don't stop while quaking, added logo
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@@ -110,8 +110,8 @@
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(defn quest-label []
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(if (seq (utils/snapshot-list))
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"Continue quest"
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"Begin quest"))
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"Continue Quest"
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"Begin Quest"))
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(defn start-playing [screen entities save]
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(do (log/info "Starting/Continuing quest.")
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@@ -214,7 +214,7 @@
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(defn main-menu []
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(let [start-playing-label (quest-label)
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is-starting? (= "Begin quest" start-playing-label)]
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is-starting? (= "Begin Quest" start-playing-label)]
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(make-table [[(make-button start-playing-label :key :continue-or-start) :height 56 :pad-bottom 4 :width 250]
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:row
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[(doto (make-button "Load" :key :load)
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@@ -230,7 +230,7 @@
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[(make-button "Settings" :key :settings) :height 56 :pad-bottom 4 :width 250]
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:row
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[(make-button "End quest" :key :end-quest) :height 56 :width 250]
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[(make-button "End Quest" :key :end-quest) :height 56 :width 250]
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])))
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(defn chapters-menu []
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@@ -481,7 +481,7 @@
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(quit screen entities)
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(= :continue-or-start actor-key)
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(start-playing screen entities (if (= "Begin quest" (quest-label))
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(start-playing screen entities (if (= "Begin Quest" (quest-label))
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nil
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(first (utils/snapshot-list))))
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(= :continue actor-key)
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