(ns advent.screens.rooms.outside-house (:require [advent.screens.items :as items] [advent.screens.rooms :as rooms] [advent.screens.rooms.common :as common] [advent.screens.rooms.outside-castle :as outside-castle] [advent.screens.rooms.inside-castle :as inside-castle] [advent.actions :as actions] [advent.tween :as tween] [advent.steam :as steam] [advent.utils :as utils] [clojure.zip :as zip] [clojure.string :as str] [play-clj.core :refer :all] [play-clj.ui :refer :all] [play-clj.math :refer :all] [play-clj.utils :refer :all] [play-clj.g2d :refer :all])) (defn dawn-fade [entities] (actions/run-action entities (begin [this screen entities] (-> entities (assoc-in [:tweens :dawn-r] (tween/tween :dawn-r screen [:time-profiles :default :r] :current 0.63 50.0 :entities entities)) (assoc-in [:tweens :dawn-g] (tween/tween :dawn-g screen [:time-profiles :default :g] :current 0.36 50.0 :entities entities)) (assoc-in [:tweens :dawn-b] (tween/tween :dawn-b screen [:time-profiles :default :b] :current 0.23 50.0 :entities entities)) (assoc-in [:tweens :hue-amount-v] (tween/tween :hue-amount-v screen [:time-profiles :default :hue-amount] :current 0.0 50.0 :entities entities)) (assoc-in [:tweens :multiply-amount-v] (tween/tween :multiply-amount-v screen [:time-profiles :default :multiply-amount] :current 0.0 50.0 :entities entities)) (assoc-in [:tweens :dawn-r-s] (tween/tween :dawn-r-s screen [:time-profiles :sprite :r] :current 0.63 50.0 :entities entities)) (assoc-in [:tweens :dawn-g-s] (tween/tween :dawn-g-s screen [:time-profiles :sprite :g] :current 0.36 50.0 :entities entities)) (assoc-in [:tweens :dawn-b-s] (tween/tween :dawn-b-s screen [:time-profiles :sprite :b] :current 0.23 50.0 :entities entities)) (assoc-in [:tweens :hue-amount-v-s] (tween/tween :hue-amount-v-s screen [:time-profiles :sprite :hue-amount] :current 0.0 50.0 :entities entities)) (assoc-in [:tweens :multiply-amount-v-s] (tween/tween :multiply-amount-v-s screen [:time-profiles :sprite :multiply-amount] :current 0.0 50.0 :entities entities)))) (continue [this screen entities] entities) (done? [this screen entities] true) (terminate [this screen entities] entities) (skip-type [this screen entities] :none))) (defn walk-to-castle [entities & {:keys [skip-type stop?] :or {skip-type :end stop? true}}] (actions/walk-to entities :ego [0 80] :skip-type skip-type) (actions/walk-straight-to entities :ego [-20 80]) (actions/transition-background entities :outside-castle [330 80]) (actions/walk-straight-to entities :ego [319 80] :stop? false) (actions/walk-to entities :ego [273 81] :skip-type skip-type :stop? stop?)) (def ego-sheep-loc [132 140]) (defn dist-to-sheep [entities] (apply utils/dist (get-in entities [:room :entities :sheep :x]) (get-in entities [:room :entities :sheep :y]) ego-sheep-loc)) (defn is-sheep-close? [entities] (< (dist-to-sheep entities) 50)) (defn is-ready-for-slingshot [entities] (and (actions/has-obtained? entities :broken-clock) (not (actions/has-item? entities :broken-clock)) (actions/has-obtained? entities :money) (not (actions/has-item? entities :money)))) (defn set-sheep-anim [screen entities] (if-let [wool-count (get-in entities [:state :wool-count])] (update-in entities [:room :entities :sheep] #(actions/start-animation screen % (get % [:stand wool-count]))) entities)) (defn walk-to-sheep [entities] (actions/walk-to entities :ego [118 131] :skip-type :end)) (defn magic [entities] (actions/run-action entities (begin [this screen entities] (doto (get-in entities [:room :entities :magic]) (particle-effect! :reset) (particle-effect! :start)) entities) (continue [this screen entities] entities) (done? [this screen entities] (particle-effect! (get-in entities [:room :entities :magic]) :is-complete)) (terminate [this screen entities] entities) (skip-type [this screen entities] :none))) (defn put-something-in-cauldron [item] (condp = item :money (actions/get-script entities (if (actions/has-item? entities :note-2) (do (actions/walk-to entities :ego [141 90] :face :right) (actions/play-animation entities :ego :reach) (actions/remove-item entities :money) (actions/play-sound entities "outsidehouse/drop.ogg" 0.2) (actions/camera-shake entities 2) (Thread/sleep 500) (actions/talk entities :ego "I guess that's what you could call 'money in the pot'.")) (actions/talk entities :ego "I don't want to put something in there unless I'm sure I need to."))) :slingshot (actions/get-script entities (if (is-ready-for-slingshot entities) (do (actions/walk-to entities :ego [141 90] :face :right) (dawn-fade entities) (actions/talk entities :ego "Here goes!") (actions/play-animation