :frankie "You'd be better off if you just packed your bags and left town."
:frankie "Ain't that right boys?")
(actions/play-animation entities :frankie :glance))
:choices actions/previous-choices}
"You guys are nothing but a bunch of crooks!"
{:run #(do (actions/respond entities %
:frankie "Oh please, Faceplant."
:frankie "Like you're so different."
:frankie "Am I right boys?")
(actions/play-animation entities :frankie :glance)
(actions/do-dialogue entities
:frankie "We steal gold, diamonds, and relic slingshots."
:frankie "And you steal teddy bears.")
(actions/play-animation entities :frankie :laugh))
:choices actions/previous-choices}
"Where is your secret stash?"
{:run #(do (actions/respond entities % :frankie "Like I'd ever tell you, Faceplant.")
(actions/play-animation entities :frankie :laugh)
(actions/do-dialogue entities :frankie "That's only for people in the 'Super secret cool club'!"))
:choices actions/previous-choices}
"Nevermind."
{:run #(actions/respond entities % :frankie "Come back when you've got some good valuables.")}]}))
(defn make-frankie [screen]
(let [stand (utils/make-anim "castle-gate/frankie.png" [48 35] 0.19 [0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1])
talk (utils/make-anim "castle-gate/frankie.png" [48 35] 0.2 [2 0 2 0 2 0 2 0 0 1 0])
laugh (utils/make-anim "castle-gate/frankie.png" [48 35] 0.1 [1 3 4 3 4 3 4 3 4 3 4 3 4 1 0])
glance (utils/make-anim "castle-gate/frankie.png" [48 35] 0.25 [0 6 0 6 5 5 5 6 7 7 7 6 ])]
(assoc (animation->texture screen stand)
:x 215 :y 90 :baseline 150
:anim stand
:anim-start 0
:scale-x 1.4
:scale-y 1.4
:talk-color (color 0.6 0.2 0.6 1.0)
:talk talk
:stand stand
:laugh laugh
:glance glance
:script (actions/get-script entities
(walk-to-frankie entities)
(actions/talk entities :ego "Listen, Frankie...")
(present-frankie-choices entities)))))
(defn make-goon-1 [screen]
(let [stand (utils/make-anim "castle-gate/goon-1.png" [12 33] 0.21 [0 0 0 0 0 0 0 0 0 1])]
(assoc (animation->texture screen stand)
:x 244 :y 102 :baseline 138
:scale-x 1.4
:scale-y 1.4
:anim stand
:anim-start 0
:stand stand)))
(defn make-goon-2 [screen]
(let [stand (utils/make-anim "castle-gate/goon-2.png" [12 32] 0.175 [0 0 0 0 0 0 0 0 0 0 0 0 0 1])]
(assoc (animation->texture screen stand)
:x 208 :y 102 :baseline 138
:scale-x 1.4
:scale-y 1.4
:anim stand
:anim-start 0
:stand stand)))
(defn attempt-walking-through-gate [entities]
(actions/walk-to entities :ego [157 83])
(actions/transition-background entities :inside-castle [280 145])
(actions/walk-to entities :ego [245 90]))
(defn make [screen]
(rooms/make :music {:day :town-2 :night :night}
:interactions {:right-dir {:box [300 40 320 83]
:script (actions/get-script entities
(actions/walk-to entities :ego [301 46] :face :right)
(actions/walk-straight-to entities :ego [340 40])
(actions/transition-background entities :outside-castle [82 180])
(actions/walk-to entities :ego [129 148]))
:cursor :right}
:left-dir {:box [105 93 169 212]
:script (actions/get-script entities (attempt-walking-through-gate entities))
:cursor :left}
:big-tree {:box [20 10 82 235]
:scripts {:walkie-talkies (actions/get-script entities (drop-walkie-talkie entities))}}}
:layers {:day [(assoc (texture "castle-gate/background.png") :x 0 :y 0 :baseline 0)]
:night [(assoc (texture "castle-gate/background.png") :x 0 :y 0 :baseline 0)]}
:entities {:frankie (make-frankie screen)
:goon-1 (make-goon-1 screen)
:goon-2 (make-goon-2 screen)}
:collision "castle-gate/collision.png"
:scale-fn (utils/scaler-fn-with-baseline 110 0.10 1.30)
:apply-state (fn [entities]
(as-> entities entities
(if (= :night (get-in entities [:state :time]))
(make-night entities)
entities)))
:start-pos [300 45]))