refactoring - better or worse?
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@@ -31,57 +31,68 @@
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(input! :set-cursor-image (cursor "cursor.png" (get-in entities [:cursor :cursor-index])) 0 0)
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entities))
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(defn move-to [screen entities entity [x y]]
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(let [scale-fn (-> entities :background :scale-fn)
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entity (assoc entity :x x
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:y y
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:baseline (- 240 y))]
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(if (:scaled entity)
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(assoc entity :scale-x (scale-fn y) :scale-y (scale-fn y))
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entity)))
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(defn walk-to-fn [[x y] target-id]
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(fn [screen entities]
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(let [{:keys [left right anim] :as target-entity} (entities target-id)
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target-loc {:x x :y y}]
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(let [delta-x (- x (:x target-entity))
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delta-y (- y (:y target-entity))
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mag (Math/sqrt (+ (* delta-x delta-x) (* delta-y delta-y)))
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vector-x (* 1.5 (/ delta-x mag))
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vector-y (* 1.5 (/ delta-y mag))]
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(if (< mag 1)
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(assoc entities target-id (assoc target-entity :actions (rest (:actions target-entity)) :anim nil))
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(assoc entities target-id
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(assoc (move-to screen entities target-entity [(+ vector-x (:x target-entity)) (+ vector-y (:y target-entity))])
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:anim (if (< vector-x 0) left right))))))))
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(defn stop-fn [target-id]
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(fn [screen entities]
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(let [target (target-id entities)]
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(assoc-in entities [target-id] (merge target
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{:anim nil}
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(when (:anim target)
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(texture (animation! (:anim target) :get-key-frame 0.25))))))))
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(defn left-click [screen entities]
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(let [{:keys [x y]} (input->screen screen {:x (:input-x screen) :y (:input-y screen)})
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path (vec (take-nth 2 (advent.pathfind/visit-all
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(:collision (:background entities))
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[(int (:x (:ego entities))) (int (:y (:ego entities)))]
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[(int x) (int y)])))]
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(assoc-in entities [:ego :target-path] (when (seq path) (conj path [x y])))))
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(assoc-in entities [:ego :actions] (when (seq path)
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(concat
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(vec (map #(walk-to-fn % :ego) (conj path [x y])))
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[(stop-fn :ego)])))))
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(defn get-ego [screen]
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(let [player-sheet (texture! (texture "player.png") :split 18 36)
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ego {:right (animation 0.075 (for [i (range 8)]
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(texture (aget player-sheet 0 i))))
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:left (animation 0.075 (for [i (range 8)]
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(texture (aget player-sheet 1 i))))
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:anim (animation 0.075 (for [i (range 8)]
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(texture (aget player-sheet 0 i))))
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:left (animation 0.075 (for [i (range 8)]
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(texture (aget player-sheet 1 i))))
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:baseline 95
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:origin-x 9
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:origin-y 0
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:x 150 :y 95 :x-velocity 1
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:scaled true
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:actions []
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:x 150 :y 95
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:id "ego"}]
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(merge (animation->texture screen (:anim ego)) ego)))
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(merge (texture (animation! (:right ego) :get-key-frame 0.25)) ego)))
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(defn update-ego [screen entities ego]
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(let [ego (merge ego (animation->texture screen (:anim ego)))
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target-path (:target-path ego)
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[target-x target-y] (first target-path)
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target {:x target-x :y target-y}]
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(if (and target (seq target-path))
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(let [scale-fn (-> entities :background :scale-fn)
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delta-x (- (:x target) (:x ego))
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delta-y (- (:y target) (:y ego))
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mag (Math/sqrt (+ (* delta-x delta-x) (* delta-y delta-y)))
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vector-x (* 1.5 (/ delta-x mag))
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vector-y (* 1.5 (/ delta-y mag))]
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(if (< mag 1)
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(update-in ego [:target-path] rest)
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(do
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(merge (as-> ego _
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(update-in _ [:x] #(+ % vector-x))
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(update-in _ [:y] #(+ % vector-y))
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(assoc-in _ [:baseline] (- 240 (:y _)))
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(assoc-in _ [:anim] (if (< vector-x 0)
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(:left _)
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(:right _)))
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(assoc-in _ [:scale-x] (scale-fn (:y _)))
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(assoc-in _ [:scale-y] (scale-fn (:y _))))
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(animation->texture screen (:anim ego))))))
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(merge (dissoc ego :target-path) (texture (animation! (:anim ego) :get-key-frame 0.25))))))
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(if-let [action (first (:actions ego))]
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(:ego (action screen entities))
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ego))
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(defn scaler-fn-with-baseline [baseline minimum-size & [maximum-size]]
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(let [maximum-size (or maximum-size 1.0)]
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@@ -122,7 +133,7 @@
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:cursor-override 7}
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{:mouse-in? (box-maker-fn 0 40 30 140)
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:cursor-override 6}]
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:scale-fn (scaler-fn-with-baseline 110 0.10 1.10))
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:scale-fn (scaler-fn-with-baseline 110 0.10 1.00))
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:house (assoc house
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:x 0 :y 0
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:baseline 122)
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@@ -140,9 +151,13 @@
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(fn [screen [entities]]
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(clear!)
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(let [entities (assoc entities :ego (update-ego screen entities (:ego entities)))
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_ (label! (:fps entities) :set-text (str (game :fps)))]
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_ (label! (:fps entities) :set-text (str (game :fps)))
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entities (if (get-in entities [:ego :anim])
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(update-in entities [:ego] #(merge % (animation->texture screen (:anim %))))
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entities)]
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(render! screen (sort-by :baseline (vals entities)))
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entities))
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:on-resize (fn [screen entities]
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(size! screen 320 240))
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@@ -156,9 +171,7 @@
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(when (get-in entities [:cursor :override])
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(do (input! :set-cursor-image (cursor "cursor.png" (get-in entities [:cursor :cursor-index])) 0 0)
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(assoc-in entities [:cursor :override] false))))
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))
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(assoc-in entities [:cursor :override] false))))))
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:on-touch-down (fn [screen [entities]]
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(if (= (button-code :right) (:button screen))
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