fixed dialogue issue.
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@@ -6,8 +6,6 @@ PROGRAMMING
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+ try to have dialogue for every wrong interaction
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+ try to have dialogue for every wrong interaction
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+ preload all sounds
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+ preload all sounds
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+ behind house left direction not great
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+ behind house left direction not great
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+ spying broken
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+ still can get into dialogue deadlock somehow
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IOS
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IOS
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+ all mp3s
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+ all mp3s
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@@ -443,7 +443,7 @@
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(assoc-in [:state :active?] true)
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(assoc-in [:state :active?] true)
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(assoc-in [:cursor :override] nil)))
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(assoc-in [:cursor :override] nil)))
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(skip-type [this screen entities]
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(skip-type [this screen entities]
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:skip))
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:none))
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(let [zipper (nth-child zipper (inc (* 2 @selected-index)))
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(let [zipper (nth-child zipper (inc (* 2 @selected-index)))
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node (zip/node zipper)]
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node (zip/node zipper)]
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