wind updates.
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@@ -648,7 +648,8 @@ void main()
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(defn fade-in-first-time-if-necessary [screen entities]
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(if (not (get-in entities [:started? :value]))
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(do (music! (utils/get-current-music entities) :set-volume (utils/current-music-volume (get-in entities [:volume :value])))
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(utils/play-sound (get-in entities [:musics (actions/get-music (get-in entities [:room :music]) (get-in entities [:state :time]))]))
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(when (get-in entities [:state :seen-intro?])
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(utils/play-sound (get-in entities [:musics (actions/get-music (get-in entities [:room :music]) (get-in entities [:state :time]))])))
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(assoc entities
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:tweens {:fade-in (tween/tween :fade-in screen [:fade :opacity] 1.0 0.0 1.0 :ease tween/ease-in-cubic
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:finish #(if (not (get-in % [:state :seen-intro?]))
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@@ -759,7 +760,6 @@ void main()
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(set! (. cam zoom) 0.95)
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(let [_ (input! :set-cursor-image (utils/cursor "cursor.png" :main) 0 0)
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shader (ShaderProgram. v-shader pix-shader)
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_ (println (.getLog shader))
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_ (update! screen :shader shader)
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rooms {:inside-house (rooms.inside-house/make screen)
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:inside-stash (rooms.inside-stash/make screen)
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