don't stop while quaking, added logo
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@@ -141,7 +141,7 @@ vec3 BlendHue(vec3 base, vec3 blend)
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void main ()
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{
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vec2 sz = vec2 (1024.0, 1024.0);
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vec2 sz = vec2 (2048.0, 2048.0);
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vec3 step = vec3 (1.0 / 4.0, 1.0 / 4.0, 0.0);
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vec2 tex_pixel = sz * v_texCoords - step.xy / 2.0;
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