entities :ego :reach-start :stop? false) (actions/play-sound entities "outsidehouse/drop.ogg" 0.2) (actions/camera-shake entities 12) (actions/play-sound entities "outsidehouse/cauldron-done.ogg" 0.6 false) (magic entities) (actions/play-animation entities :ego :reach-stop :stop? true) (actions/remove-item entities :slingshot :quiet? true ) (actions/give entities :magic-slingshot) (actions/do-dialogue entities :ego "It worked!") (actions/glad entities) (actions/do-dialogue entities :ego "I now have The Slinger's Shot." :ego "And just in time, too. It's getting light.") (actions/update-state entities #(assoc % :next-time :sunrise :seen-bloodclot? false)) (walk-to-castle entities :skip-type :none :stop? false) (outside-castle/go-through-gate entities :skip-type :none :stop? false) (actions/update-state entities #(assoc % :next-time :day)) (inside-castle/walk-to-blergh entities) (actions/do-dialogue entities :ego "Bloodclot!" :bloodclot-head "Oh, hello again." :bloodclot-head "I thought I had taken care of you the last time I saw you." :bloodclot-head "Any final words before I destroy you again?") (actions/play-animation entities :ego :scared :continue? true) (Thread/sleep 500) (actions/walk-straight-to entities :ego [35 45] :override-dir :right :speed 3.0)) (actions/talk entities :ego "I don't think it's ready yet."))) :broken-clock (actions/get-script entities (if (actions/has-item? entities :note-2) (do (actions/walk-to entities :ego [141 90] :face :right) (actions/play-animation entities :ego :reach) (actions/remove-item entities :broken-clock) (actions/play-sound entities "outsidehouse/drop.ogg" 0.2) (actions/camera-shake entities 2) (Thread/sleep 500) (actions/talk entities :ego "Just in the nick of time.")) (actions/talk entities :ego "I don't want to put something in there unless I'm sure I need to."))) :recipe (actions/get-script entities (actions/walk-to entities :ego [151 90] :face :right) (actions/play-animation entities :ego :squat) (actions/remove-item entities :recipe) (actions/give entities :ash) (actions/talk entities :ego "It burned up into ash.")) :spell-component (actions/get-script entities (actions/walk-to entities :ego [141 90] :face :right) (actions/play-animation entities :ego :reach) (actions/remove-item entities :spell-component) (actions/play-sound entities "outsidehouse/drop.ogg" 0.2) (actions/camera-shake entities 2) (Thread/sleep 500) (actions/talk entities :ego "I poured it in. Now what?") (utils/save-chapter @entities :chapter-5)) (actions/get-script entities (actions/talk entities :ego "I don't want to put something in there unless I'm sure I need to.")))) (defn do-frog [entities] (actions/talk entities :wizard "Grenouille CHALA!!!" :anim :talk-angry :stop? false) (actions/play-sound entities "ending-castle/georgia-appear.ogg" 0.5 false) (particle-effect! (get-in @entities [:room :entities :magic-frog-particle]) :reset) (particle-effect! (get-in @entities [:room :entities :magic-frog-particle]) :start) (actions/begin-animation entities :ego :frog) (Thread/sleep 2000) (actions/begin-animation entities :wizard :stand) (Thread/sleep 1000) (actions/do-dialogue entities :wizard "I warned you, Tick." :wizard "Now, I will return you to your true state if you leave me in peace." :wizard "Do you promise?") (actions/play-animation entities :ego :frog-nod :stop? false) (actions/talk entities :wizard "Frustatium DISPOSIUM!!!" :anim :talk-angry :stop? false) (actions/play-sound entities "ending-castle/georgia-appear.ogg" 0.5 false) (particle-effect! (get-in @entities [:room :entities :magic-frog-particle]) :reset) (particle-effect! (get-in @entities [:room :entities :magic-frog-particle]) :start) (Thread/sleep 1500) (actions/transition-background entities :outside-house [257 90] :face :left) (dotimes [_ 160] (particle-effect! (get-in @entities [:rooms :inside-house :entities :magic-frog-particle]) :update 0.2))) (defn do-prophecy [entities] {:run #(do (actions/respond entities % :wizard "Well, let me remind you." :wizard "\"On the day when it shall be pulled,\nWith much strength a knight will take hold.\"")) :choices ["Is this almost over?" {:run #(do (actions/update-state entities (fn [state] (assoc state :convinced-wizard? true))) (actions/respond entities % :wizard "Patience, boy." :wizard "\"Courage will he need,\nWisdom he shall heed." :wizard "A final test remains, behold!\"" :wizard "If this is truly your quest, then I will help you. " :ego "So you're my friend now, Gandarf?" :wizard "No."))