a lot of progress on the screenshot approach.

This commit is contained in:
Bryce Covert
2017-03-23 21:02:50 -07:00
parent 365cb205d6
commit dc58787bf6
9 changed files with 2360 additions and 2171 deletions

View File

@@ -175,9 +175,9 @@
(doall (for [snapshot (snapshot-list)]
(assoc-in snapshot [:screenshot]
(try (let [bytes (steam/get-bytes (:screenshot snapshot))]
(Pixmap. ^bytes bytes 0 (count bytes)))
(texture (Pixmap. ^bytes bytes 0 (count bytes))))
(catch Exception e
(Pixmap. 160 120 Pixmap$Format/RGB888)))))))
(get-texture (saves/default-screenshot (:state snapshot)))))))))
(defn save-chapter [entities chapter]
(let [prefs (.getPreferences (Gdx/app) "ticks-tales-saves")
@@ -253,7 +253,7 @@
(log/info "writing save file...")
(steam/write-bytes (steam/save-file-name id) (.getBytes (pr-str save) "UTF-8"))
#_(on-gl (let [gl-func (fn []
(on-gl (let [gl-func (fn []
(log/info "Screenshot captured. Publishing for persistence")
(put! screenshot-chan [id (publish-screenshot-fn)]))]
(try-times gl-func 3)) )))]