(ns advent.screens.scene (:require [play-clj.core :refer :all] [play-clj.ui :refer :all] [play-clj.utils :refer :all] [play-clj.g2d :refer :all] [clojure.zip :as zip] [clojure.pprint] [advent.pathfind] [advent.actions :as actions] [advent.zone :as zone] [advent.utils :as utils] [advent.screens.dialogue :refer [talking-screen]] [advent.screens.inventory :refer [inventory-screen]] [clojure.core.async :refer [put! ! chan go thread take! alts!!]]) (:import [com.badlogic.gdx.graphics Pixmap Pixmap$Filter Texture Texture$TextureFilter GL20 GL30] [com.badlogic.gdx.graphics.g2d TextureRegion] [java.lang Object] [com.badlogic.gdx Gdx])) (def +screen-width+ 320) (def +screen-height+ 240) (defprotocol IMouseIn (mouse-in? [this location])) (defprotocol ICursorOverridable (cursor-override [this])) (defprotocol IInteractable (get-script [this cursor location])) (def default-interaction (reify IInteractable (get-script [_ cursor [x y]] (if (= :main cursor) (actions/get-script entities (actions/walk-to entities :ego [x y] true)) (actions/get-script entities (actions/talk entities :ego "I don't know what to do with that.")))))) (defn find-override [screen entities [x y]] (first (filter #(and (mouse-in? % [x y]) (satisfies? ICursorOverridable %)) (get-in entities [:background :interactions])))) (defn open-inventory [screen entities] (run! inventory-screen :show-screen :items (get-in entities [:state :inventory])) (assoc-in entities [:state :active?] false)) (defn left-click [screen entities] (let [{:keys [x y]} (input->screen screen {:x (:input-x screen) :y (:input-y screen)})] (if ((:mouse-in? (:inventory entities)) x y) (open-inventory screen entities) (let [interaction (first (filter #(mouse-in? % [x y]) (get-in entities [:background :interactions]))) current-action (get-in entities [:actions :current]) ;; TODO - hacky way of resetting queue entities (if (and current-action (actions/can-skip? current-action screen entities)) (let [terminated-entities (actions/terminate current-action screen entities)] (do (put! (actions/get-channel current-action) terminated-entities) (-> terminated-entities (assoc-in [:actions :current] nil) (assoc-in [:actions :started?] false)))) (assoc-in entities [:actions :channel] (chan)))] (if current-action entities ((or (when interaction (get-script interaction (get-in entities [:cursor :current]) [x y])) (get-script default-interaction (get-in entities [:cursor :current]) [x y])) entities)) entities)))) (defn flip [anim] (animation (animation! anim :get-frame-duration) (for [src-frame (animation! anim :get-key-frames) :let [frame (texture (texture! src-frame :get-texture))]] (do (texture! frame :set-region src-frame) (texture! frame :flip true false) frame)))) (defn get-ego [screen] (let [player-sheet (texture! (texture "player.png") :split 18 36) talk-sheet (texture! (texture "ego/talk.png") :split 18 36) stand-sheet (texture! (texture "ego/stand.png") :split 18 36) walk-right (animation 0.075 (for [i (range 8)] (texture (aget player-sheet 0 i)))) stand-anim (animation 0.1 (for [i (flatten [(repeat 6 [(repeat 10 0) (repeat 3 1) (repeat 20 0)]) 3 4 5 5 5 6 5 6 5 6 5 4 3 ])] (texture (aget stand-sheet 0 i)))) talk-anim (animation 0.2 (for [i (range 8)] (texture (aget talk-sheet 0 i)))) ego {:right {:walk walk-right :stand stand-anim :talk talk-anim} :left {:walk (flip walk-right) :stand (flip stand-anim) :talk (flip talk-anim)} :baseline 95 :facing :right :origin-x 9 :origin-y 0 :scaled true :x 150 :y 95 :id "ego"}] (actions/start-animation screen (merge (animation->texture screen (:stand (:right ego))) ego) :stand))) (defn update-from-script [screen {{:keys [current started? channel]} :actions :as entities}] (if current (let [entities (if started? entities (actions/begin current screen entities)) entities (actions/continue current screen entities)] (if (actions/done? current screen entities) (let [terminated (actions/terminate current screen entities)] (put! (actions/get-channel current) terminated) (recur screen (assoc terminated :actions {:channel channel :current nil :started? false}))) (assoc-in entities [:actions :started?] true))) (let [[current _] (alts!! [channel] :default nil)] (assoc entities :actions {:channel channel :current current :started? false})))) (defn scaler-fn-with-baseline [baseline minimum-size & [maximum-size]] (let [maximum-size (or maximum-size 1.0)] (fn [y] (if (< y baseline) maximum-size (let [percent-complete (- 1.0 (/ (- y baseline) (- +screen-height+ baseline))) range (+ (* percent-complete (- maximum-size minimum-size)) minimum-size)] range))))) (defn update-cursor [screen {{:keys [current override last]} :cursor :as entities}] (when-not (= (or override current) last) (input! :set-cursor-image (utils/cursor "cursor.png" (or override current)) 0 0)) (assoc-in entities [:cursor :last] (or override current))) (defn make-background [& {:keys [collision interactions] :as params}] (let [interactions-as-list (for [[id spec] interactions] (reify IMouseIn (mouse-in? [_ location] (apply (apply zone/box (:box spec)) location)) IInteractable (get-script [_ cursor location] (if (= :main cursor) (:script spec) (get-in spec [:scripts cursor]))) ICursorOverridable (cursor-override [this] (:cursor spec))) )] (merge params {:collision (advent.pathfind/map-from-resource collision) :interactions interactions-as-list}))) (defn do-dialogue [entities & pairs] (loop [pairs (partition 2 pairs)] (let [[[target line]] pairs result (actions/talk entities target line)] (if (seq (rest pairs)) (recur (rest pairs)) result)))) (defn respond [entities line & more] (apply do-dialogue entities :ego line more)) (defn wizard-dialogue [entities] (do-dialogue entities :ego "Hello there Mr. Fangald!" :wizard "Oh no, not you again!") (actions/present-choices entities {:choices ["What do you mean, \"Not you again?\"" {:run #(respond entities % :wizard "I mean, you've wrecked my life and I never want to see you again.") :choices ["You mean the time I set your house on fire with a fire mint?" {:run #(do (respond entities % :wizard "That was you!?" :wizard "My house was nearly destroyed!" :wizard "I spent weeks rebuilding my home!" :wizard "Leave, now, or I'll turn you into a ..." :wizard "... a ..." :wizard "... a frog!" :ego "Okay, okay! I'm leaving.") (actions/transition-background entities :outside-house [262 88]) (actions/talk entities :ego "I guess he's really upset with me."))} "You're still cross about my stealing your magic cowboy hat?" {:run #(do (respond entities % :wizard "Of course I'm cross! It's irreplaceable!" :wizard "That cowboy hat accented my facial physique." :wizard "And complemented my skin color." :wizard "And you little cheat stole it from me!" :wizard "That's why I bought my MagiSafe 5000, to keep out intruders like you." :wizard "Now leave.") (actions/transition-background entities :outside-house [262 88]))} "Even an old hoot like you needs a kick in the pants every now and again." {:run #(respond entities % :wizard "What gives you the right to try to teach me a lesson?") :choices ["My good looks?" {:run #(do (respond entities % :wizard "You know, handsome looks aren't all they're chocked up to be." :wizard "Take me for example." :wizard "When you have a bod like man, you can hardly go to the grocery store without being noticed." :wizard "But no. Your looks, however good they may be, don't give you the right to teach me a lesson." :wizard "Now please leave me in peace.") (actions/transition-background entities :outside-house [262 88]))} "My good standing within the community?" {:run #(do (respond entities % :wizard "Ha! Good standing?" :wizard "You're the neighborhood cheat and everyone knows it." :wizard "Now please leave me in peace.") (actions/transition-background entities :outside-house [262 88]))} "I'm going to be a knight! That counts for something doesn't it?" {:run #(do (respond entities % :wizard "You are, are you?" :wizard "Pray tell, how do you, a mere wreckless youth, plan on becoming a knight?")) :choices ["By pulling the Sword of Blergh from its stone!" {:run #(respond entities % :wizard "Well, well. It sounds I was wrong about you." :wizard "Indeed, you are on the path of setting your destructive past behind you." :wizard "But know this, the stone cannot be cheated easily." :wizard "You must fulfill the age-old prophecy." :wizard "'The Sword of Blergh with magic sting,' ..." :wizard "... 'Shall yield to no earthly king.'" :wizard "'To draw from hardened, weathered stone,' ..." :wizard "... 