235 lines
18 KiB
Clojure
235 lines
18 KiB
Clojure
(ns advent.screens.rooms.outside-jail
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(:require [advent.screens.rooms :as rooms]
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[advent.actions :as actions]
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[advent.screens.items :as items]
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[advent.utils :as utils]
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[clojure.zip :as zip]
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[play-clj.core :refer :all]
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[play-clj.ui :refer :all]
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[play-clj.utils :refer :all]
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[play-clj.g2d :refer :all]))
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(defn add-spear-if-necessary [entities]
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(if (and (not (actions/has-obtained? entities :spear))
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(get-in entities [:state :dropped-ball?]))
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(assoc-in entities [:room :entities :spear] (get-in entities [:room :spear]))
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entities))
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(defn add-clock-if-necessary [entities]
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(if (and (not (actions/has-obtained? entities :broken-clock))
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(not (actions/has-item? entities :alarm-clock))
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(actions/has-obtained? entities :alarm-clock))
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(assoc-in entities [:room :entities :alarm-clock] (get-in entities [:room :alarm-clock]))
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entities))
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(defn add-rope-if-necessary [entities]
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(if (and (actions/has-obtained? entities :rope)
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(not (actions/has-item? entities :rope))
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(get-in entities [:state :knows-about-stash?]))
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(assoc-in entities [:room :entities :rope] (get-in entities [:room :rope]))
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entities))
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(defn make-night [entities]
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(-> entities
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(assoc-in [:room :entities :guard] (get-in entities [:room :guard]))
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add-spear-if-necessary
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add-clock-if-necessary
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(assoc-in [:room :entities :stash] (get-in entities [:room :stash]))
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add-rope-if-necessary))
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(defn search-guard [entities]
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(actions/walk-to entities :ego [121 75] :face :left)
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(actions/play-animation entities :ego :squat)
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(if (actions/has-obtained? entities :sack-lunch)
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(actions/talk entities :ego "He doesn't have anything else on him.")
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(do (actions/do-dialogue entities
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:ego "He has a sack lunch here."
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:ego "Looks like it's pretty mangled from his spill.")
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(actions/give entities :sack-lunch))))
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(defn grab-spear [entities]
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(actions/walk-to entities :ego [76 49] :face :left)
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(actions/play-animation entities :ego :reach)
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(actions/remove-entity entities :spear)
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(actions/give entities :spear)
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(actions/talk entities :ego "I guess he won't need this anymore."))
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(defn interact-with-lever [entities]
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(cond (get-in @entities [:room :entities :rope])
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(do (actions/walk-to entities :ego [48 36] :face :left)
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(actions/play-animation entities :ego :reach)
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(actions/give entities :rope)
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(actions/remove-entity entities :rope))
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(get-in @entities [:state :knows-about-stash?])
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(do
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(actions/walk-to entities :ego [48 36] :face :left)
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(actions/play-animation entities :ego :reach-start :stop? false)
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(actions/play-animation entities :stash :open :stop? false)
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(Thread/sleep 500)
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(actions/play-animation entities :ego :reach-stop :stop? false)
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(actions/play-animation entities :stash :close :stop? false)
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(actions/talk entities :ego "That trapdoor closes as soon as I let the lever go!"))))
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(defn try-to-go-in-stash [entities]
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(when (get-in @entities [:room :entities :rope])
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(actions/walk-to entities :ego [167 100] :face :right)
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(actions/talk entities :ego "Here goes nothing!")
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(actions/play-animation entities :ego :squat)
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(actions/play-animation entities :stash :open :stop? false)
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(actions/walk-straight-to entities :ego [212 97])
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(actions/transition-background entities :inside-stash [118 96])
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(actions/walk-straight-to entities :ego [142 96])
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(actions/talk entities :ego "This must be Frankie Rockfist's secret stash!")))
