(ns advent.core (:require [play-clj.core :refer :all] [play-clj.ui :refer :all] [play-clj.utils :refer :all] [play-clj.g2d :refer :all] [clojure.pprint] [advent.pathfind]) (:import [com.badlogic.gdx.graphics Pixmap Pixmap$Filter])) (def scale 4) (def +screen-width+ 320) (def +screen-height+ 240) (def +num-cursors+ 4) (def +next-cursor+ (into {} (map vector (range +num-cursors+) (drop 1 (cycle (range +num-cursors+)))))) (defn +next-cursor+ [x] (first (drop 1 (drop-while #(not= x %) (cycle (range +num-cursors+)))))) (defn cursor [filename index] (let [base-cursor (pixmap filename) target-width (* 16 scale) target-height (* 16 scale) resized (Pixmap. target-width target-height (.getFormat base-cursor))] (Pixmap/setFilter Pixmap$Filter/NearestNeighbour) (pixmap! resized :draw-pixmap base-cursor (* index 16) 0 16 16 0 0 target-width target-height) resized )) (defn right-click [screen entities] (let [entities (update-in entities [:cursor] #(assoc % :cursor-index (+next-cursor+ (:cursor-index %)) :hotspot [63 63]))] (input! :set-cursor-image (cursor "cursor.png" (get-in entities [:cursor :cursor-index])) 0 0) entities)) (defn left-click [screen entities] (let [{:keys [x y]} (input->screen screen {:x (:input-x screen) :y (:input-y screen)}) path (vec (take-nth 2 (advent.pathfind/visit-all (:collision (:background entities)) [(int (:x (:ego entities))) (int (:y (:ego entities)))] [(int x) (int y)])))] (assoc-in entities [:ego :target-path] (when (seq path) (conj path [x y]))))) (defn get-ego [screen] (let [player-sheet (texture! (texture "player.png") :split 18 36) ego {:right (animation 0.075 (for [i (range 8)] (texture (aget player-sheet 0 i)))) :left (animation 0.075 (for [i (range 8)] (texture (aget player-sheet 1 i)))) :anim (animation 0.075 (for [i (range 8)] (texture (aget player-sheet 0 i)))) :baseline 95 :origin-x 16 :x 150 :y 95 :x-velocity 1 :character-x 158 :character-y 95 :id "ego"}] (merge (animation->texture screen (:anim ego)) ego))) (defn update-ego [screen entities ego] (let [ego (merge ego (animation->texture screen (:anim ego))) target-path (:target-path ego) [target-x target-y] (first target-path) target {:x target-x :y target-y}] (if (and target (seq target-path)) (let [delta-x (- (:x target) (:character-x ego)) delta-y (- (:y target) (:character-y ego)) mag (Math/sqrt (+ (* delta-x delta-x) (* delta-y delta-y))) vector-x (* 1.5 (/ delta-x mag)) vector-y (* 1.5 (/ delta-y mag))] (if (< mag 1) (update-in ego [:target-path] rest) (merge (as-> ego _ (update-in _ [:x] #(+ % vector-x)) (update-in _ [:y] #(+ % vector-y)) (assoc-in _ [:character-x] (+ 8 (:x _))) (assoc-in _ [:character-y] (:y _)) (assoc-in _ [:baseline] (- 240 (:y _))) (assoc-in _ [:anim] (if (< vector-x 0) (:left _) (:right _))) (assoc-in _ [:scale-x] (/ 1 (/ 240 (- 310 (:y _))))) (assoc-in _ [:scale-y] (/ 1 (/ 240 (- 310 (:y _)))))) (animation->texture screen (:anim ego))))) (merge (dissoc ego :target-path) (texture (animation! (:anim ego) :get-key-frame 0.6)))))) (defscreen main-screen :on-show (fn [screen entities] (update! screen :renderer (stage) :camera (orthographic)) (let [ _ (input! :set-cursor-image (cursor "cursor.png" 0) 0 0) background (texture "bg5.png") house (texture "house.png") overdirt (texture "overdirt.png") music (sound "outside-house.mp3") _ (sound! music :loop)] { :cursor {:id "cursor" :cursor-index 0 :hotspot [63 63]} :background (assoc background :id "background" :x 0 :y 0 :collision (advent.pathfind/map-from-resource "pathfind-test-big.png") :baseline 0) :house (assoc house :x 0 :y 0 :baseline 122) :overdirt (assoc overdirt :x 0 :y 0 :baseline 240) :ego (get-ego screen) :fps (assoc (label "0" (color :white) ) :x 5 :baseline 9000)})) :on-render (fn [screen [entities]] (clear!) (let [entities (assoc entities :ego (update-ego screen entities (:ego entities))) _ (label! (:fps entities) :set-text (str (game :fps)))] (render! screen (sort-by :baseline (vals entities))) entities)) :on-resize (fn [screen entities] (size! screen 320 240)) :on-touch-down (fn [screen [entities]] (let [screen (-> screen (update-in [:input-x] #(+ % (first (:hotspot (:cursor entities))))) (update-in [:input-y] #(+ % (second (:hotspot (:cursor entities))))))] (if (= (button-code :right) (:button screen)) (right-click screen entities) (left-click screen entities))))) (defgame advent :on-create (fn [this] (set-screen! this main-screen) #_(input! :set-cursor-catched true)))