'One must have valor, right to the bone.'" :wizard "'Worthy in courage, wisdom and might,' ..." :wizard "... 'only then with sword he'll fight.'" :wizard "'But a hero should he prove not be,' ..." :wizard "... 'Only ruin will fall on he.'" :wizard "'Should he use guile or guise'..." ) :choices ["Is this almost over?" {:run #(do (actions/update-state entities (fn [state] (assoc state :convinced-wizard? true))) (respond entities % :wizard "Patience, boy." :wizard "... 'Such a man will have great surprise.'" :wizard "If this is truely your quest, boy, then I will help you in your quest. " :wizard "But heed the warning from the prophecy: No cheat can pull the Sword of Blergh." :ego "No cheating." :ego "Check."))} "*cough* *cough* *ahem*" {:run #(do (actions/update-state entities (fn [state] (assoc state :convinced-wizard? true))) (respond entities % :wizard "Excuse you. Moving on..." :wizard "... 'Such a man will have great surprise.'" :wizard "If this is truely your quest, boy, then I will help you in your quest. " :wizard "But heed the warning from the prophecy: No cheat can pull the Sword of Blergh." :ego "No cheating." :ego "Check."))}]} "By besting swamp, foe, and the occasional bizarre conversation tree." {:run #(do (respond entities % :wizard "While your goal sounds noble, no amount of bizarre conversation tree searching will earn my respect." :wizard "Now please leave.") (actions/transition-background entities :outside-house [262 88]))}]}]}]} "You're not happy to see me, Mr. Fangald?" {:run #(respond entities % :wizard "Of course not, you little brat. You've made my life a living hell!") :choices #(-> % zip/left)} "Good bye, Mr. Fangald!" {:run #(do (respond entities % :wizard "Now scram!") (actions/transition-background entities :outside-house [262 88]))}]})) (defn backgrounds [screen] (let [sheep-sheet (texture! (texture "outsidehouse/sheep-anim.png") :split 33 21) sheep (animation 0.15 (for [i (flatten [(repeat 10 0) 1 2 3 4 5 6 7 4 5 6 7 8 9 10 (repeat 25 11) (repeat 15 12)])] (aget sheep-sheet 0 i))) peddler-sheet (texture! (texture "outside-castle/peddler-talk.png" ) :split 18 36) peddler-talk (animation 0.18 (for [i (flatten [2 3 2 3 2 3 6 1 0 1 0 1 0 1 0 1 2 3 2 3 2 3 6 4 5 4 5 4 5 4 5])] (aget peddler-sheet 0 i))) peddler-stand (animation 0.2 (for [i (flatten [(repeat 5 0) 6])] (aget peddler-sheet 0 i))) wizard-sheet (texture! (texture "wizard/talk.png") :split 20 46) wizard-stand (animation 0.2 (for [i (flatten [(repeat 10 0) 1])] (aget wizard-sheet 0 i))) wizard-talk (animation 0.2 (for [i [0 2 0 2 1 2 0 3 0 2 0 1 0 2]] (aget wizard-sheet 0 i)))] {:inside-house (make-background :interactions {:down-dir {:box [151 0 320 20] :script (actions/get-script entities (actions/walk-to entities :ego [237 1]) (actions/transition-background entities :outside-house [262 88])) :cursor :down} :wizard {:box [228 80 248 126]}} :layers [(assoc (texture "inside-house/background.png") :x 0 :y 0 :baseline 0) (assoc (texture "inside-house/desk.png") :x 0 :y 0 :baseline 200) (assoc (texture "inside-house/sillhoute.png") :x 0 :y 0 :baseline 240)] :entities {:wizard (actions/start-animation screen (assoc (animation->texture screen wizard-stand) :x 228 :y 80 :baseline 160 :scale-x 1.75 :scale-y 1.75 :left {:talk (flip wizard-talk) :stand (flip wizard-stand)} :right {:talk wizard-talk :stand wizard-stand} :facing :left) :stand)} :collision "inside-house/collision.png" :scale-fn (scaler-fn-with-baseline 110 0.10 1.75)) :outside-house (make-background :interactions {:door {:box [258 100 281 160] :script (actions/get-script entities (actions/walk-to entities :ego [262 88]) (actions/talk entities :ego (str "Anyone home?")) (actions/transition-background entities :inside-house [237 0]) (if (get-in @entities [:state :convinced-wizard?]) (actions/talk entities :wizard (str "Oh, hello there boy.")) (wizard-dialogue entities)))} :sword {:box [274 55 305 88] :script (actions/get-script entities (actions/talk entities :ego (str "It's the coolest sword I've ever seen!")) (actions/walk-to entities :ego [290 66]) (actions/talk entities :ego "Maybe I can pull it out."))