(ns advent.screens.rooms.behind-house (:require [advent.screens.rooms :as rooms] [advent.screens.items :as items] [advent.actions :as actions] [advent.utils :as utils] [clojure.zip :as zip] [play-clj.core :refer :all] [play-clj.ui :refer :all] [play-clj.utils :refer :all] [play-clj.g2d :refer :all])) (defn make [screen] (rooms/make :interactions {:left-dir {:box [0 131 20 224] :script (actions/get-script entities (actions/walk-to entities :ego [122 140]) (actions/transition-background entities :outside-house [244 150]) (actions/walk-to entities :ego [195 140])) :cursor :left} #_:crack #_{:box [68 100 73 114] :script (actions/get-script entities )} :mushrooms {:box [247 59 269 76] :script (actions/get-script entities (if (actions/has-item? @entities items/mushrooms) (actions/talk entities :ego "I've already got a junk ton of mushrooms.") (do (actions/walk-to entities :ego [242 75]) (actions/play-animation entities :ego :squat) (actions/give entities items/mushrooms) (actions/talk entities :ego "Perfectly ripe mushrooms!"))))} :window {:box [103 44 130 140] :script (actions/get-script entities (actions/walk-to entities :ego [128 100]) (actions/talk entities :ego "I can see Fangald moving around in there but it's hard to see at this angle."))}} :layers [(assoc (texture "behindhouse/background.png") :x 0 :y 0 :baseline 0) (assoc (texture "behindhouse/house.png") :x 0 :y 0 :baseline 122) (assoc (texture "behindhouse/brush.png") :x 0 :y 0 :baseline 240)] :entities {:stick (assoc (texture "behindhouse/stick.png") :x 26 :y 80 :baseline 160 :script (actions/get-script entities (actions/walk-to entities :ego [50 80]) (actions/play-animation entities :ego :reach) (actions/remove-entity entities :stick) (actions/give entities items/stick) (actions/talk entities :ego "This stick might be useful.") )) :peeling (assoc (texture "behindhouse/house-cover.png") :x 60 :y 92 :baseline 148 :script (actions/get-script entities (if (get-in @entities [:state :opened-crack?]) (do (actions/walk-to entities :ego [70 80]) (actions/play-animation entities :ego :squat) (actions/talk entities :ego "I can see Gandarf, the wizard inside.") (actions/play-animation entities :ego :squat) (actions/talk entities :ego "It looks like he's opening his Magi-safe.") (actions/play-animation entities :ego :squat) (actions/talk entities :ego "[todo: sounds play.]") (actions/play-animation entities :ego :squat) (actions/talk entities :ego "A lot of good it'll do me to know his password while he's still there.")) (do (actions/walk-to entities :ego [80 80]) (actions/talk entities :ego "It looks like the wall is crumbling here.") (actions/play-animation entities :ego :reach) (actions/update-entity entities :peeling #(assoc % :opacity 0)) (actions/update-state entities (fn [state] (assoc state :opened-crack? true)))))))} :collision "behindhouse/collision.png" :scale-fn (utils/scaler-fn-with-baseline 110 0.10 1.00)))