minor dialogue tweaks.
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@@ -369,7 +369,13 @@
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(actions/do-dialogue entities :ego "A kiss for an inventory item?"
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:ego "Sounds like the game designer was running out of good ideas.")
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(steam/set-achievement "KITTY_KISS"))
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(actions/talk entities :ego "I guess I'm too far away.")))
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(actions/talk entities :ego "I can't get his attention from way down here.")))
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:stick (actions/get-script entities
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(if (get-in @entities [:room :entities :ladder])
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(actions/do-dialogue entities
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:ego "He's still too far for me to poke him."
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:ego "Maybe I can encourage him to come down on his own.")
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(actions/talk entities :ego "I can't poke him from way down here.")))
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:default (actions/get-script entities (actions/talk entities :ego "Kitty seems disinterested in it."))})
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cat-stand)
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:grandma (let [gma (assoc (animation->texture screen grandma-stand)
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