(ns advent.screens.rooms.outside-house (:require [advent.screens.items :as items] [advent.screens.rooms :as rooms] [advent.screens.rooms.common :as common] [advent.screens.rooms.outside-castle :as outside-castle] [advent.screens.rooms.inside-castle :as inside-castle] [advent.actions :as actions] [advent.utils :as utils] [clojure.zip :as zip] [play-clj.core :refer :all] [play-clj.ui :refer :all] [play-clj.math :refer :all] [play-clj.utils :refer :all] [play-clj.g2d :refer :all])) (defn walk-to-castle [entities] (actions/walk-to entities :ego [0 80]) (actions/walk-straight-to entities :ego [-20 80]) (actions/transition-background entities :outside-castle [330 80]) (actions/walk-straight-to entities :ego [310 80])) (def ego-sheep-loc [132 140]) (defn dist-to-sheep [entities] (apply utils/dist (get-in entities [:room :entities :sheep :x]) (get-in entities [:room :entities :sheep :y]) ego-sheep-loc)) (defn is-sheep-close? [entities] (< (dist-to-sheep entities) 45)) (defn is-ready-for-slingshot [entities] (and (actions/has-obtained? entities :broken-clock) (not (actions/has-item? entities :broken-clock)) (actions/has-obtained? entities :money) (not (actions/has-item? entities :money)))) (defn put-something-in-cauldron [item] (condp = item :money (actions/get-script entities (actions/walk-to entities :ego [141 90] :face :right) (actions/play-animation entities :ego :reach) (actions/remove-item entities :money) (actions/talk entities :ego "I guess that's what you could call 'money in the pot'.")) :slingshot (actions/get-script entities (if (is-ready-for-slingshot entities) (do (actions/walk-to entities :ego [141 90] :face :right) (actions/talk entities :ego "Here goes!") (actions/play-animation entities :ego :reach) (actions/remove-item entities :slingshot) (actions/give entities :magic-slingshot) (actions/do-dialogue entities :ego "It worked!" :ego "I now have The Slinger's Shot." :ego "And just in time, too. It's getting light.") (actions/update-state entities #(assoc % :next-time :sunrise)) (walk-to-castle entities) (outside-castle/go-through-gate entities) (actions/update-state entities #(assoc % :next-time :day)) (inside-castle/walk-to-blergh entities) (actions/do-dialogue entities :ego "Bloodclot!" :bloodclot-head "Oh, hello again." :bloodclot-head "I thought I had taken care of you the last time I saw you." :bloodclot-head "Any final words before I destroy you again?") (actions/play-animation entities :ego :scared :continue? true) (Thread/sleep 500) (actions/walk-straight-to entities :ego [35 45] :override-dir :right :speed 3.0)))) :broken-clock (actions/get-script entities (actions/walk-to entities :ego [141 90] :face :right) (actions/play-animation entities :ego :reach) (actions/remove-item entities :broken-clock) (actions/talk entities :ego "Just in the nick of time.")) :recipe (actions/get-script entities (actions/walk-to entities :ego [151 90] :face :right) (actions/play-animation entities :ego :squat) (actions/remove-item entities :recipe) (actions/give entities :ash) (actions/talk entities :ego "It burned up into ash.")) :spell-component (actions/get-script entities (actions/walk-to entities :ego [141 90] :face :right) (actions/play-animation entities :ego :reach) (actions/remove-item entities :spell-component) (actions/talk entities :ego "I poured it in. Now what?")) (actions/get-script entities (actions/talk entities :ego "I don't want to put something in there unless I'm sure I need to.")))) (defn wizard-dialogue [entities] (actions/do-dialogue entities :ego "Hello there [RED]Gandarf[]!" :wizard "Oh no, not you again!") (actions/present-choices entities {:choices ["What do you mean, \"Not you again?\"" {:run #(actions/respond entities % :wizard "I mean, you've wrecked my life and I never want to see you again.") :choices ["You mean the time I set your house on fire with a fire mint?" {:run #(do (actions/respond entities % :wizard "That was you!?" :wizard "My house was nearly destroyed!" :wizard "I spent weeks rebuilding my home!" :wizard "Leave, now, or I'll turn you into a ..." :wizard "... a ..." :wizard "... a frog!" :ego "Okay, okay! I'm leaving.") (actions/transition-background entities :outside-house [262 88]) (actions/do-dialogue entities :ego "I guess he's really upset with me." :ego "I wonder if I can convince him to let me stay..."))