} :sheep {:box [38 160 71 181] :script (actions/get-script entities (if ((get-in @entities [:state :inventory]) :wool) (actions/talk entities :ego "The sheep has given me enough wool.") (do (actions/give entities :wool) (actions/talk entities :ego "I guess her wool is shedding.")))) :scripts {:wool (actions/get-script entities (actions/talk entities :ego "She doesn't need it back.")) :carrot (actions/get-script entities (actions/walk-to entities :ego [132 140]) (actions/talk entities :ego "Come on girl, get the carrot!") (actions/walk-straight-to entities :sheep [100 150]))}} :right-dir {:box [300 131 320 224] :script (actions/get-script entities (actions/walk-to entities :ego [244 150]) (actions/transition-background entities :behind-house [122 140]) (actions/walk-to entities :ego [172 122])) :cursor :right} :up-dir {:box [60 180 224 240] :script (actions/get-script entities (actions/walk-to entities :ego [137 204]) (actions/transition-background entities :cat-tree [203 1])) :cursor :up} :left-dir {:box [0 40 20 140] :script (actions/get-script entities (actions/walk-to entities :ego [0 80]) (actions/transition-background entities :outside-castle [310 80])) :cursor :left}} :layers [(assoc (texture "bg5.png") :x 0 :y 0 :baseline 0) (assoc (texture "house.png") :x 0 :y 0 :baseline 122) (assoc (texture "overdirt.png") :x 0 :y 0 :baseline 240) (assoc (texture "background-trees.png") :x 0 :y 0 :baseline 44)] :entities {:sheep (actions/start-animation screen (assoc (animation->texture screen sheep) :x 38 :y 160 :baseline 160) sheep)} :collision "outsidehouse/collision.png" :scale-fn (scaler-fn-with-baseline 110 0.10 1.00)) :behind-house (make-background :interactions {:left-dir {:box [0 131 20 224] :script (actions/get-script entities (actions/walk-to entities :ego [122 140]) (actions/transition-background entities :outside-house [244 150]) (actions/walk-to entities :ego [195 140])) :cursor :left} :crack {:box [68 100 73 114] :script (actions/get-script entities (actions/walk-to entities :ego [70 80]) (actions/talk entities :ego "I can see Fangald, the wizard inside.") (actions/talk entities :ego "It looks like he's opening his Magi-safe.") (actions/talk entities :ego "[todo: sounds play.]") (actions/talk entities :ego "A lot of good it'll do me to know his password while he's still there."))} :mushrooms {:box [247 59 269 76] :script (actions/get-script entities (if ((get-in @entities [:state :inventory]) :mushrooms) (actions/talk entities :ego "I've already got a junk ton of mushrooms.") (do (actions/walk-to entities :ego [242 75]) (actions/give entities :mushrooms) (actions/talk entities :ego "Perfectly ripe mushrooms!"))))} :window {:box [103 44 130 140] :script (actions/get-script entities (actions/walk-to entities :ego [128 100]) (actions/talk entities :ego "I can see Fangald moving around in there but it's hard to see at this angle."))}} :layers [(assoc (texture "behindhouse/background.png") :x 0 :y 0 :baseline 0) (assoc (texture "behindhouse/house.png") :x 0 :y 0 :baseline 122) (assoc (texture "behindhouse/brush.png") :x 0 :y 0 :baseline 240)] :entities {} :collision "behindhouse/collision.png" :scale-fn (scaler-fn-with-baseline 110 0.10 1.00)) :cat-tree (make-background :interactions {:down-dir {:box [150 0 270 20] :script (actions/get-script entities (actions/walk-to entities :ego [203 1]) (actions/transition-background entities :outside-house [137 204]) (actions/walk-to entities :ego [195 140])) :cursor :down}} :layers [(assoc (texture "cat-tree/background.png") :x 0 :y 0 :baseline 0) (assoc (texture "cat-tree/tree-and-rock.png") :x 0 :y 0 :baseline 161) (assoc (texture "cat-tree/sillhoute.png") :x 0 :y 0 :baseline 240)] :entities {} :collision "cat-tree/collision.png" :scale-fn (scaler-fn-with-baseline 110 0.10 1.20)) :outside-castle (make-background :interactions {:right-dir {:box [300 40 320 140] :script (actions/get-script entities (actions/walk-to entities :ego [310 80]) (actions/transition-background entities :outside-house [0 80])) :cursor :right} :garden {:box [103 170 178 200] :script (actions/get-script entities (if ((get-in @entities [:state :inventory]) :carrot) (actions/talk entities :ego "If I steal any more, I might get caught.") (do (actions/walk-to entities :ego [128 