(ns advent.screens.rooms.inside-antique (:require [advent.screens.rooms :as rooms] [advent.actions :as actions] [advent.screens.items :as items] [advent.utils :as utils] [clojure.zip :as zip] [play-clj.core :refer :all] [play-clj.ui :refer :all] [play-clj.utils :refer :all] [play-clj.g2d :refer :all])) (defn do-antique-dialogue [entities] (actions/do-dialogue entities :shopkeep "Welcome to my antique shop!" :shopkeep "Can I help you?") (actions/present-choices entities {:choices ["What do you have for sale here?" {:run #(actions/respond entities % :shopkeep "For sale?" :shopkeep "This is a very UNIQUE antique shop." :shopkeep "Nothing's for sale, sonny." :shopkeep "It's more like a museum." :shopkeep "You can take look around at some of my items, but nothing is for sale.") :choices ["How do you make money then?" {:run #(actions/respond entities % :shopkeep "Mostly insurance claims." :shopkeep "When you run such an impressive shop as I do, items sometimes just go missing.") :choices actions/previous-choices} "Is there anything here you will sell?" {:run #(actions/respond entities % :shopkeep "No." :shopkeep "But I do have some free magical fire mints that Gandarf brewed up." :shopkeep "Careful! They're spicy.") :choices actions/previous-choices} "So in order to continue on my quest, I'll need to solve some puzzle here?" {:run #(actions/respond entities % :shopkeep "I have no idea what you're talking about, sonny.") :choices actions/previous-choices} "Something else" {:choices actions/something-else}]} (when (get-in @entities [:state :wants-toy]) "Listen, I really need that teddy bear you have.") {:run #(actions/respond entities % :shopkeep "Why?" :shopkeep "Why should I give it to you?") :choices ["I just need it ok?" {:run #(actions/respond entities % :shopkeep "I'm sorry, it's not for sale.") :choices actions/something-else} (when (get-in @entities [:state :knows-about-son]) "Your long lost son said I could have it.") {:run #(actions/respond entities % :shopkeep "REALLY? You've met him?")}]} "How's life in the antique shop biz?" {:run #(do (actions/update-state entities (fn [state] (assoc state :knows-about-son true))) (actions/respond entities % :shopkeep "Pretty lonely." :shopkeep "My long lost son used to help me run this shop, but he's been gone for five years now." :shopkeep "I've been couped up in here by myself ever since." :shopkeep "Now all I have is this grandfather clock to keep me company.")) :choices actions/previous-choices} "Nevermind." {:run #(actions/respond entities % :shopkeep "Feel free to look around.")}]})) (defn make [screen] (let [shopkeep-sheet (texture! (texture "inside-antique/shopkeep-talk.png") :split 18 21) shopkeep-stand (animation 0.1 (for [i (flatten [(repeat 30 0) 1 (repeat 50 0) 1 0 1 0 1])] (aget shopkeep-sheet 0 i))) shopkeep-talk (animation 0.15 (for [i [0 2 0 2 0 3 1 0]] (aget shopkeep-sheet 0 i)))] (rooms/make :music :inside-antique :interactions {:down {:box [60 0 290 25] :cursor :down :script (actions/get-script entities (actions/walk-to entities :ego [222 3]) (actions/transition-background entities :inside-castle [182 90]))}} :layers [(assoc (texture "inside-antique/background.png") :x 0 :y 0 :baseline 0)] :entities {:shopkeep (actions/start-animation screen (assoc (animation->texture screen shopkeep-stand) :x 137 :y 128 :baseline 112 :stand shopkeep-stand :talk shopkeep-talk :script (actions/get-script entities (do-antique-dialogue entities)) ) :stand)} :collision "inside-antique/collision.png" :scale-fn (utils/scaler-fn-with-baseline 110 0.10 1.50))))