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(defn make [screen]
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(let [guard-sheet (texture! (texture "inside-cafeteria/ladder-guard.png") :split 37 87)
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guard-stand (animation 0.1 [(aget guard-sheet 0 0)])
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guard-talk (animation 0.2 (for [i [0 0 0 0 1 0 0 1]] (aget guard-sheet 0 i)))
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guard-sleep (utils/make-anim "outside-jail/guard-sleep.png" [43 67] 0.1 (range 4))
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open-stash (utils/make-anim "outside-jail/open-stash.png" [58 41] 0.075 (reverse (range 5)))
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close-stash (utils/make-anim "outside-jail/open-stash.png" [58 41] 0.075 (range 5))]
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(rooms/make :music {:day :town-1 :night :night}
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:interactions {:down-dir {:box [30 0 227 20]
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:script (actions/get-script entities
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(actions/walk-to entities :ego [159 5])
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(actions/walk-straight-to entities :ego [159 -20])
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(actions/transition-background entities :inside-castle [92 150])
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(actions/walk-straight-to entities :ego [79 145] :stop? false)
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(actions/walk-to entities :ego [159 74]))
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:cursor :down}
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:door {:box [22 42 46 124]
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:script (actions/get-script entities
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(if (= :night (get-in @entities [:state :time]))
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(actions/talk entities :ego "I do NOT want to go back in there!")
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(do (actions/walk-to entities :ego [50 46])
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(actions/play-animation entities :ego :idea)
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(actions/talk entities :warden "NO VISITORS!"))))}
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:window {:box [62 175 80 212]
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:script (actions/get-script entities
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(actions/talk entities :ego "I wonder if anyone is prisoner up there?"))}
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:sign {:box [5 173 61 199]
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:script (actions/get-script entities
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(actions/talk entities :ego "J.A.I.L. Jail. Can't you read?"))}
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:my-house {:box [89 128 118 179]
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:script (actions/get-script entities
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(actions/talk entities :ego "That's my house. I'd rather play outside."))}
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:sherrif-house {:box [138 143 160 168]
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:script (actions/get-script entities
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(actions/do-dialogue entities
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:ego "That's the Sherrif's house."
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:ego "He hates me."
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:ego "All because I threw a rock through his window."
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:ego "Or windows."
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:ego "What's the big deal?"))}
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:mchulk-house {:box [223 137 282 172]
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:script (actions/get-script entities
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(actions/do-dialogue entities
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:ego "That's Captain McHulk's house!"
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:ego "He's the mightiest knight in all of Remington."
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:ego "If only I could be as strong as him one day."
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))}
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:stump {:box [205 68 251 89]
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:script (actions/get-script entities
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(actions/walk-to entities :ego [170 71] :face :right)
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(actions/walk-straight-to entities :ego [188 71] :face :right)
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(actions/play-animation entities :ego :reach)
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(actions/update-entities entities #(assoc-in % [:room :entities :axe :opacity] 0.0))
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(actions/play-animation entities :ego :axe-wood)
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(actions/play-animation entities :ego :reach)
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(actions/update-entities entities #(assoc-in % [:room :entities :axe :opacity] 1.0))
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(actions/walk-straight-to entities :ego [170 71]))
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:scripts {:alarm-clock (actions/get-script entities
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(actions/walk-to entities :ego [170 71] :face :right)
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(actions/walk-straight-to entities :ego [188 71] :face :right)
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(actions/play-animation entities :ego :reach)
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(actions/remove-item entities :alarm-clock)
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(actions/add-entity entities :alarm-clock (get-in @entities [:room :alarm-clock]))
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(actions/play-animation entities :ego :axe)
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(actions/update-entities entities #(assoc-in % [:room :entities :axe :opacity] 0.0))
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(actions/talk entities :ego "It's split right down the middle!")
