progress on artwork
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@@ -308,7 +308,7 @@
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(actions/walk-to entities :ego [200 10] :skip-type :end :stop? false)
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(actions/walk-straight-to entities :ego [223 -51])
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(actions/transition-background entities :outside-house [137 204])
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(actions/transition-background entities :tongue-fight [137 204])
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(actions/walk-to entities :ego [158 110] :skip-type :end))
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:cursor :down}
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:ladder-area-1 (make-ladder-area [123 100 167 199])
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@@ -146,7 +146,9 @@
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tongue-idle (utils/make-anim-seq atlas "tongue-idle/tongue-idle" [135 145] 0.16 (range 5))
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tongue-windup (utils/make-anim-seq atlas "tongue-windup" [135 145] 0.16 [0 1 2 3 2 1 2 3 2 1 0 ])
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tongue-attack (utils/make-anim-seq atlas "tongue-attack" [135 145] 0.08 [0 1 2 2 2 2 2 2 2 2 2 2])
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tongue-attack-hit (utils/make-anim-seq atlas "tongue-attack-hit" [135 145] 0.1 (range 7))]
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tongue-attack-hit (utils/make-anim-seq atlas "tongue-attack-hit" [135 145] 0.1 (range 7))
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falling-bg (utils/make-anim-seq atlas "falling-bg" [128 128] 0.1 (range 6))
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sword-spin (utils/make-anim-seq atlas "sword-spin" [300 238] 0.1 (range 6))]
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(rooms/make :name "Tongue Fight"
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@@ -248,6 +250,30 @@
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:idle heart
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:beat beat
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:anim-start 0)
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:falling-bg (assoc (animation->texture screen falling-bg)
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:x 0
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:y 0
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:width 320
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:height 240
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:baseline 320
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:opacity 1
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:anim falling-bg
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:anim-start 0)
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:sword-spin (assoc (animation->texture screen sword-spin)
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:x 160
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:y 120
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:origin-x 150
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:origin-y 120
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:width 300
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:height 238
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:baseline 321
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:opacity 1
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:anim sword-spin
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:anim-start 0)
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:tongue (assoc (animation->texture screen tongue-idle)
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:x 211
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:y 40
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