(ns advent.screens.scene (:require [play-clj.core :refer :all] [play-clj.ui :refer :all] [play-clj.utils :refer :all] [play-clj.g2d :refer :all] [clojure.pprint] [advent.pathfind] [advent.actions :as actions] [advent.zone :as zone] [advent.utils :as utils] [advent.screens.dialogue :refer [talking-screen]] [clojure.core.async :refer [put! ! chan go thread take! alts!!]]) (:import [com.badlogic.gdx.graphics Pixmap Pixmap$Filter Texture Texture$TextureFilter] [com.badlogic.gdx.graphics.g2d TextureRegion] [java.lang Object])) (def +screen-width+ 320) (def +screen-height+ 240) (defprotocol IMouseIn (mouse-in? [this location])) (defprotocol ICursorOverridable (cursor-override [this])) (defprotocol IInteractable (interact [this screen entities location])) (def default-interaction (reify IInteractable (interact [_ screen entities [x y]] (actions/get-script (actions/walk-to entities :ego [x y]))))) (defn left-click [screen entities] (let [{:keys [x y]} (input->screen screen {:x (:input-x screen) :y (:input-y screen)}) interaction (first (filter #(mouse-in? % [x y]) (get-in entities [:background :interactions]))) cursor-override (get-in entities [:cursor :override]) ;; TODO - hacky way of resetting queue entities (if-let [current-action (get-in entities [:actions :current])] (assoc (actions/terminate current-action screen entities) :actions {:channel (chan) :current nil :started? false}) entities) script (or (when cursor-override (interact cursor-override screen entities [x y])) (when interaction (interact interaction screen entities [x y])) (interact default-interaction screen entities [x y]))] (script (get-in entities [:actions :channel])) entities)) (defn get-ego [screen] (let [player-sheet (texture! (texture "player.png") :split 18 36) talk-sheet (texture! (texture "ego/talk.png") :split 16 36) ego {:right (animation 0.075 (for [i (range 8)] (texture (aget player-sheet 0 i)))) :left (animation 0.075 (for [i (range 8)] (texture (aget player-sheet 1 i)))) :talk (animation 0.2 (for [i (range 8)] (texture (aget talk-sheet 0 i)))) :baseline 95 :origin-x 9 :origin-y 0 :scaled true :inventory #{} :x 150 :y 95 :id "ego"}] (merge (texture (animation! (:right ego) :get-key-frame 0.25)) ego))) (defn update-from-script [screen {{:keys [current started? channel]} :actions :as entities}] (if current (let [entities (if started? entities (actions/begin current screen entities)) entities (actions/continue current screen entities)] (if (actions/done? current screen entities) (recur screen (assoc (actions/terminate current screen entities) :actions {:channel channel :current nil :started? false})) (assoc-in entities [:actions :started?] true))) (let [[current _] (alts!! [channel] :default nil)] (assoc entities :actions {:channel channel :current current :started? false})))) (defn scaler-fn-with-baseline [baseline minimum-size & [maximum-size]] (let [maximum-size (or maximum-size 1.0)] (fn [y] (if (< y baseline) maximum-size (let [percent-complete (- 1.0 (/ (- y baseline) (- +screen-height+ baseline))) range (+ (* percent-complete (- maximum-size minimum-size)) minimum-size)] range))))) (defscreen scene :on-show (fn [screen entities] (update! screen :renderer (stage) :camera (orthographic)) (let [_ (input! :set-cursor-image (utils/cursor "cursor.png" :main) 0 0) sheep-sheet (texture! (texture "outsidehouse/sheep-anim.png") :split 33 21) sheep (animation 0.15 (for [i (flatten [(repeat 10 0) 1 2 3 4 5 6 7 4 5 6 7 8 9 10 (repeat 25 11) (repeat 15 12)])] (aget sheep-sheet 0 i))) background (texture "bg5.png") background-trees (texture "background-trees.png") house (texture "house.png") overdirt (texture "overdirt.png") music (sound "town-music.mp3") ;;_ (sound! music :loop) ] { :actions {:object nil :channel (chan) :current nil :started? false} :cursor {:id "cursor" :current :main } :sheep (assoc (animation->texture screen sheep) :x 38 :y 160 :baseline 160 :anim sheep) :background (assoc {} :collision (advent.pathfind/map-from-resource "pathfind-test-big.png") :baseline 0 :mouse-overrides [(reify IMouseIn (mouse-in? [_ location] (apply (zone/box 300 131 320 224) location)) IInteractable (interact [_ _ entities _] (actions/get-script (actions/walk-to entities :ego [319 160]))) ICursorOverridable (cursor-override [_] :right)) (reify IMouseIn (mouse-in? [_ location] (apply (zone/box 60 180 224 240) location)) IInteractable (interact [_ _ entities _] (actions/get-script (actions/walk-to entities :ego [137 204]))) ICursorOverridable (cursor-override [_] :up)) (reify IMouseIn (mouse-in? [_ location] (apply (zone/box 0 40 20 140) location)) IInteractable (interact [_ _ entities _] (actions/get-script (actions/walk-to entities :ego [0 80]))) ICursorOverridable (cursor-override [_] :left))] :interactions [(reify IMouseIn (mouse-in? [_ location] (apply (zone/box 258 100 281 160) location)) IInteractable (interact [_ _ entities _] (actions/get-script (actions/walk-to entities :ego [262 88]) (actions/talk entities :ego (str "Anyone home?"))))) (reify IMouseIn (mouse-in? [_ location] (apply (zone/box 274 55 305 88) location)) IInteractable (interact [_ screen entities _] (actions/get-script (actions/talk entities :ego (str "It's the coolest sword I've ever seen!")) (actions/walk-to entities :ego [290 66]) (actions/talk entities :ego "Maybe I can pull it out.")))) (reify IMouseIn (mouse-in? [_ location] (apply (zone/box 38 160 71 181) location)) IInteractable (interact [_ screen entities _] (actions/get-script (if ((get-in entities [:ego :inventory]) :wool) (actions/talk entities :ego "The sheep has given me enough wool.") (do (actions/give entities :ego :wool) (actions/talk entities :ego "I guess his wool is shedding."))))))] :scale-fn (scaler-fn-with-baseline 110 0.10 1.00) :layers [(assoc background :x 0 :y 0 :baseline 0) (assoc house :x 0 :y 0 :baseline 122) (assoc overdirt :x 0 :y 0 :baseline 240) (assoc background-trees :x 0 :y 0 :baseline 44)]) :ego (get-ego screen) :fps (assoc (label "0" (color :white) ) :x 5 :baseline 9000) })) :on-render (fn [screen [entities]] (clear!) (let [entities (update-from-script screen entities) _ (label! (:fps entities) :set-text (str (game :fps))) entities (if (get-in entities [:sheep :anim]) (update-in entities [:sheep] #(merge % (animation->texture screen (:anim %)))) entities) entities (if (get-in entities [:ego :anim]) (update-in entities [:ego] #(merge % (animation->texture screen (:anim %)))) entities)] (render! screen (sort-by :baseline (concat (vals entities) (get-in entities [:background :layers])))) entities)) :on-resize (fn [screen entities] (size! screen 320 240)) :on-mouse-moved (fn [screen [entities]] (let [{:keys [x y]} (input->screen screen {:x (:input-x screen) :y (:input-y screen)})] (if-let [mouse-override (first (filter #(mouse-in? % [x y]) (get-in entities [:background :mouse-overrides])))] (when (not (get-in entities [:cursor :override])) (do (input! :set-cursor-image (utils/cursor "cursor.png" (cursor-override mouse-override)) 0 0) (assoc-in entities [:cursor :override] mouse-override))) (when (get-in entities [:cursor :override]) (do (input! :set-cursor-image (utils/cursor "cursor.png" :main) 0 0) (assoc-in entities [:cursor :override] nil)))))) :on-touch-down (fn [screen [entities]] (left-click screen entities)))