180]) (actions/talk entities :ego "Hey! Carrots. No one will notice one missing.") (actions/give entities :carrot))))} :peddler {:box [110 90 128 146] :script (actions/get-script entities (actions/walk-to entities :ego [191 90]) (actions/talk entities :ego "Hello there, peddler.") (actions/talk entities :peddler "Good day sir! Care to see any of my wares?" :stop? false) (actions/talk entities :peddler "I have only the choicest of wares.") (actions/talk entities :ego "What 'wares' are you selling?") (actions/talk entities :peddler "I have the choicest of all types of wares..." :stop? false) (actions/talk entities :peddler "...I'm well stocked on used earplugs..." :stop? false) (actions/talk entities :peddler "...glass eyes, motivational tapes... " :stop? false) (actions/talk entities :peddler "...and useful books like this:" :stop? false) (actions/talk entities :peddler "'Checkers Mastery in Less Than 10 Seconds'") (actions/talk entities :ego "I sure am interested on that book on checkers.") (actions/talk entities :peddler "An excellent selection! It is the choicest of checkers book you'll ever find." :stop? false) (actions/talk entities :peddler "This book will only set you back 75 sheckels.") (actions/talk entities :ego "But I haven't got any money!") (actions/talk entities :peddler "Then you won't have the choicest of checkers books."))}} :layers [(assoc (texture "outside-castle/background.png") :x 0 :y 0 :baseline 0)] :entities {:peddler (actions/start-animation screen (assoc (texture "outside-castle/peddler.png") :x 110 :y 90 :baseline 150 :anim nil :talk peddler-talk :stand peddler-stand) :stand)} :collision "outside-castle/collision.png" :scale-fn (scaler-fn-with-baseline 110 0.10 1.00))})) (defn animate [entity screen] (merge entity (animation->texture (update-in screen [:total-time] #(- % (:anim-start entity))) (:anim entity)))) (defscreen scene :on-show (fn [screen entities] (update! screen :renderer (stage) :camera (orthographic)) (let [_ (input! :set-cursor-image (utils/cursor "cursor.png" :main) 0 0) music (sound "town-music.mp3") ;; _ (sound! music :loop 0.20) backgrounds (backgrounds screen)] {:backgrounds backgrounds :state {:object nil :active? true :inventory (sorted-set)} :actions {:object nil :channel (chan) :current nil :started? false} :cursor {:id "cursor" :current :main :last :main :override nil} :background (assoc-in (:outside-house backgrounds) [:entities :ego] (get-ego screen)) :inventory (assoc (texture "inventory.png") :x 278 :y 0 :baseline 9000 :mouse-in? (zone/box 278 0 320 42)) :fps (assoc (label "0" (color :white) ) :x 5 :baseline 0)})) :on-render (fn [screen [entities]] (clear!) (.glEnable (.getGL20 Gdx/graphics) GL20/GL_BLEND) #_(.glEnable (.getGL30 Gdx/graphics) GL30/GL_BLEND) (let [entities (update-cursor screen entities) entities (update-from-script screen entities) entities (update-in entities [:background :entities] (fn [entities] (into entities (for [[id entity] entities] (if (:anim entity) [id (animate entity screen)] [id entity]))))) all-entities (concat (vals entities) (get-in entities [:background :layers]) (vals (get-in entities [:background :entities])))] (label! (:fps entities) :set-text (str (game :fps))) (render! screen (sort-by :baseline all-entities)) entities)) :on-resize (fn [screen entities] (size! screen 320 240)) :on-mouse-moved (fn [screen [entities]] (when (get-in entities [:state :active?]) (let [{:keys [x y]} (input->screen screen {:x (:input-x screen) :y (:input-y screen)})] (if-let [mouse-override (find-override screen entities [x y])] (assoc-in entities [:cursor :override] (cursor-override mouse-override)) (assoc-in entities [:cursor :override] nil))))) :on-touch-down (fn [screen [entities]] (when (get-in entities [:state :active?]) (if (= (button-code :right) (:button screen)) (assoc-in entities [:cursor :current] :main) (left-click screen entities)))) :on-deactivate (fn [screen [entities]] (assoc-in entities [:state :active?] false)) :on-reactivate (fn [screen [entities]] (assoc-in entities [:state :active?] true)) :on-chose-item (fn [{:keys [item]} [entities]] (assoc-in entities [:cursor :current] item)) :on-start-script (fn [{:keys [script]} [entities]] (script entities) entities))