} "You're still cross about my stealing your magic cowboy hat?" {:run #(do (actions/respond entities % :wizard "Of course I'm cross! It's irreplaceable!" :wizard "That cowboy hat accented my facial physique." :wizard "And complemented my skin color." :wizard "And you little pipsqueak stole it from me!" :wizard "That's why I bought my Magi-Safe 5000, to keep out intruders like you." :wizard "Now leave, before I get really angry!.") (actions/transition-background entities :outside-house [262 88]) (actions/do-dialogue entities :ego "I guess he's really upset with me." :ego "I wonder if I can convince him to let me stay..."))} "Even an old hoot like you needs a kick in the pants every now and again." {:run #(actions/respond entities % :wizard "What gives you the right to try to teach me a lesson?") :choices ["My good looks?" {:run #(do (actions/respond entities % :wizard "You know, handsome looks aren't all they're chocked up to be." :wizard "Take me for example." :wizard "When you have a bod like man, you can hardly go to the grocery store without being noticed." :wizard "But no. Your looks, however good they may be, don't give you the right to teach me a lesson." :wizard "Now please leave me in peace.") (actions/transition-background entities :outside-house [262 88]) (actions/talk entities :ego "Gandarf is pretty upset, but I bet he can be reasoned with."))} "My good standing within the community?" {:run #(do (actions/respond entities % :wizard "Ha! Good standing?" :wizard "You're the neighborhood cheat and everyone knows it." :wizard "Now please leave me in peace.") (actions/transition-background entities :outside-house [262 88]) (actions/talk entities :ego "Gandarf is pretty upset, but I bet he can be reasoned with."))} "I'm going to be a knight! That counts for something doesn't it?" {:run #(do (actions/respond entities % :wizard "You are, are you?" :wizard "Pray tell, how do you, a mere reckless youth, plan on becoming a knight?")) :choices ["By pulling the Sword of Blergh from its stone!" {:run #(actions/respond entities % :wizard "Well, well. It sounds like you've turned over a new leaf." :wizard "But know this, the stone cannot be cheated easily." :wizard "You must fulfill the age-old prophecy." :wizard "'The Sword of Blergh with magic sting,\nShall yield to no earthly king'" :wizard "'To draw from hardened, weathered stone,\nHe must have valor, to the bone.'" :wizard "'Worthy in courage, wisdom and might,\nOnly then with sword he'll fight.'" :wizard "'But a hero should he prove not be,\nOnly ruin will fall on he.'" :wizard "'Fight he must, for one more test...'") :choices ["Is this almost over?" {:run #(do (actions/update-state entities (fn [state] (assoc state :convinced-wizard? true))) (actions/respond entities % :wizard "Patience, boy." :wizard "... 'He will die if not the best.'" :wizard "If this is truely your quest, boy, then I will help you. " :ego "So you're my friend now, Gandarf?" :wizard "No, but I won't kick you out of my house, as long as you behave."))} "*cough* *cough* *ahem*" {:run #(do (actions/update-state entities (fn [state] (assoc state :convinced-wizard? true))) (actions/respond entities % :wizard "Excuse you. Moving on..." :wizard "... 'He will die if not the best'" :wizard "If this is truely your quest, boy, then I will help you. " :ego "So you're my friend now, Gandarf?" :wizard "No, but I won't kick you out of my house, as long as you behave.") (utils/save @entities))}]} "By besting swamp, foe, and the occasional bizarre conversation tree." {:run #(do (actions/respond entities % :wizard "While your goal sounds noble, no amount of bizarre conversation tree searching will earn my respect." :wizard "Now please leave.") (actions/transition-background entities :outside-house [262 88]) (actions/talk entities :ego "If only Gandarf could be tricked into seeing the valiant side of me..."))