working on held.
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@@ -187,7 +187,7 @@
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{}
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:layers [(assoc (texture "space/background.png") :x 0 :y 0 :baseline 0)]
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:timers {:taunt [10.0 8.0 taunt]
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:shock [5.0 1.0 shock]}
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:shock [5.0 15.0 shock]}
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:entities {:appear (assoc effect
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:x 240 :y 50
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:baseline 200)
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@@ -262,7 +262,9 @@
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(Thread/sleep 5000)
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(actions/do-dialogue entities
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:bloodclot-head "Argh! My lightning gem!"
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:bloodclot-head "No matter. I will rip you apart with my bare hands!"))})}
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:bloodclot-head "No matter. I will rip you apart with my bare hands!")
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(actions/pause-camera entities)
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(actions/transition-background entities :held [125 170]))})}
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:bullet (assoc (animation->texture screen bullet)
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:x 37 :y 85 :baseline 241
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:walk bullet)
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@@ -271,7 +273,7 @@
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:collision "space/collision.png"
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:scale-fn (constantly 1.5)
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:start-pos [35 45]
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:apply-state (fn [e]
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:apply-state (fn [_ e]
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(as-> e e
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(if (get-in e [:state :broke-jewel?])
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(assoc-in e [:room :entities :broken-jewel] (get-in e [:room :entities :broken-jewel]))
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