(ns advent.core (:require [play-clj.core :refer :all] [play-clj.ui :refer :all] [play-clj.utils :refer :all] [play-clj.g2d :refer :all] [clojure.pprint]) (:import [com.badlogic.gdx.graphics Pixmap Pixmap$Filter])) (def scale 4) (def +screen-width+ 320) (def +screen-height+ 240) (defn cursor [filename index] (let [base-cursor (pixmap filename) target-width (* 16 scale) target-height (* 16 scale) resized (Pixmap. target-width target-height (.getFormat base-cursor))] (Pixmap/setFilter Pixmap$Filter/NearestNeighbour) (pixmap! resized :draw-pixmap base-cursor (* index 16) 0 16 16 0 0 target-width target-height) resized )) (defn right-click [screen entities] (if (= (button-code :right) (:button screen)) (for [entity entities] (if (= (:id entity) "cursor") (let [entity (assoc entity :cursor-index (case (:cursor-index entity) 0 1 1 0))] (input! :set-cursor-image (cursor "cursor.png" (:cursor-index entity)) 0 0 ) entity) entity)))) (defscreen main-screen :on-show (fn [screen entities] (update! screen :renderer (stage) :camera (orthographic)) (let [player-sheet (texture! (texture "player.png") :split 18 36) _ (input! :set-cursor-image (cursor "cursor.png" 0) 0 0) background (texture "bg5.png")] [{:id "cursor" :cursor-index 0} (assoc background :origin-y 0 :origin-x 0 :ego? false :x 0 :y 0 :scale-x 1 :scale-y 1) {:right (animation 0.075 (for [i (range 8)] (texture (aget player-sheet 0 i)))) :left (animation 0.075 (for [i (range 8)] (texture (aget player-sheet 1 i)))) :anim (animation 0.075 (for [i (range 8)] (texture (aget player-sheet 0 i)))) :x 0 :y 75 :origin-x 0 :origin-y 0 :x-velocity 1 :ego? true}])) :on-render (fn [screen entities] (clear!) (render! screen (for [entity entities] (if (:ego? entity) (merge (animation->texture screen (:anim entity)) {:ego? (:ego? entity) :x (+ (:x entity) (:x-velocity entity)) :y 75 :origin-x 0 :origin-y 0 :anim (:anim entity) :x-velocity (:x-velocity entity) :left (:left entity) :right (:right entity)} (when (> (:x entity) (width screen)) {:x-velocity -1 :anim (:left entity)}) (when (< (:x entity) 0) {:x-velocity 1 :anim (:right entity)})) entity)))) :on-resize (fn [screen entities] (size! screen 320 240)) #_:on-mouse-moved #_(fn [screen entities] (for [entity entities] (if (= (:id entity) "cursor") (let [{:keys [x y]} (input->screen screen (min +screen-width+ (max 0 (:input-x screen))) (max 0 (min +screen-height+ (:input-y screen))))] (assoc entity :x x :y y)) entity))) :on-touch-down (fn [screen entities] (right-click screen entities)) #_:on-scrolled #_(fn [screen entities] (set! (. (:camera screen) zoom) (min 1.5 (max (+ (.zoom (:camera screen)) (* 0.01 (:amount screen))) 1))) nil)) (defgame advent :on-create (fn [this] (set-screen! this main-screen) #_(input! :set-cursor-catched true)))