(ns advent.screens.rooms.inside-castle (:require [advent.screens.rooms :as rooms] [advent.actions :as actions] [advent.utils :as utils] [clojure.zip :as zip] [play-clj.core :refer :all] [play-clj.ui :refer :all] [play-clj.utils :refer :all] [play-clj.g2d :refer :all])) (defn do-game-player-dialogue [entities] (actions/do-dialogue entities :ego "You there!" :game-player "... Yes?") (actions/present-choices entities {:choices ["Do you know anything about the sword in the stone up there?" {:run #(actions/respond entities % :game-player "It is said that only he who is worthy in wisdom can pull the sword!" :game-player "I, of course have such wisdom, but I'm still unable to pull it myself.") :choices ["Can you teach me your ways?" {:run #(actions/respond entities % :game-player "Ha! My intellect has only been achieved with years of precise training!" :game-player "You're out of luck, friend. Unless you are willing to spend hours and hours in careful study, you will always be a dunce." :ego "...") :choices actions/previous-choices} "How come?" {:run #(actions/respond entities % :game-player "You must be mighty in strength to pull the sword." :game-player "And I spend all of my time either playing my game, or at the library.") :choices actions/previous-choices} "Something else." {:choices actions/something-else}]} "What are you playing?" {:run #(actions/respond entities % :game-player "It's called Warlock's Castle. " :game-player "You play as a warlock, using skills and magic to reach the top of the tower of doom." :game-player "If you want to reach the top of the tower, you must have the sharpest of minds." :game-player "It's not for little kids like you." :game-player "Even wise wizards like Mr. Fangald can't beat me!") :choices ["Can I play with you?" {:run #(actions/respond entities % :game-player "You think YOU have what it takes to climb the stairs of treachery?" :game-player "Or solve the riddle in the library of mystery?" :game-player "Or break the curse that has entrapped the cave beast for 1000 years?" :game-player "Very well.")} "That sounds pretty dumb." {:run #(actions/respond entities % :game-player "That's exactly what I'd expect a dummy like you to say." :choices actions/previous-choices)} "Something else." {:choices actions/something-else}]} "Nevermind." {:run #(actions/respond entities % :game-player "See you around.")}]})) (defn make [screen] (let [game-player-talk-sheet (texture! (texture "inside-castle/game-player-talk.png") :split 40 44) game-player-talk (animation 0.15 (for [i [0 2 0 2 0 2 0 3 0 2 0 1 0 0 0 0 2 0 2 0 3 0 1 0 1 0 0 1 0 2 0 3 0]] (aget game-player-talk-sheet 0 i)))] (rooms/make :interactions {:right-door {:box [286 140 306 160] :cursor :right :script (actions/get-script entities (actions/walk-to entities :ego [284 145]) (actions/transition-background entities :outside-castle [82 180]) (actions/walk-to entities :ego [129 148]))}} :layers [(assoc (texture "inside-castle/background.png") :x 0 :y 0 :baseline 0) (assoc (texture "inside-castle/pedestal-overlay.png") :x 0 :y 0 :baseline 135)] :entities {:game-player (assoc (texture "inside-castle/gameplayer.png") :x 266 :y 49 :baseline 191 :script (actions/get-script entities (do-game-player-dialogue entities)) :anim nil :talk game-player-talk)} :collision "inside-castle/collision.png" :scale-fn (utils/scaler-fn-from-image "inside-castle/scale.png" 0.25 1.00))))