various loading statements.
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@@ -11,6 +11,8 @@
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[play-clj.utils :refer :all]
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[play-clj.g2d :refer :all]))
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(println "loading " *ns*)
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(defn open-safe [entities]
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(actions/play-animation entities :ego :start-squat :stop? false)
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(Thread/sleep 500)
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