(ns advent.screens.title (:require [play-clj.core :refer :all] [play-clj.ui :refer :all] [play-clj.utils :refer :all] [play-clj.g2d :refer :all] [advent.utils :as utils] [advent.screens.scene :as scene] [advent.screens.dialogue :as dialogue] [advent.screens.title :as title] [advent.screens.inventory :as inventory] [advent.screens.safe :as safe] ) (:import [com.badlogic.gdx.graphics Pixmap Pixmap$Filter Texture Texture$TextureFilter] [com.badlogic.gdx.graphics.g2d TextureRegion] [com.badlogic.gdx.scenes.scene2d.utils Align] [com.badlogic.gdx Application Audio Files Game Gdx Graphics Input InputMultiplexer InputProcessor Net Preferences Screen])) (defn update-fade [entities current-time] (if (:fade entities) (let [time-shown (- current-time (:start-time entities)) entities (assoc-in entities [:fade :opacity] (max (- 1.0 time-shown) 0.0))] (if (= 0.0 (get-in entities [:fade :opacity])) (do (utils/play-sound (:music entities)) (dissoc entities :fade)) entities)) entities)) (defscreen title-screen :on-show (fn [screen entities] (update! screen :renderer (stage) :camera (orthographic)) (let [start-playing (assoc (label "Start Game" (style :label (utils/get-font "ego/font.fnt") (color :red))) :x 0 :y 850 :width 1280) music (utils/make-music "intro.ogg")] (label! start-playing :set-alignment Align/center) {:overlay (assoc (texture "title-overlay.png" ) :x 0 :y 0 :scale-x 4 :scale-y 4 :origin-x 0 :origin-y 0) :fade (assoc (texture "black.png") :scale-x 80 :scale-y 80 :opacity 1.0) :music music :start-showing? false :start-playing start-playing})) :on-render (fn [screen [entities]] (let [entities (-> entities (update-in [:start-time] #(or % (:total-time screen))) (update-fade (:total-time screen)))] (render! screen [ (:overlay entities) (:start-playing entities) (:fade entities)]) entities)) :show-screen (fn [entities] entities) :on-mouse-moved (fn [screen [entities]] nil) :on-touch-up (fn [screen [entities]] (utils/stop-sound (:music entities)) (set-screen! @(resolve 'advent.core/advent) scene/scene dialogue/talking-screen dialogue/choice-screen inventory/inventory-screen safe/safe-screen) nil) :on-resize (fn [screen entities] (size! screen 1280 960)))