} "*cough* *cough* *ahem*" {:run #(do (actions/update-state entities (fn [state] (assoc state :convinced-wizard? true))) (actions/respond entities % :wizard "Excuse you. Moving on..." :wizard "\"Courage will he need,\nWisdom he shall heed." :wizard "A final test remains, behold!\"" :wizard "If this is truly your quest, then I will help you. " :ego "So you're my friend now, Gandarf?" :wizard "No.") (utils/save @entities "autosave" "Autosave"))}]}) (defn wizard-dialogue [entities] (if (get-in @entities [:state :has-met-gandarf?]) (do (actions/do-dialogue entities :ego "Hello again, Gandarf!" :wizard "Not you again!") (actions/talk entities :wizard "I command you, leave at once!" :anim :talk-angry :stop? false) (actions/talk entities :wizard "Don't make me use my powers against you!" :anim :talk-angry :stop? false) (actions/talk entities :wizard "Leave now, or else!" :anim :talk-angry :stop? false) (actions/begin-animation entities :wizard :magic-hands)) (do (actions/do-dialogue entities :ego "Hello there, Gandarf!" :wizard "Oh no, not you!" :ego "What do you mean, 'not you!'?" :wizard "I mean, you've wrecked my life!" :wizard "I never want to see the likes of you again!" :wizard "Leave!" :ego "But...") (actions/talk entities :wizard "I command you, by all the power I can muster..." :anim :talk-angry :stop? false) (actions/talk entities :wizard "Leave now, or else!" :anim :talk-angry :stop? false) (actions/begin-animation entities :wizard :magic-hands))) (actions/update-state entities (fn [s] (assoc s :has-met-gandarf? true))) (actions/present-choices entities {:choices ["Surely you can't still be angry with me!" {:run #(actions/respond entities % :wizard "I can't?" :wizard "Do you even remember what you did?") :choices ["You mean the time I set your house on fire with a lava mint?" {:run #(do (actions/respond entities % :wizard "No, of course n-") (Thread/sleep 500) (actions/do-dialogue entities :wizard "Wait... that was you!?" :wizard "My house was completely destroyed!") (Thread/sleep 500) (actions/talk entities :wizard "I had to move out of town into this shack!" :anim :talk-angry :stop? false) (actions/talk entities :wizard "Leave, now, or I'll turn you into a ..." :anim :talk-angry :stop? false) (actions/talk entities :wizard "... a ..." :anim :talk-angry :stop? false) (actions/talk entities :wizard "... a pack of matches!" :anim :talk-angry) (actions/begin-animation entities :wizard :magic-hands) (actions/talk entities :ego "Okay, okay, I'm leaving!") (actions/transition-background entities :outside-house [257 90] :face :left) (actions/play-animation entities :ego :sigh) (actions/do-dialogue entities :ego "It seems like his temper is on fire." :ego "Sort of like his house was."))} "You're still cross about my stealing your magic cowboy hat?" {:run #(do (actions/respond entities % :wizard "Of course I'm cross! It's irreplaceable!" :wizard "That cowboy hat accented my facial physique." :wizard "And complemented my skin color." :wizard "And you, little pipsqueak, stole it from me!" :wizard "That's why I bought my MagiSafe 5000: To keep out intruders like you.") (actions/talk entities :wizard "Now leave, before I force you out!" :anim :talk-angry :stop? false) (actions/begin-animation entities :wizard :magic-hands) (actions/transition-background entities :outside-house [257 90] :face :left) (actions/do-dialogue entities :ego "I guess he's really upset about that cowboy hat!"))} "Maybe the time I freed your pet dragon?" {:run #(do (actions/respond entities % :wizard "Of course I mean that!" :wizard "I've raised Snaggletooth from the day he was born." :wizard "Raised him as my own, I did." :wizard "47 long years." :wizard "All for nothing!") (actions/talk entities :wizard "Give me one reason I shouldn't turn you into a replacement dragon right now!" :anim :talk-angry :stop? false) (actions/begin-animation entities :wizard :magic-hands)) :choices ["Frankie Rockfist and his gang made me do it!" {:run #(do (actions/respond entities % :wizard "Frankie Rockfist, eh?" :wizard "What kind of dumb name is Frankie Rockfist?!" ) (Thread/sleep 1000) (actions/talk entities :wizard "You think I'm stupid enough to fall for that?!" :anim :talk-angry :stop? false) (actions/talk entities :wizard "It's time to teach you a lesson." :anim :talk-angry :stop? false) (do-frog entities) (actions/do-dialogue entities :ego "Phew!" :ego "I thought I had nearly croaked!"))} "I'm on an important quest!" {:run #(actions/respond entities % :wizard "Eh?" :wizard "Pray tell, what kind of quest?") :choices ["To leave this house with some of your belongings." {:run #(do (actions/respond entities % :wizard "My belongings!?") (actions/talk entities :wizard "Why you little!" :anim :talk-angry :stop? false) (actions/begin-animation entities :wizard :magic-hands) (do-frog entities) (actions/talk entities :ego "Gandarf is such a stingy old toad."))