(ns advent.utils (:require [play-clj.core :refer :all] [play-clj.ui :refer :all] [play-clj.utils :refer :all] [play-clj.g2d :refer :all]) (:import [com.badlogic.gdx.graphics Pixmap Pixmap$Filter Texture Texture$TextureFilter] [com.badlogic.gdx.graphics.g2d TextureRegion] [java.lang Object])) (defn log-coords [screen entities] (let [{:keys [x y]} (input->screen screen {:x (:input-x screen) :y (:input-y screen)})] (println (:input-x screen) (:input-y screen) "->" x y))) (def +all-cursors+ [:main :wool :mushrooms :carrot :right :down :left :up :flask :flask-with-contents :cards :cheat-deck :stick]) (defn cursor [filename which] (let [scale 2 base-cursor (pixmap filename) target-width (* 16 scale) target-height (* 16 scale) resized (Pixmap. target-width target-height (.getFormat base-cursor)) index (.indexOf +all-cursors+ which)] (Pixmap/setFilter Pixmap$Filter/NearestNeighbour) (pixmap! resized :draw-pixmap base-cursor (* index 16) 0 16 16 0 0 target-width target-height) resized )) (defn get-font [filename] (let [font (bitmap-font filename) tr (bitmap-font! font :get-region) tx (.getTexture tr)] (texture! tx :set-filter Texture$TextureFilter/Linear Texture$TextureFilter/Linear) font)) (def +screen-width+ 320) (def +screen-height+ 240) (defn scaler-fn-with-baseline [baseline minimum-size & [maximum-size]] (let [maximum-size (or maximum-size 1.0)] (fn [[_ y]] (if (< y baseline) maximum-size (let [percent-complete (- 1.0 (/ (- y baseline) (- +screen-height+ baseline))) range (+ (* percent-complete (- maximum-size minimum-size)) minimum-size)] range))))) (defn scaler-fn-from-image [image minimum-size maximum-size] (let [image (pixmap image) maximum-size (or maximum-size 1.0)] (fn [[x y]] (let [percent-complete (-> image (pixmap! :get-pixel x (- 240 y)) color (.r))] (+ (* percent-complete (- maximum-size minimum-size)) minimum-size))))) (defn dist [x1 y1 x2 y2] (let [dx (- x1 x2) dy (- y1 y2)] (Math/sqrt (+ (* dx dx) (* dy dy))))) (defn flip [anim] (animation (animation! anim :get-frame-duration) (for [src-frame (animation! anim :get-key-frames) :let [frame (texture (texture! src-frame :get-texture))]] (do (texture! frame :set-region src-frame) (texture! frame :flip true false) frame))))