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(actions/play-animation entities :ego :reach)
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(actions/remove-entity entities :alarm-clock)
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(actions/update-entities entities #(assoc-in % [:room :entities :axe :opacity] 1.0))
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(actions/give entities :broken-clock)
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(actions/walk-straight-to entities :ego [170 71]))
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:sword (actions/get-script entities (actions/talk entities :ego "I can just use the axe."))}}
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:lever {:box [10 72 17 85]
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:script (actions/get-script entities
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(interact-with-lever entities))
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:scripts {:rope (actions/get-script entities
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(when (get-in @entities [:state :knows-about-stash?])
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(actions/walk-to entities :ego [48 36] :face :left)
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(actions/play-animation entities :ego :reach)
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(actions/remove-item entities :rope)
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(actions/add-entity entities :rope (get-in @entities [:room :rope]))))}}
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:end-of-rope {:box [177 101 185 108]
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:script (actions/get-script entities (try-to-go-in-stash entities))}
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:fountain {:box [150 126 193 147]
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:script (actions/get-script entities
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(actions/walk-to entities :ego [151 119] :face :right)
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(actions/play-animation entities :ego :reach)
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(actions/do-dialogue entities :ego "Ahh, life-giving water."))
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:scripts {:flask-2 (actions/get-script entities
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(actions/walk-to entities :ego [151 119] :face :right)
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(actions/play-animation entities :ego :reach)
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(actions/remove-item entities :flask-2)
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(actions/give entities :flask-water)
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(actions/talk entities :ego "Filled up with water, just as Gandarf wanted."))}}}
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:layers {:day [(assoc (texture "outside-jail/background.png") :x 0 :y 0 :baseline 0)
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(assoc (texture "outside-jail/fountain.png") :x 0 :y 0 :baseline 114)]
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:night [(assoc (texture "outside-jail/background.png") :x 0 :y 0 :baseline 0)
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(assoc (texture "outside-jail/fountain.png") :x 0 :y 0 :baseline 114)]}
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:entities {:warden {:object nil
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:x 36
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:y 86
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:width 10
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:height 10
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:talk-color (color 0.9 0.3 0.9 1.0)}
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:fountain-particle (assoc (doto (particle-effect "outside-jail/fountain")
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(particle-effect! :reset)
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(particle-effect! :start))
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:x 172
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:y 140
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:baseline 114)
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:axe (assoc (texture "outside-jail/axe.png") :x 213 :y 63 :baseline 176 :night-profile :sprite)}
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:guard (rooms/make-entity :guard (assoc (animation->texture screen guard-stand)
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:x 70 :y 55 :baseline 185
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:stand guard-stand
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:talk guard-talk
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:sleep guard-sleep
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:script (actions/get-script entities (search-guard entities))
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:night-profile :sprite))
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:rope (rooms/make-entity :rope (assoc (texture "outside-jail/rope.png")
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:x 14 :y 20 :baseline 1 :night-profile :sprite))
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:spear (rooms/make-entity :spear (assoc (texture "outside-jail/spear.png")
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:night-profile :none
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:x 60 :y 65 :baseline 180
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:script (actions/get-script entities (grab-spear entities))))
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:alarm-clock (rooms/make-entity :alarm-clock (assoc (texture "outside-jail/alarm-clock.png")
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:x 217 :y 83 :baseline 160
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:script (actions/get-script entities
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(actions/walk-to entities :ego [189 65] :face :right)
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(actions/play-animation entities :ego :reach)
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(actions/remove-entity entities :alarm-clock)
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(actions/give entities :alarm-clock))))
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:stash (rooms/make-entity :stash (assoc (animation->texture screen open-stash)
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:x 197 :y 94 :baseline 146
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:open open-stash
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:close close-stash))
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:collision "outside-jail/collision.png"
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:scale-fn (utils/scaler-fn-with-baseline 40 0.001 1.3)
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:start-pos [145 15]
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:apply-state (fn [_ entities]
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(as-> entities entities
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(if (= :night (get-in entities [:state :time]))
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(make-night entities)
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entities)
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(if (get-in entities [:state :dropped-ball?])
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(update-in entities [:room :entities :guard] #(actions/start-animation % :sleep))
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entities))))))
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