} "To find you a brand new dragon." {:run #(do (actions/respond entities % :wizard "Great idea, Tick!" :wizard "You'd make the perfect base for a dragon-bait stew!" :wizard "Let me just summon my boy-sized cooking pot.") (actions/talk entities :wizard "Boildrum Ka...." :anim :talk-angry :stop? false) (actions/begin-animation entities :wizard :magic-hands) (actions/do-dialogue entities :ego "On second thought..." :ego "I realized I have a busy schedule this morning." :ego "Ciao!") (actions/transition-background entities :outside-house [257 90] :face :left) (actions/talk entities :ego "That Gandarf can be a real fire under my bum."))} "To become a knight of the town of Remington." {:run #(do (actions/respond entities % :wizard "You are, are you?" :wizard "And how do you, a mere reckless youth, plan on becoming a knight?")) :choices ["Well I had this dream..." {:run #(do (actions/respond entities % :wizard "I had a dream last night too, Tick." :ego "You did?" :wizard "Yes." :wizard "I dreamed I was an earthworm." :wizard "And you'd never guess what happened when I woke up." :ego "What?" :wizard "Nothing. I had some indigestion." :wizard "Dreams aren't all they're chocked up to be." :wizard "Face it, boy, it was just a dream. " :wizard "You'll never be a knight." :wizard "Now go.") (actions/transition-background entities :outside-house [257 90] :face :left) (actions/play-animation entities :ego :sigh))} "By pulling the Sword of Blergh from its stone!" {:run #(actions/respond entities % :wizard "You mean to fulfill the ancient prophecy?" :wizard "Only one worthy in courage, wisdom, and might can pull it." :wizard "You'd never measure up!" :ego "Well maybe you could help me?" :wizard "I appreciate your spirit, Tick, but why is it so important for you to become a knight?") :choices ["I want to impress Georgia McGorgeous." {:run #(do (actions/respond entities % :ego "You know, win her heart and everything.") (actions/georgia-say entities "Win my heart, Tick! You can do it!") (actions/do-dialogue entities :wizard "Ahem." :wizard "Well, I suppose no man can argue with true love." :wizard "Me least of all." :wizard "I'm still a bachelor myself.") (Thread/sleep 1000) (actions/do-dialogue entities :wizard "I have decided." :wizard "I will help you." :wizard "Your cause is noble, and your heart is just." :wizard "Just don't let me catch you stealing my belongings.") (Thread/sleep 1000) (actions/do-dialogue entities :wizard "Now, Tick, do you know the prophecy of the Sword of Blergh?")) :choices ["Yes." (do-prophecy entities) "No." (do-prophecy entities)]} "I want to have the name 'Sir Tick.'" {:run #(actions/respond entities % :wizard "\"Sir Tick.\"" :ego "It does have a nice ring to it." :ego "Wouldn't you say?" :wizard "It does indeed!" :wizard "But the title comes after the deed, boy." :wizard "You must have a more noble reason to become a knight." ) :choices actions/previous-choices} "I want to be famous." {:run #(do (actions/respond entities % :wizard "Did you ever hear the story of Young Sir Gypsum?" :ego "I don't think so." :wizard "Well he went off on many quests, seeking fame and fortune.") (Thread/sleep 3000) (actions/do-dialogue entities :ego "... and?" :wizard "And what?" :ego "And what happened to Young Sir Gypsum?" :wizard "Nobody remembers!" :wizard "Fame is a fickle friend.")) :choices actions/previous-choices} "I wanteth to speaketh like the other knights." {:run #(actions/respond entities % :wizard "Oh, dost thou?" :wizard "Surely thou doth know that thou can speaketh in this manner." :wizard "Thy tongue requireth neither sword nor title.") :choices actions/previous-choices}]} "By besting traps, beasts, and long, boring, conversations with old geezers." {:run #(do (actions/respond entities % :wizard "Quite right, quite right.") (Thread/sleep 1000) (actions/do-dialogue entities :wizard "Wait." :wizard "What \"old geezer\" are you referring to?" :ego "Umm...") (actions/talk entities :wizard "You don't happen to be referring to me, do you?" :anim :talk-angry :stop? false) (actions/begin-animation entities :wizard :magic-hands) (actions/do-dialogue entities :ego "Well, I..." :ego "That is to say, I..." :ego "... Oh boy.") (do-frog entities) (actions/play-animation entities :ego :sigh))}]} "To improve my standing in the community." {:run #(do (actions/respond entities % :wizard "Ha! Good standing?" :wizard "You're the neighborhood cheat and everyone knows it." :wizard "I'm afraid your standing is irreparable." :wizard "Now leave me to mourn ol' Snaggletooth.") (actions/transition-background entities :outside-house [257 90] :face :left) (actions/play-animation entities :ego :sigh))} ]} "Snaggletooth deserved a free life, you old geezer!" {:run #(do (actions/respond entities % :wizard "Why, you..." :wizard "Snaggletooth was my friend!") (Thread/sleep 1000) (do-frog entities) (actions/talk entities :ego "Phew!") (actions/talk entities :ego "I thought I had ribbit the dust!"))