simplified wind.
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@@ -242,7 +242,7 @@
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:ego "But..."
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:fairy-godfather "No buts.")
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(utils/snapshot-state @entities :beginning)
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(actions/update-state entities #(assoc % :seen-intro? true)))
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(actions/update-state entities #(assoc % :seen-intro? true :time :day)))
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(defn swing [entities]
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(actions/run-action entities
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@@ -341,7 +341,7 @@
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(defn make [screen]
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(let [fairy-godfather-anim (utils/make-anim "dream/fairy-godfather.png" [63 77] 0.15 [0 1 2 3 2 1 0 1 4 3 2 1])
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fairy-godfather-talk-anim (utils/make-anim "dream/fairy-godfather.png" [63 77] 0.15 [5 6 7 8 7 6])]
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(rooms/make :music :dream
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(rooms/make :music {:intro :wind :day :dream}
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:interactions {:pit {:box [54 0 219 36]
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:script (actions/get-script entities
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(actions/walk-to entities :ego [154 41])
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@@ -376,8 +376,7 @@
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(assoc (utils/get-texture "dream/corner-l.png") :x -10 :y -10 :baseline 240 :parallax 2.0 )
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(assoc (utils/get-texture "dream/corner-r.png") :x (- 320 80) :y -20 :baseline 240 :parallax 3.2)
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(assoc (utils/get-texture "dream/pedestals.png") :x 0 :y 0 :baseline 139)]
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:wind-sound {:sound (utils/load-sound "dream/wind.ogg")
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:id nil}
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:entities {:magic (assoc (particle-effect "particles/dream-magic") :x 160 :y 80 :baseline 240)
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:clouds (assoc (particle-effect "particles/cloudy2") :x 160 :y 120 :baseline 241)
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@@ -488,10 +487,7 @@
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(actions/play-animation entities :ego :sigh))})}
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:collision "dream/collision.png"
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:scale-fn (utils/scaler-fn-from-image "dream/scale.png" 0.1 1.3)
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:stop-fn (fn [_ entities]
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(when-let [wind-sound-id (get-in entities [:room :wind-sound :id])]
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(sound! (get-in entities [:room :wind-sound :sound]) :stop wind-sound-id))
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entities)
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:apply-state (fn [_ entities]
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(utils/fast-forward-particle (get-in entities [:room :entities :outside-particles]))
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@@ -504,6 +500,5 @@
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entities)
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(if (actions/has-item? entities :shovel)
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(update-in entities [:room :entities] dissoc :shovel)
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entities)
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(assoc-in entities [:room :wind-sound :id] (sound! (get-in entities [:room :wind-sound :sound]) :loop 0.2))))
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entities)))
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:start-pos [140 55])))
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