various loading statements.
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@@ -15,6 +15,7 @@
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[com.badlogic.gdx Application Audio Files Game Gdx Graphics Input
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InputMultiplexer InputProcessor Net Preferences Screen]))
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(println "loading " *ns*)
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(defn center [e]
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(assoc e :x (- (/ 1280 2) (/ (or (:width e) (.getWidth (:object e))) 2))))
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@@ -17,6 +17,7 @@
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[com.badlogic.gdx Screen]
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[com.badlogic.gdx.scenes.scene2d.utils NinePatchDrawable ]
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[play_clj.entities NinePatchEntity]))
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(println "loading " *ns*)
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(defn ensure-on-screen [talk]
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(let [margin-width (* 0.05 1280)
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@@ -13,6 +13,7 @@
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[com.badlogic.gdx Application Audio Files Game Gdx Graphics Input
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InputMultiplexer InputProcessor Net Preferences Screen]
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[com.badlogic.gdx.utils.viewport FitViewport]))
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(println "loading " *ns*)
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(defscreen fade-screen
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@@ -16,6 +16,7 @@
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[com.badlogic.gdx.utils Align]
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[com.badlogic.gdx Application Audio Files Game Gdx Graphics Input
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InputMultiplexer InputProcessor Net Preferences Screen]))
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(println "loading " *ns*)
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(defn interactable? [entities]
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(and (:shown? entities) (= 1.0 (:opacity entities))))
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@@ -1,5 +1,6 @@
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(ns advent.screens.items
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(:require [advent.actions :as actions]))
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(println "loading " *ns*)
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(def make-cat-toy
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(actions/get-script entities
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@@ -6,6 +6,7 @@
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[com.badlogic.gdx.utils.viewport FitViewport]
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[com.badlogic.gdx.scenes.scene2d Actor Stage]
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[java.lang Object]))
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(println "loading " *ns*)
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(defn make-entity [id {:keys [scripts script only-script] :as entity}]
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(merge entity
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@@ -11,6 +11,7 @@
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[play-clj.utils :refer :all]
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[play-clj.g2d :refer :all])
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)
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(println "loading behindhouse")
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(defn make-night [entities]
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(assoc-in entities [:room :entities :peeling :opacity] 0))
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@@ -16,6 +16,7 @@
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[play-clj.utils :refer :all]
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[play-clj.g2d :refer :all]))
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(println "loading " *ns*)
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(defn make-night [entities]
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entities)
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@@ -11,6 +11,9 @@
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[play-clj.ui :refer :all]
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[play-clj.utils :refer :all]
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[play-clj.g2d :refer :all]))
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(println "loading " *ns*)
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(defn get-down [entities & break]
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(actions/walk-straight-to entities :ego [151 50] :update-baseline? false :face :left)
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@@ -15,6 +15,8 @@
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[play-clj.g2d :refer :all])
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(:import [com.badlogic.gdx.graphics Color]))
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(println "loading " *ns*)
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(defn go-to-jail [entities & [time]]
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(actions/update-state entities #(assoc % :chest-contents (concat (remove #{:key :ladder} (:inventory %)) (:chest-contents %))))
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@@ -19,6 +19,8 @@
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[play-clj.g2d :refer :all])
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(:import [com.badlogic.gdx.graphics Color]))
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(println "loading " *ns*)
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(def walk-chan (a/chan))
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(defn set-opacity [entities opacity tool-opacity]
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@@ -17,6 +17,8 @@
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[play-clj.g2d :refer :all])
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(:import [com.badlogic.gdx.graphics Color]))
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(println "loading " *ns*)
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(defn make [screen atlas global-atlas]
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(let [peddler-sheet (texture! (utils/atlas->texture atlas "peddler-talk" ) :split 18 36)
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peddler-stand (utils/flip (animation 0.2 (for [i (flatten [(repeat 8 0) 6 (repeat 8 0) 6 (repeat 5 0) 4 5 4 5 4 5])]
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@@ -15,6 +15,7 @@
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[play-clj.g2d :refer :all]))
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(println "loading " *ns*)
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(defn bloodclot-choices [entities]
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@@ -11,6 +11,7 @@
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[play-clj.utils :refer :all]
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[play-clj.g2d :refer :all]))
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(println "loading " *ns*)
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(def boy-names
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["Steve" "Bob" "Bud" "Clement" "Terrence" "Flapjack" "Ticklemonster" "Peter" "Greg" "Dave" "Stu" "Calsbad" "Fatso" "Tanner" "Klug"
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"Griswold" "Leonardo" "Donatello" "Raphael" "Michelangelo" "Francis" "Ebeneezer" "Pierre" "Finn" "Slade" "Gilbert" "Graham"
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@@ -11,6 +11,8 @@
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[play-clj.utils :refer :all]
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[play-clj.g2d :refer :all]))
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(println "loading " *ns*)
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(defn make-fight-entity [global-atlas]
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(assoc (utils/atlas->texture global-atlas "black.png")
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:x 0
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@@ -16,6 +16,7 @@
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[play-clj.utils :refer :all]
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[play-clj.g2d :refer :all]))
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(println "loading " *ns*)
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(defn brian [screen entities]
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(when (and (not (get-in entities [:fg-actions :script-running?]))