} ]} ]} "But I'm your friend, Gandarf!" {:run #(do (actions/respond entities % :wizard "Friend? " :wizard "What kind of friend would do what you did to me?") (Thread/sleep 500) (actions/talk entities :wizard "You don't even remember what you did, do you?")) :choices #(-> % zip/left zip/left)} "Or else what?" {:run #(do (actions/talk entities :ego %) (actions/talk entities :wizard "Or else I'll turn you into a frog!" :anim :talk-angry :stop? false) (actions/begin-animation entities :wizard :magic-hands)) :choices ["You don't scare me." {:run #(do (actions/talk entities :ego %) (actions/talk entities :wizard "You asked for it, boy." :anim :talk-angry :stop? false) (do-frog entities)) } "On second thought..." {:run #(actions/do-dialogue entities :ego %) :choices actions/something-else} "Okay, okay, I'm leaving." {:run #(do (actions/talk entities :ego %) (actions/transition-background entities :outside-house [257 90] :face :left))}]} "Okay, okay, I'm leaving." {:run #(do (actions/talk entities :ego %) (actions/talk entities :wizard "Good riddance!" :anim :talk-angry) (actions/transition-background entities :outside-house [257 90] :face :left))}]})) (defn talk-to-gandarf-outside [entities] (actions/walk-to entities :ego [120 80] :face :right) (if (actions/has-item? entities :flask-2) (actions/do-dialogue entities :wizard "Have you gotten me water from the fountain yet?" :ego "No, not yet." :wizard "Hurry, boy! Time's-a-wastin'!") (do (actions/do-dialogue entities :ego "Gandarf! Boy, am I glad to see you." :wizard "I'm busy. What is it, Tick?") (actions/present-choices entities {:choices ["I got put in jail!" {:run #(actions/respond entities % :wizard "What for, boy?" :ego "For borrowing the Duke's ladder." :wizard "Hoooo boy, you don't \"borrow\" from the Duke!" :wizard "Everyone knows that!" :wizard "You're lucky he didn't have your head!") :choices actions/previous-choices} "I pulled the sword!" {:run #(actions/respond entities % :wizard "You did?" :wizard "Congratulations, Tick!" :wizard "Meanwhile, my life hasn't been going so great." :wizard "Someone broke into my MagiSafe 5000 and stole some things from my hut." :ego "Oh." :ego "How awful!") :choices actions/previous-choices} "Bloodclot is on the loose!" {:run #(do (actions/respond entities % :wizard "Bloodclot?" :wizard "You can't mean the goblin Bloodclot?" :wizard "If you did, you'd be burned to a crisp from his lightning gem!" :ego "Yes, that Bloodclot!" :wizard "I knew that there would be a \"final test\" for the hero who pulled the blade..." :wizard "But I had never imagined this." :wizard "There's only one way to neutralize his lightning magic:" :wizard "The Slinger's Shot." :wizard "It's a magical slingshot that has long lost its power." :wizard "Here, take it.") (actions/give entities :slingshot) (actions/do-dialogue entities :wizard "Whatever happens, do not lose that slingshot!" :wizard "You and me, boy, we're going to return it to its powerful state." :wizard "Then you can beat Bloodclot, come sunrise." :wizard "Now, time is of the essence." :wizard "Take this flask. Fill it with water from the fountain." :wizard "And remember. Don't lose the slingshot.") (actions/give entities :flask-2))} "See ya." {:run #(actions/respond entities % :wizard "See you around.")}]})))) (defn add-wizard-if-necessary [entities] (if (get-in entities [:state :seen-frankie?]) entities (update-in entities [:room :entities] #(assoc % :wizard (get-in entities [:room :wizard]))))) (defn add-note-if-necessary [entities] (if (and (get-in entities [:state :seen-frankie?]) (not (actions/has-obtained? entities :note-1))) (update-in entities [:room :entities] #(assoc % :note (get-in entities [:room :note]))) entities)) (defn add-charcoal-if-necessary [entities] (if (and (get-in entities [:state :seen-frankie?]) (not (actions/has-obtained? entities :charcoal))) (update-in entities [:room :entities] assoc :charcoal (get-in entities [:room :charcoal])) entities)) (defn make-night [screen entities] (as-> entities entities (update-in entities [:room :entities] #(dissoc % :butterfly)) (update-in entities [:room :entities] #(assoc % :cauldron (get-in entities [:room :cauldron]))) (add-charcoal-if-necessary entities) (utils/play-sound! screen entities (get-in entities [:room :cauldron-sound :sound]) (utils/sourced-volume-fn :cauldron 0.15 [139 73]) (utils/get-sound-pan 139) :loop) (add-wizard-if-necessary entities) (add-note-if-necessary entities))) (defn move-toward [screen entities {:keys [x y] :as e} target-x] (let [delta-x (- target-x x) speed (* 1.0 (/ (:delta-time screen) (/ 1.0 60.0))) speed (if (< delta-x 0) (- speed) speed) moved-x (if (< (Math/abs (int delta-x)) speed) target-x (* speed (/ delta-x delta-x) ))] (if (< (Math/abs (int delta-x)) speed) (actions/start-animation screen (dissoc e :target-x) :stand) (actions/start-animation screen (assoc (actions/jump-to screen entities e [(+ moved-x x) y] false) :facing (cond (< delta-x 0) :left (> delta-x 0) :right :else (:facing e))) :walk)))) (defn jump-around [screen entities] (if-let [target-x (get-in entities [:room :entities :lamb :target-x])] (update-in entities [:room :entities :lamb] #(move-toward screen entities % target-x)) (if (= 1 (rand-int 50)) (assoc-in entities [:room :entities :lamb :target-x] (rand-nth [30 10 60 70])) entities))) (defn examine-cauldron [entities] (let [put-clock (and (actions/has-obtained? entities :broken-clock) (not (actions/has-item? entities :broken-clock))) put-money (and (actions/has-obtained? entities :money) (not (actions/has-item? entities :money))) note-2-requirements (filter identity [(when (not put-money) "the root of all evil") (when (not put-clock) "a split second")])] (cond (actions/has-item? entities :note-2) (do (actions/do-dialogue entities :ego "According to Gandarf's note...") (if (seq note-2-requirements) (actions/do-dialogue entities :ego (str "I need to add " (str/join " and " note-2-requirements) ".") :ego "Then dip in the Slinger's Shot.") (actions/do-dialogue entities :ego "I just need to dip in the Slinger's Shot."))) (and (not (actions/has-item? entities :spell-component)) (actions/has-obtained? entities :spell-component)) (actions/do-dialogue entities :ego "I added the contents of the flask." :ego "But now what?") (actions/has-item? entities :note-1) (actions/do-dialogue entities :ego "According to Gandarf's note..." :ego "I need to mix some stuff up in a flask and dump it in here.") :else (actions/talk entities :ego "That's a big cauldron!")))) (defn make [screen] (let [sheep-stand-sheet (texture! (utils/get-texture "outsidehouse/sheep-anim.png") :split 33 21) sheep-walk-sheet (texture! (utils/get-texture "outsidehouse/sheep-walk.png") :split 33 21) lamb-walk-sheet (texture! (utils/get-texture "outsidehouse/lamb-walk.png") :split 27 28) sheep-stand (animation 0.15 (for [i (flatten [(repeat 10 0) 1 2 3 4 5 6 7 4 5 6 7 8 2 1 (repeat 25 11) (repeat 15 12)])] (aget sheep-stand-sheet 0 i))) sheep-1 (utils/make-anim "outsidehouse/sheep-1.png" [33 21] 0.15 (flatten [(repeat 10 0) 1 2 3 4 5 6 7 4 5 6 7 8 2 1 (repeat 25 0) (repeat 15 9)])) sheep-2 (utils/make-anim "outsidehouse/sheep-2.png" [33 21] 0.15 (flatten [(repeat 10 0) 1 2 3 4 5 6 7 4 5 6 7 8 2 1 (repeat 25 0) (repeat 15 9)])) sheep-3 (utils/make-anim "outsidehouse/sheep-3.png" [33 21] 0.15 (flatten [(repeat 10 0) 1 2 3 4 5 6 7 4 5 6 7 8 2 1 (repeat 25 0) (repeat 15 9)])) door (utils/make-anim "outsidehouse/door.png" [24 58] 0.15 (flatten [(range 4) 3 3 3 3 3 3 3])) sheep-walk (animation 0.05 (for [i (range 6)] (aget sheep-walk-sheet 0 i))) butterfly-stand (utils/make-anim "butterfly.png" [7 7] 0.1 [0 1]) cauldron (utils/make-anim "outsidehouse/cauldron.png" [50 38] 0.15 (range 4)) charcoal (utils/make-anim-seq "outsidehouse/charcoal" [24 18] 0.25 (range 4)) scaler (utils/scaler-fn-with-baseline 110 0.10 1.00) lamb-stand (aget lamb-walk-sheet 0 0) lamb-walk (animation 0.075 (for [i (range 4)] (aget lamb-walk-sheet 0 i)))] (rooms/make :music {:day :town-2 :night :night} :name "Outside house" :update-fn jump-around :cauldron-sound {:object nil :sound (utils/load-sound "outsidehouse/cauldron.ogg")} :interactions {:door {:box [250 100 281 160] :only-script (actions/get-script entities (actions/walk-to entities :ego [257 90] :face :right :skip-type :end) (actions/talk entities :ego (str "Anyone home?")) (actions/play-animation entities :ego :reach) (cond (get-in @entities [:room :entities :wizard]) (actions/do-dialogue entities :wizard "What are you doing, boy?" :wizard "I'm right here.") (= :night (get-in @entities [:state :time])) (actions/talk entities :ego "It's locked.") :else (do (actions/play-animation entities :door :open) (actions/transition-background entities :inside-house [237 0] :between (fn [s e] (if (= 1 (rand-int 5)) (assoc-in e [:room :entities :experiment] (get-in e [:room :experiment])) e))) (when (get-in @entities [:room :entities :experiment]) (actions/play-animation entities :experiment :experiment) (actions/remove-entity entities :experiment)) (if (get-in @entities [:state :convinced-wizard?]) (do (actions/talk entities :wizard "Oh, hello there, boy.") (utils/save @entities "autosave" "Autosave")) (wizard-dialogue entities))))) :cursor :right} :right-dir {:box [220 141 320 204] :only-script (actions/get-script entities (actions/walk-to entities :ego [244 150] :skip-type :end) (actions/transition-background entities :behind-house [122 140]) (actions/walk-to entities :ego [172 122])) :cursor :right} :up-dir {:box [105 180 203 240] :only-script (actions/get-script entities (actions/walk-to entities :ego [137 204] :skip-type :end) (actions/transition-background entities :cat-tree [223 -51]) (actions/walk-straight-to entities :ego [200 10])) :cursor :up} :left-dir {:box [0 40 40 140] :only-script (actions/get-script entities (walk-to-castle entities)) :cursor :left}} :layers {:day [(assoc (utils/get-texture "outsidehouse/background.png") :x 0 :y 0 :baseline 0) (assoc (utils/get-texture "outsidehouse/house.png") :x 0 :y 0 :baseline 122) (assoc (utils/get-texture "outsidehouse/fence.png") :x 0 :y 0 :baseline 93) (assoc (utils/get-texture "outsidehouse/background-trees.png") :x 0 :y 0 :baseline 44) (assoc (utils/get-texture "outsidehouse/fg1.png") :x 0 :y 0 :baseline 1000 :parallax 1.5) (assoc (utils/get-texture "outsidehouse/fg2.png") :x (- 320 55) :y 0 :baseline 1000 :parallax 1.5)] :night [(assoc (utils/get-texture "outsidehouse/background.png") :x 0 :y 0 :baseline 0) (assoc (utils/get-texture "outsidehouse/house.png") :x 0 :y 0 :baseline 122) (assoc (utils/get-texture "outsidehouse/fence.png") :x 0 :y 0 :baseline 93) (assoc (utils/get-texture "outsidehouse/background-trees.png") :x 0 :y 0 :baseline 44) (assoc (utils/get-texture "outsidehouse/fg1.png") :x 0 :y 0 :baseline 1000 :parallax 1.5) (assoc (utils/get-texture "outsidehouse/fg2.png") :x (- 320 55) :y 0 :baseline 1000 :parallax 1.5)]} :entities {:sheep (actions/start-animation screen (assoc (animation->texture screen sheep-stand) :x 38 :y 160 :baseline 80 [:stand 1] sheep-1 [:stand 2] sheep-2 [:stand 3] sheep-3 :label "Sheep" :cursor :hand :origin-y 3 :origin-x 6 :scale-x (scaler [38 160]) :scale-y (scaler [38 160]) :script (actions/get-script entities (if (= 3 (get-in @entities [:state :wool-count])) (actions/talk entities :ego "Do you think she feels sheepish without any clothes?") (if (actions/has-item? entities :wool) (actions/talk entities :ego "Maybe I should use the wool I have before taking any more.") (if (is-sheep-close? @entities) (do (walk-to-sheep entities) (actions/play-animation entities :ego :reach) (actions/update-state entities #(assoc % :wool-count (inc (or (:wool-count %) 0)))) (when (= 3 (get-in @entities [:state :wool-count])) (steam/set-achievement "SHEEP_HORDER")) (actions/update-entities entities #(update-in % [:room :entities :sheep] (fn [s] (let [which (get-in % [:state :wool-count])] (assoc s :anim (get s [:stand which])))))) (actions/give entities :wool) (actions/talk entities :ego "I guess her wool is shedding.")) (do (walk-to-sheep entities) (actions/talk entities :ego "Come here, mama sheep!") (actions/play-animation entities :ego :sigh) (actions/talk entities :ego "She's too far away for me to pet her.") ))))) :scripts #(condp = % :wool (actions/get-script entities (actions/talk entities :ego "She doesn't need it back.")) :grass (actions/get-script entities (walk-to-sheep entities) (actions/talk entities :ego "Come on, girl, get the grass!") (actions/play-animation entities :ego :reach) (actions/talk entities :ego "I think she's not interested.") ) :carrot (actions/get-script entities (walk-to-sheep entities) (actions/talk entities :ego "Come on, girl, get the carrot!") (actions/walk-straight-to entities :sheep [85 138] :update-baseline? false) (actions/play-animation entities :ego :reach) (actions/remove-item entities :carrot) (actions/update-state entities (fn [s] (assoc s :coaxed-sheep? true))) ) :flask-1 (actions/get-script entities (if (actions/has-item? entities :recipe) (if (is-sheep-close? @entities) (do (walk-to-sheep entities) (actions/play-animation entities :ego :milk) (actions/remove-item entities :flask-1 :quiet? true) (actions/give entities :flask-1-with-milk) (actions/talk entities :ego "Sheep's milk.") ) (actions/talk entities :ego "She's too far away.")) (actions/do-dialogue