}]}]}]} "You're not happy to see me, Gandarf?" {:run #(actions/respond entities % :wizard "Of course not, you little brat. You've made my life a living hell!") :choices #(-> % zip/left)} "Goodbye, Gandarf!" {:run #(do (actions/respond entities % :wizard "Now scram!") (actions/transition-background entities :outside-house [262 88]))}]})) (defn talk-to-gandarf-outside [entities] (actions/walk-to entities :ego [120 80] :face :right) (if (actions/has-item? entities :flask-2) (actions/do-dialogue entities :wizard "Have you gotten me water from the fountain yet?" :ego "No, not yet." :wizard "Hurry, boy! Time's-a-wastin'!") (do (actions/do-dialogue entities :ego "Gandarf! Boy am I glad to see you." :wizard "There is no time, boy." :wizard "We must hurry if you are to defeat Blergh." :ego "Wait, you knew about Blergh all along?" :ego "And you never told me?" :wizard "Honestly, I've always thought you were a loser." :wizard "I never thought you'd be able to pull the sword." :wizard "But we have to hurry." :wizard "Blergh spent his entire time in sword prison making that helmet that zapped you." :wizard "There's only one way to neutralize it:" :wizard "The Slinger's Shot." :wizard "It's a magical slingshot that has long lost its power." :wizard "Here, take it.") (actions/give entities :slingshot) (actions/do-dialogue entities :wizard "Whatever happens, do not lose that slingshot!" :wizard "You and me, boy, we're going to return it to its powerful state." :wizard "Then you can beat Blergh, come sunrise." :wizard "Now, time is of the essence." :wizard "Take this flask. Fill it with water from the fountain." :wizard "And remember. Don't lose the slingshot.") (actions/give entities :flask-2)))) (defn add-wizard-if-necessary [entities] (if (actions/has-obtained? entities :money) entities (update-in entities [:room :entities] #(assoc % :wizard (get-in entities [:room :wizard]))))) (defn add-note-if-necessary [entities] (if (and (actions/has-obtained? entities :money) (not (actions/has-obtained? entities :note-1))) (update-in entities [:room :entities] #(assoc % :note (get-in entities [:room :note]))) entities)) (defn make-night [entities] (-> entities (update-in [:room :entities] #(dissoc % :butterfly)) (update-in [:room :entities] #(assoc % :cauldron (get-in entities [:room :cauldron]))) add-wizard-if-necessary add-note-if-necessary)) (defn make [screen] (let [sheep-stand-sheet (texture! (texture "outsidehouse/sheep-anim.png") :split 33 21) sheep-walk-sheet (texture! (texture "outsidehouse/sheep-walk.png") :split 33 21) sheep-stand (animation 0.15 (for [i (flatten [(repeat 10 0) 1 2 3 4 5 6 7 4 5 6 7 8 9 10 (repeat 25 11) (repeat 15 12)])] (aget sheep-stand-sheet 0 i))) sheep-walk (animation 0.05 (for [i (range 6)] (aget sheep-walk-sheet 0 i))) butterfly-stand (utils/make-anim "butterfly.png" [7 7] 0.1 [0 1]) cauldron (utils/make-anim "outsidehouse/cauldron.png" [50 38] 0.15 (range 4))] (rooms/make :music {:day :town-2 :night :night} :interactions {:door {:box [258 100 281 160] :script (actions/get-unsaved-script entities (actions/walk-to entities :ego [267 90]) (actions/talk entities :ego (str "Anyone home?")) (sound! (sound "door.ogg") :play) (actions/play-animation entities :ego :reach) (if (= :night (get-in @entities [:state :time])) (actions/talk entities :ego "It's locked.") (do (actions/transition-background entities :inside-house [237 0]) (if (get-in @entities [:state :convinced-wizard?]) (do (actions/talk entities :wizard (str "Oh, hello there boy.")) (utils/save @entities)) (wizard-dialogue entities))))) :cursor :right} :right-dir {:box [220 141 320 204] :script (actions/get-script entities (actions/walk-to entities :ego [244 150]) (actions/transition-background entities :behind-house [122 140]) (actions/walk-to entities :ego [172 122])) :cursor :right} :up-dir {:box [60 180 224 240] :script (actions/get-script entities (actions/walk-to entities :ego [137 204]) (actions/transition-background entities :cat-tree [203 1])) :cursor :up} :left-dir {:box [0 40 20 140] :script (actions/get-script entities (walk-to-castle entities) ) :cursor :left}} :layers {:day [(assoc (texture "outsidehouse/background.png") :x 0 :y 0 :baseline 0) (assoc (texture "outsidehouse/house.png") :x 0 :y 0 :baseline 122) (assoc (texture "outsidehouse/fence.png") :x 0 :y 0 :baseline 95) (assoc (texture "outsidehouse/background-trees.png") :x 0 :y 0 :baseline 44)] :night [(assoc (texture "outsidehouse/background-dark.png") :x 0 :y 0 :baseline 0) (assoc (texture "outsidehouse/house-dark.png") :x 0 :y 0 :baseline 122) (assoc (texture "outsidehouse/fence-dark.png") :x 0 :y 0 :baseline 95) (assoc (texture "outsidehouse/background-trees-dark.png") :x 0 :y 0 :baseline 44)]} :entities {:sheep (actions/start-animation screen (assoc (animation->texture screen sheep-stand) :x 38 :y 160 :baseline 160 :box [38 160 71 181] :script (actions/get-script entities (if (actions/has-item? entities :wool) (actions/talk entities :ego "The sheep has given me enough wool.") (if (is-sheep-close? @entities) (do (actions/walk-to entities :ego ego-sheep-loc :face :left) (actions/play-animation entities :ego :reach) (actions/give entities :wool) (actions/talk entities :ego "I guess her wool is shedding.")) (actions/talk entities :ego "She's too far away for me to pet her.")))) :scripts #(condp = % :wool (actions/get-script entities (actions/talk entities :ego "She doesn't need it back.")) :grass (actions/get-script entities (actions/walk-to entities :ego ego-sheep-loc :face :left) (actions/talk entities :ego "Come on girl, get the grass!") (actions/play-animation entities :ego :reach) (actions/talk entities :ego "I think she's not interested.")) :carrot (actions/get-script entities (actions/walk-to entities :ego ego-sheep-loc :face :left) (actions/talk entities :ego "Come on girl, get the carrot!") (actions/walk-straight-to entities :sheep [95 150]) (actions/play-animation entities :ego :reach) (actions/remove-item entities :carrot) (actions/update-state entities (fn [s] (assoc s :coaxed-sheep? true)))) :flask-1 (actions/get-script entities (if (is-sheep-close? @entities) (do (actions/walk-to entities :ego ego-sheep-loc :face :left) (actions/play-animation entities :ego :reach) (actions/remove-item entities :flask-1) (actions/give entities :flask-1-with-milk) (actions/talk entities :ego "Sheeps milk.")) (actions/talk entities :ego "She's too far away."))) :flask-1-with-mushrooms (actions/get-script entities (if (is-sheep-close? @entities) (do (actions/walk-to entities :ego ego-sheep-loc :face :left) (actions/play-animation entities :ego :reach) (items/make-cream-of-mushroom entities)) (actions/talk entities :ego "She's too far away."))) nil) :left {:walk (utils/flip sheep-walk) :stand (utils/flip sheep-stand)} :right {:walk sheep-walk :stand sheep-stand}) sheep-stand) :butterfly (assoc (animation->texture screen butterfly-stand) :x 161 :y 218 :baseline 240 :anim butterfly-stand :anim-start 0 :path (catmull-rom-spline (map #(apply vector-2* %) (take 10 (repeatedly #(vector (rand-int 320) (rand-int 180))))) true) :update-fn (fn [screen entities entity] (let [speed 0.009 pos-f (- (* (:total-time screen) speed) (int (* (:total-time screen) speed))) v (vector-2 0 0) a (catmull-rom-spline! (:path entity) :value-at v pos-f)] (assoc entity :x (vector-2! v :x) :y (vector-2! v :y)))))} :cauldron (rooms/make-entity :cauldron (assoc (animation->texture screen cauldron) :x 139 :y 73 :baseline 167 :anim cauldron :anim-start 0 :script (actions/get-script entities (actions/talk entities :ego "That's a big cauldron!")) :scripts put-something-in-cauldron)) :wizard (rooms/make-entity :wizard (common/make-wizard screen {:x 190 :y 78 :baseline 162 :scale-x 1.2 :scale-y 1.2 :script (actions/get-script entities (talk-to-gandarf-outside entities))})) :note (rooms/make-entity :note (assoc (texture "outsidehouse/note.png") :x 286 :y 80 :baseline 160 :script (actions/get-script entities (actions/walk-to entities :ego [280 80] :face :right) (actions/play-animation entities :ego :squat) (actions/remove-entity entities :note) (actions/give entities :note-1) (common/read-note-1 entities)))) :collision "outsidehouse/collision.png" :scale-fn (utils/scaler-fn-with-baseline 110 0.10 1.00) :apply-state (fn [entities] (as-> entities entities (if (get-in entities [:state :coaxed-sheep?]) (update-in entities [:room :entities :sheep] #(assoc % :x 95 :y 150 :baseline 40)) entities) (if (= :night (get-in entities [:state :time])) (make-night entities) entities))) :start-pos [30 80])))