a lot of progress on the screenshot approach.
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@@ -1894,14 +1894,14 @@
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(grow-hud screen entities :save false)))
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entities (or (process-fsm screen entities) entities)]
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(label! (:fps entities) :set-text (str (game :fps)))
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#_(label! (:fps entities) :set-text (str (game :fps)))
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(render! screen [ (if (and hud-interactable? (not (:already-saved? entities)))
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(:save entities)
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(assoc (:save entities) :opacity 0.5))
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(:fps entities)
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#_(:fps entities)
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(if hud-interactable?
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(:inventory entities)
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(assoc (:inventory entities) :opacity 0.5))
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