(ns advent.screens.rooms.inside-house (:require [advent.screens.rooms :as rooms] [advent.actions :as actions] [advent.utils :as utils] [clojure.zip :as zip] [play-clj.core :refer :all] [play-clj.ui :refer :all] [play-clj.utils :refer :all] [play-clj.g2d :refer :all])) (defn make [screen] (let [wizard-sheet (texture! (texture "wizard/talk.png") :split 20 46) wizard-stand (animation 0.2 (for [i (flatten [(repeat 10 0) 1])] (aget wizard-sheet 0 i))) wizard-talk (animation 0.2 (for [i [0 2 0 2 1 2 0 3 0 2 0 1 0 2]] (aget wizard-sheet 0 i)))] (rooms/make :interactions {:down-dir {:box [151 0 320 20] :script (actions/get-script entities (actions/walk-to entities :ego [237 1]) (actions/transition-background entities :outside-house [262 88])) :cursor :down} :wizard {:box [228 80 248 126]}} :layers [(assoc (texture "inside-house/background.png") :x 0 :y 0 :baseline 0) (assoc (texture "inside-house/desk.png") :x 0 :y 0 :baseline 200) (assoc (texture "inside-house/sillhoute.png") :x 0 :y 0 :baseline 240)] :entities {:wizard (actions/start-animation screen (assoc (animation->texture screen wizard-stand) :x 228 :y 80 :baseline 160 :scale-x 1.75 :scale-y 1.75 :left {:talk (utils/flip wizard-talk) :stand (utils/flip wizard-stand)} :right {:talk wizard-talk :stand wizard-stand} :facing :left) :stand) :flask (assoc (texture "inside-house/flask.png") :x 265 :y 80 :baseline 240 :script (actions/get-script entities (actions/remove-entity entities :flask) (actions/give entities :flask) (actions/do-dialogue entities :ego "Hey you think I could have this flask?" :wizard "Sure.")))} :collision "inside-house/collision.png" :scale-fn (utils/scaler-fn-with-baseline 110 0.10 1.75))))