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(not (get-in entities [:bg-actions :script-running?]))
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@@ -11,6 +11,8 @@
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[play-clj.utils :refer :all]
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[play-clj.g2d :refer :all]))
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(println "loading " *ns*)
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(defn open-safe [entities]
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(actions/play-animation entities :ego :start-squat :stop? false)
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(Thread/sleep 500)
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@@ -14,6 +14,7 @@
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[play-clj.utils :refer :all]
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[play-clj.g2d :refer :all]))
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(println "loading " *ns*)
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(defn remove-lock [entities]
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(-> entities
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@@ -8,6 +8,7 @@
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[play-clj.ui :refer :all]
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[play-clj.utils :refer :all]
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[play-clj.g2d :refer :all]))
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(println "loading " *ns*)
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(defn bust-chest [entities]
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(if (get-in @entities [:state :broke-lock?])
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@@ -12,6 +12,7 @@
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[play-clj.math :refer :all]
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[play-clj.g2d :refer :all]))
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(println "loading " *ns*)
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(defn flies-vol [entities]
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(utils/proximity-volume entities [201 175] :scale 0.20))
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@@ -16,6 +16,7 @@
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[play-clj.utils :refer :all]
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[play-clj.g2d :refer :all]))
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(println "loading " *ns*)
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(defn dawn-fade [entities]
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@@ -9,6 +9,7 @@
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[play-clj.ui :refer :all]
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[play-clj.utils :refer :all]
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[play-clj.g2d :refer :all]))
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(println "loading " *ns*)
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(defn add-spear-if-necessary [entities]
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(if (and (not (actions/has-obtained? entities :spear))
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@@ -15,6 +15,7 @@
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[play-clj.utils :refer :all]
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[play-clj.math :refer :all]
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[play-clj.g2d :refer :all]))
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(println "loading " *ns*)
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(defn taunt [screen entities]
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(when (and (not (get-in entities [:fg-actions :script-running?]))
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@@ -13,6 +13,7 @@
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[com.badlogic.gdx.utils Align]
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[com.badlogic.gdx Application Audio Files Game Gdx Graphics Input
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InputMultiplexer InputProcessor Net Preferences Screen]))
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(println "loading " *ns*)
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(def start-x 35)
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@@ -58,6 +58,8 @@
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#_(set! *unchecked-math* :warn-on-boxed)
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(println "loading scene")
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(declare hud)
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(declare get-selected-inventory-item)
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@@ -1429,8 +1431,8 @@
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(assoc-in [:cursor :down-target] (or (:id interacting-entity ) (:id interaction) nil)))))))
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:on-touch-up (fn [screen entities options]
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(let [currently-pressed (dec (get-in entities [:cursor :counter]))
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max-pressed (get-in entities [:cursor :max-counter])]
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(let [currently-pressed (dec (get-in entities [:cursor :counter] 1))
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max-pressed (get-in entities [:cursor :max-counter] 1)]
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(println "touched up" currently-pressed max-pressed)
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(cond
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(and (<= currently-pressed 0)
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@@ -1448,7 +1450,7 @@
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(update-in [:cam] dissoc :start-zoom :pinching))
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(get-in entities [:state :active?])
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(update-in entities [:cursor :counter] #(max 0 (dec %)))
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(update-in entities [:cursor :counter] #(max 0 (dec (or % 1))))
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:else
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entities
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@@ -1,5 +1,6 @@
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(ns advent.screens.shader
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(:require [advent.utils :as utils]))
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(println "loading " *ns*)
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(def v-shader (constantly "attribute vec4 a_position;
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@@ -23,6 +23,7 @@
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[com.badlogic.gdx.scenes.scene2d.utils NinePatchDrawable TextureRegionDrawable]
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[com.badlogic.gdx Application Audio Files Game Gdx Graphics Input
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InputMultiplexer InputProcessor Net Preferences Screen]))
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(println "loading " *ns*)
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(defn fade-in [screen e thing then]
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(assoc-in e [:tweens :fade-in]
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@@ -6,6 +6,7 @@
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(def has-steam?
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false
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)
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(println "loading steam")
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(def is-app-store? false)
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(def all-achievements ["PARDON" "EX_CON" "PRO_WRESTLER" "SHEEP_HORDER" "SAFE_AND_SOUND" "DESTINY" "WISE_UP" "BLOODCLOT" "KITTY_KISS"])
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