parallax scrolling used elsewhere.
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@@ -47,7 +47,9 @@
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:ego "It's hard to make out from this angle.")))}}
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:layers {:day [(assoc (texture "behindhouse/background.png") :x 0 :y 0 :baseline 0)
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(assoc (texture "behindhouse/house.png") :x 0 :y 0 :baseline 122)
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(assoc (texture "behindhouse/brush.png") :x 0 :y 0 :baseline 240)]
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(assoc (texture "behindhouse/brush.png") :x 0 :y 0 :baseline 240)
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(assoc (texture "behindhouse/fgleft.png") :x -10 :y 0 :baseline 240 :parallax 1.5)
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(assoc (texture "behindhouse/fg2.png") :x (- 320 122) :y 0 :baseline 240 :parallax 1.5)]
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:night [(assoc (texture "behindhouse/background-dark.png") :x 0 :y 0 :baseline 0)
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(assoc (texture "behindhouse/house-dark.png") :x 0 :y 0 :baseline 122)
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(assoc (texture "behindhouse/brush-dark.png") :x 0 :y 0 :baseline 240)]}
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@@ -166,7 +166,8 @@
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:ego "It's a tapestry of Rupert the Lion!"
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:ego "He's the town of Remington's mascot."))}
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}
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:layers [(assoc (texture "inside-antique/background.png") :x 0 :y 0 :baseline 0)]
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:layers [(assoc (texture "inside-antique/background.png") :x 0 :y 0 :baseline 0)
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(assoc (texture "inside-antique/fg.png") :x 0 :y 0 :baseline 320 :parallax 1.5)]
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:entities {:shopkeep (actions/start-animation screen (assoc (animation->texture screen shopkeep-stand) :x 148 :y 122 :baseline 112
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:stand shopkeep-stand
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:scale-x 1.6
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@@ -164,7 +164,8 @@
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(actions/walk-to entities :ego [126 80]))
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:cursor :right}
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}
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:layers [(assoc (texture "inside-cafeteria/background.png") :x 0 :y 0 :baseline 0)]
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:layers [(assoc (texture "inside-cafeteria/background.png") :x 0 :y 0 :baseline 0)
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(assoc (texture "inside-cafeteria/fg.png") :x 10 :y 0 :scale-x 1.1 :scale-y 1.0 :baseline 320 :parallax 1.5)]
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:entities {
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:warriors (actions/start-animation screen (assoc (animation->texture screen warriors-stand) :x 8 :y 19 :baseline 180
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@@ -284,7 +284,8 @@
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(actions/do-dialogue entities
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:ego "That's Georgia McGorgeous' house."
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:ego "One day, when I'm a knight, I'll ask her to be my girlfriend."))}}
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:layers {:day [(assoc (texture "inside-castle/background.png") :x 0 :y 0 :baseline 0)]
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:layers {:day [(assoc (texture "inside-castle/background.png") :x 0 :y 0 :baseline 0)
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(assoc (texture "inside-castle/roof.png") :x (- 320 57) :y 0 :baseline 240 :parallax 1.5)]
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:night [(assoc (texture "inside-castle/background-dark.png") :x 0 :y 0 :baseline 0)]
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:sunrise [(assoc (texture "inside-castle/background-sunrise.png") :x 0 :y 0 :baseline 0)]}
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:blackout (assoc (texture "black.png")
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@@ -290,7 +290,8 @@
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(actions/play-animation entities :ego :squat)
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(actions/talk entities :ego "No one will notice one missing.")
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(actions/give entities :carrot))))}}
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:layers {:day [(assoc (texture "outside-castle/background.png") :x 0 :y 0 :baseline 0)]
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:layers {:day [(assoc (texture "outside-castle/background.png") :x 0 :y 0 :baseline 0)
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]
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:night [(assoc (texture "outside-castle/background-dark.png") :x 0 :y 0 :baseline 0)]
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:sunrise [(assoc (texture "outside-castle/background-sunrise.png") :x 0 :y 0 :baseline 0)]}
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:entities {:peddler (actions/start-animation screen
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@@ -312,7 +312,11 @@
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(assoc (texture "outsidehouse/house.png") :x 0 :y 0 :baseline 122)
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(assoc (texture "outsidehouse/fence.png") :x 0 :y 0 :baseline 93)
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(assoc (texture "outsidehouse/background-trees.png") :x 0 :y 0 :baseline 44)]
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(assoc (texture "outsidehouse/background-trees.png") :x 0 :y 0 :baseline 44)
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(assoc (texture "outsidehouse/fg1.png") :x 0 :y 0 :baseline 1000 :parallax 1.5)
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(assoc (texture "outsidehouse/fg2.png") :x (- 320 55) :y 0 :baseline 1000 :parallax 1.5)
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#_(assoc (texture "outsidehouse/fg1.png") :x 0 :y 0 :baseline 1000 :parallax 1.5)
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#_(assoc (texture "outsidehouse/fg2.png") :x (- 320 30) :y 0 :baseline 1000 :parallax 1.5)]
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:night [(assoc (texture "outsidehouse/background-dark.png") :x 0 :y 0 :baseline 0)
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(assoc (texture "outsidehouse/house-dark.png") :x 0 :y 0 :baseline 122)
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(assoc (texture "outsidehouse/fence-dark.png") :x 0 :y 0 :baseline 93)
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