entities :ego "I'd like a nice glass of milk." :ego "But sheep's milk is too creamy for me."))) :flask-1-with-mushrooms (actions/get-script entities (if (is-sheep-close? @entities) (do (walk-to-sheep entities) (actions/play-animation entities :ego :milk) (items/make-cream-of-mushroom entities) ) (actions/talk entities :ego "She's too far away."))) :sword (actions/get-script entities (actions/talk entities :ego "That's just cruel.")) nil) :eat-sound (utils/load-sound "outsidehouse/sheep-eat.ogg") :bleet-sound (utils/load-sound "outsidehouse/sheep-bleet.ogg") :anim-sound-frames {sheep-stand {11 [:eat-sound 0.3] 35 [:bleet-sound 0.5]}} :left {:walk (utils/flip sheep-walk) :stand (utils/flip sheep-stand)} :right {:walk sheep-walk :stand sheep-stand} :scaled true) sheep-stand) :outside-particles (common/make-outside-particles) :magic (assoc (particle-effect "particles/magic") :x 153 :y 105 :baseline 238) :door (assoc (animation->texture screen door) :x 252 :y 88 :baseline 122 :open door :door-sound (utils/load-sound "door.ogg") :anim-sound-frames {door {1 [:door-sound 0.1]}} ) :lamb (assoc (utils/get-texture "outsidehouse/lamb.png") :cursor :look :label "Baby lamb" :x 10 :y 163 :baseline 77 :right {:stand (animation 0.1 [lamb-stand]) :walk lamb-walk} :left {:stand (utils/flip (animation 0.1 [lamb-stand])) :walk (utils/flip lamb-walk)} :scale-x (scaler [10 163]) :scale-y (scaler [10 163]) :script (actions/get-script entities (actions/talk entities :ego "Aww, it's a newborn lamb!")) :scripts {:carrot (actions/get-script entities (actions/talk entities :ego "I think it's still nursing.")) :grass (actions/get-script entities (actions/talk entities :ego "I think it's still nursing.")) :sword (actions/get-script entities (actions/talk entities :ego "I prefer to let the butcher make lamb chops."))}) :butterfly (assoc (animation->texture screen butterfly-stand) :x 161 :y 218 :baseline 240 :anim butterfly-stand :anim-start 0 :path (catmull-rom-spline (map #(apply vector-2* %) (take 10 (repeatedly #(vector (rand-int 320) (rand-int 180))))) true) :update-fn (fn [screen entities entity] (let [speed 0.009 pos-f (- (* (:total-time screen) speed) (int (* (:total-time screen) speed))) v (vector-2 0 0) a (catmull-rom-spline! ^CatmullRomSpline (:path entity) :value-at v pos-f)] (assoc entity :x (vector-2! v :x) :y (vector-2! v :y)))))} :cauldron (rooms/make-entity :cauldron (assoc (animation->texture screen cauldron) :cursor :look :x 139 :y 73 :baseline 167 :label "Magical cauldron" :anim cauldron :anim-start 0 :night-profile :none :script (actions/get-script entities (examine-cauldron entities)) :scripts put-something-in-cauldron)) :charcoal (rooms/make-entity :charcoal (assoc (animation->texture screen charcoal) :cursor :hand :label "Charcoal" :anim charcoal :anim-start 0 :night-profile :none :x 119 :y 73 :baseline 167 :script (actions/get-script entities (actions/walk-to entities :ego [120 73]) (actions/play-animation entities :ego :start-squat-2 :stop? false) (Thread/sleep 200) (actions/remove-entity entities :charcoal) (actions/give entities :charcoal) (actions/play-animation entities :ego :end-squat) (actions/talk entities :ego "It's a small, sharp piece of charcoal.") ) )) :wizard (rooms/make-entity :wizard (common/make-wizard screen {:x 190 :y 78 :baseline 162 :scale-x 1.2 :scale-y 1.2 :script (actions/get-script entities (talk-to-gandarf-outside entities)) :scripts {:default (actions/get-script entities (actions/talk entities :wizard "No time for that!")) :sword (actions/get-script entities (actions/do-dialogue entities :wizard "The Sword of Blergh!" :wizard "Good job, Tick."))}})) :note (rooms/make-entity :note (assoc (utils/get-texture "outsidehouse/note.png") :x 277 :y 74 :baseline 160 :label "Paper airplane" :cursor :hand :night-profile :none :script (actions/get-script entities (actions/walk-to entities :ego [280 80] :face :right) (actions/play-animation entities :ego :squat) (actions/remove-entity entities :note) (actions/give entities :note-1) (common/read-note-1 entities)))) :collision "outsidehouse/collision.png" :scale-fn scaler :apply-state (fn [screen entities] (utils/fast-forward-particle (get-in entities [:room :entities :outside-particles])) (as-> entities entities (if (get-in entities [:state :coaxed-sheep?]) (let [scale ((get-in entities [:room :scale-fn]) [85 138])] (update-in entities [:room :entities :sheep] #(assoc % :x 85 :y 138 :baseline 40 :scale-x scale :scale-y scale))) entities) (if (= :night (get-in entities [:state :time])) (make-night screen entities) entities) (set-sheep-anim screen entities))) :start-pos [30 80])))