(ns advent.screens.rooms.behind-house (:require [advent.screens.rooms :as rooms] [advent.screens.rooms.common :as common] [advent.screens.items :as items] [advent.actions :as actions] [advent.utils :as utils] [clojure.zip :as zip] [play-clj.core :refer :all] [play-clj.ui :refer :all] [play-clj.utils :refer :all] [play-clj.g2d :refer :all])) (defn make-night [entities] (assoc-in entities [:room :entities :peeling :opacity] 0)) (defn make [screen] (rooms/make :music {:day :town-2 :night :night} :interactions {:left-dir {:box [0 131 154 224] :script (actions/get-script entities (actions/walk-to entities :ego [122 140] :skip-type :end) (actions/transition-background entities :outside-house [244 150]) (actions/walk-to entities :ego [158 110])) :cursor :left} #_:crack #_{:box [68 100 73 114] :script (actions/get-script entities )} :mushrooms {:box [247 59 269 76] :script (actions/get-script entities (if (actions/has-obtained? entities :mushrooms) (actions/talk entities :ego "I've already got a junk ton of mushrooms.") (do (actions/walk-to entities :ego [242 75]) (actions/play-animation entities :ego :squat) (actions/give entities :mushrooms) (actions/talk entities :ego "Perfectly ripe mushrooms!"))))} :window {:box [103 100 130 140] :script (actions/get-script entities (actions/walk-to entities :ego [128 100]) (if (= :night (get-in @entities [:state :time])) (actions/do-dialogue entities :ego "The house is dark and empty.") (actions/do-dialogue entities :ego "I can see Gandarf moving around in the corner of the room." :ego "It's hard to make out from this angle.")))}} :layers {:day [(assoc (texture "behindhouse/background.png") :x 0 :y 0 :baseline 0) (assoc (texture "behindhouse/house.png") :x 0 :y 0 :baseline 122) (assoc (texture "behindhouse/brush.png") :x 0 :y 0 :baseline 240) (assoc (texture "behindhouse/fgleft.png") :x -10 :y 0 :baseline 240 :parallax 1.5) (assoc (texture "behindhouse/fg2.png") :x (- 320 122) :y 0 :baseline 240 :parallax 1.5)] :night [(assoc (texture "behindhouse/background.png") :x 0 :y 0 :baseline 0) (assoc (texture "behindhouse/house.png") :x 0 :y 0 :baseline 122) (assoc (texture "behindhouse/brush.png") :x 0 :y 0 :baseline 240) (assoc (texture "behindhouse/fgleft.png") :x -10 :y 0 :baseline 240 :parallax 1.5) (assoc (texture "behindhouse/fg2.png") :x (- 320 122) :y 0 :baseline 240 :parallax 1.5)]} :entities {:stick (assoc (texture "behindhouse/stick.png") :x 26 :y 80 :baseline 160 :script (actions/get-script entities (actions/walk-to entities :ego [50 80]) (actions/play-animation entities :ego :reach) (actions/remove-entity entities :stick) (actions/give entities :stick) (actions/talk entities :ego "This stick might be useful."))) :peeling (assoc (texture "behindhouse/house-cover.png") :x 60 :y 92 :baseline 148 :script (actions/get-script entities (cond (= :night (get-in @entities [:state :time])) (actions/talk entities :ego "The house is empty right now.") (get-in @entities [:state :opened-crack?]) (do (actions/walk-to entities :ego [70 80]) (actions/play-animation entities :ego :start-squat :stop? false) (actions/talk entities :ego "I can see Gandarf, the wizard inside." :animate? false :stop? false) (actions/talk entities :ego "It looks like he's opening his Magi-safe." :animate? false :stop? false) (actions/play-sound entities "safe-sound.ogg") (actions/talk entities :ego "So that's the code to his safe..." :animate? false :stop? false) (actions/play-animation entities :ego :end-squat) (actions/talk entities :ego "A lot of good it'll do me to know his password while he's still there.")) :else (do (actions/walk-to entities :ego [80 80] :face :left) (actions/talk entities :ego "It looks like the wall is crumbling here.") (actions/play-animation entities :ego :reach) (actions/update-entity entities :peeling #(assoc % :opacity 0)) (actions/update-state entities (fn [state] (assoc state :opened-crack? true))))))) :bird (utils/make-bird screen [[50 235] [80 220] [100 239] [180 235] [85 225]]) :outside-particles (common/make-outside-particles)} :collision "behindhouse/collision.png" :scale-fn (utils/scaler-fn-with-baseline 110 0.10 1.00) :apply-state (fn [_ entities] (utils/fast-forward-particle (get-in entities [:room :entities :outside-particles])) (as-> entities entities (if (get-in entities [:state :opened-crack?]) (assoc-in entities [:room :entities :peeling :opacity] 0) entities) (if (actions/has-obtained? entities :stick) (update-in entities [:room :entities] #(dissoc % :stick)) entities) (if (= :night (get-in entities [:state :time])) (make-night entities) entities))) :start-pos [172 122]))