more work for ios support.
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@@ -12,6 +12,7 @@ IOS
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+ pngcrush breaks colors
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+ renable pickup sound once it's been replaced
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+ update-override slow on IOS
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+ branching logic in shader = not a good time
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AUDIO
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+ Walking
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@@ -1114,7 +1114,7 @@ void main()
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(set! (. camera zoom) (:zoom (:cam entities)))
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(set! (.. camera position x) (:x (:cam entities) 160.0))
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(set! (.. camera position y) (:y (:cam entities) 120.0)))
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(let [entities (utils/update-override screen entities)]
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(let [entities entities #_(utils/update-override screen entities)]
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(when (= (get-in entities [:fade :opacity])
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